Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Flyable Comanche?....
Flyable Comanche?.... [message #19113] Tue, 06 May 2003 19:46 Go to next message
tarsonis9 is currently offline  tarsonis9
Messages: 129
Registered: April 2003
Karma: 0
Recruit
Anyone here who knows cinematic scripting, is it possible to make a comanche flyable, and not simply attatch it to a bone of another vehicle? (what I mean is, make it so you can fly the comanche, use its weapons, stuff like that, not attatch it to a bone of a flying vehicle thats invisible so that it appears that you are flying a comanche)

Thanks for any help

- tarsonis9


"State Tower, Warrior 8-4-0-5-4, you have a herd of cattle on two-seven left, please advise..."
Re: Flyable Comanche?.... [message #19117] Tue, 06 May 2003 19:50 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

tarsonis9

Anyone here who knows cinematic scripting, is it possible to make a comanche flyable, and not simply attatch it to a bone of another vehicle? (what I mean is, make it so you can fly the comanche, use its weapons, stuff like that, not attatch it to a bone of a flying vehicle thats invisible so that it appears that you are flying a comanche)

Thanks for any help

- tarsonis9


Um, use the apache bones, merge the commanche mesh and create a new VTOL vehicle...


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
.. [message #19118] Tue, 06 May 2003 19:51 Go to previous messageGo to next message
tarsonis9 is currently offline  tarsonis9
Messages: 129
Registered: April 2003
Karma: 0
Recruit
no modeling experience what so ever here. I emant along the lines of a cinematic script

"State Tower, Warrior 8-4-0-5-4, you have a herd of cattle on two-seven left, please advise..."
Re: .. [message #19123] Tue, 06 May 2003 20:07 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

tarsonis9

no modeling experience what so ever here. I emant along the lines of a cinematic script


No modeling experience needed at all to attach a model that is already complete and fully textured to existing bones. All you have to do is attach the bones to the right pieces and it's finished. Then set it's settings in Commando.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Flyable Comanche?.... [message #19168] Wed, 07 May 2003 06:25 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

You can use the script M00_Enable_Transition (just like M00_Disable_Transition), however the commanche may not be set up properly on its own. You might have to use the Commando/Level Editor in order to get it working well.
Flyable Comanche?.... [message #19205] Wed, 07 May 2003 11:21 Go to previous message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
Karma: 0
Commander
You don't need to do anything in gmax at all, It's all in leveledit, I'm pretty sure there's a tutorial in RenHelp: http://modx.renevo.com/RenHelp1.9.zip , it's for the A-10 but it'll work on the Commanche

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Previous Topic: Grass Texture
Next Topic: What happened to renegade alert?
Goto Forum:
  


Current Time: Tue Dec 24 06:10:50 MST 2024

Total time taken to generate the page: 0.01159 seconds