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Re: Objects in Level Edit [message #191789 is a reply to message #191784] |
Fri, 03 March 2006 18:59 |
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Yea i sometimes get that for for some of the models in the tiles tab, if anyone knows what it is could they please tell?
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Re: Objects in Level Edit [message #191791 is a reply to message #191784] |
Fri, 03 March 2006 19:15 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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I think JonWil's new version does that. Links it to the old Void model. It would be useful if it had some collision on it so we could delete it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Objects in Level Edit [message #191795 is a reply to message #191784] |
Fri, 03 March 2006 19:53 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
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Recruit |
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You mean, exported to Level Edit.
As long as you unhide all your meshes in RenX when you export, you shouldn't have that problem. Otherwise, reset your lighting or restart LE so it finds the new model. I don't have that problem unless the whole model is invisible. When placing emitters inside LE as well, you get a box.
I'm pretty sure you can select it, click the edges, or select and delete it from the instances tab.
[Updated on: Fri, 03 March 2006 19:54] Report message to a moderator
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Re: Objects in Level Edit [message #191807 is a reply to message #191784] |
Sat, 04 March 2006 00:34 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
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Well, I meant when you reset the lighting or change it, LE reloads all W3D models and such. You also want to double check that you have the name and file path correct, as things can change if you switch folders or rename things. Maybe you're exporting to the wrong place or format.
[Updated on: Sat, 04 March 2006 00:34] Report message to a moderator
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