computer-controlled bots [message #190549] |
Mon, 20 February 2006 02:35 |
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sycar
Messages: 144 Registered: February 2006 Location: Reading, UK
Karma: 0
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Recruit |
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Hi guys, looking for a little help.
I host a renegade fds, and basically its a 5-a-side renegade kind of idea. I was wondering if anyone knew of a bot or how to program one that would basically create computer-controlled bots to always make the teams up to 5, and then if someone joins/leaves a bot is created/deleted. I have reasonably ok programming skills but i may need a little help. Any ideas?
Thanks buffymaniack
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Re: computer-controlled bots [message #190580 is a reply to message #190549] |
Mon, 20 February 2006 09:59 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Yah, they would probably be pretty crappy. I guess you could make a good sniper. But when it runs outta ammo it will just go around clicking at people making it an easy kill. And unlimited ammo would be a lil annoying.
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Re: computer-controlled bots [message #190592 is a reply to message #190549] |
Mon, 20 February 2006 11:31 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Ill be posting a tutorial on Advanced Bots later, it will teach you how to make bots that 4 people cant team up and kill.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: computer-controlled bots [message #190837 is a reply to message #190549] |
Wed, 22 February 2006 18:04 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Huh? I dont recall saying that before.
Maybe...just maybe.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: computer-controlled bots [message #190881 is a reply to message #190837] |
Thu, 23 February 2006 03:34 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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Quote: | Huh? I dont recall saying that before.
Maybe...just maybe.
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What's that Advanced Bot thing that you put up on your website?
nopol10=Nopol=nopol(GSA)
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Re: computer-controlled bots [message #190896 is a reply to message #190549] |
Thu, 23 February 2006 06:20 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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That would be some of the vehicle stuff for that. Im covering Vehicles and just about anything you see in SP or otherwise.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: computer-controlled bots [message #192100 is a reply to message #190549] |
Tue, 07 March 2006 10:04 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Yeah, i can replicate anything you see in SP. What exaactly are you looking to make it do?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: computer-controlled bots [message #192104 is a reply to message #190549] |
Tue, 07 March 2006 10:41 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Only the Vehicle example is ready, the delay is im waiting on a paticular script before i can call my tutorial complete.
I am working on getting a Waypath and Shoot script, one that will make a bot or vehicle follow the waypath and shoot at the same time.
Also the Flying Vehicles arent what i would want them to be, so i will be working on them soon enough.
The only thing released at this time is the tank/bot battle.
http://www.oblivioninteractive.com/files/Advanced%20Bots.exe
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: computer-controlled bots [message #192284 is a reply to message #190549] |
Thu, 09 March 2006 08:45 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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ok what i'm actually looking for is the same as you did with the bot challange mod package. As an example:
island.lsd the bots are very strong (i don't want that because i wanna make a co-op mod), but what scripts have you used? I mean that NOD Units attack gdi ones.
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