Spawning sound effects? How? [message #191573] |
Wed, 01 March 2006 16:48 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I wanted to make spawners that used sound effects so I could use them with GTH_Enable_Spawner_On_Enter for triggering them. However, I noticed that you can't add sound effects to spawners (they don't show up in the preset list for making spawners).
Is there any way how I can do this?
Beter known as "raapnaap".
www.apathbeyond.com
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Re: Spawning sound effects? How? [message #191608 is a reply to message #191573] |
Wed, 01 March 2006 21:11 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
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Doesn't Renegade Alert do something like this when a character is bought?
If not, I think I know a solution. There's something called a SpecialEffectsObjID in any spawner preset where you can choose a preset "special effect" to appear such as the dazzle and flash that appears when a weapon spawns.
Okay, go to Object->Special Effects->Spawner Created Special Effect. Temp it, and at the bottom there's the option SoundDefID where you select a sound preset to play. You make your own sound preset from the Sound folder, obviously. And then, just make sure the spawner calls for it and it should work. If not, that's my best guess.
I'll have to try it out next time, it's a good idea if you want your spawner to play a little editor's cut on the side.
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Re: Spawning sound effects? How? [message #191672 is a reply to message #191573] |
Thu, 02 March 2006 18:08 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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That was just an example of how I wanted the sound effects to work a bit. The troop drop cinematics already work, I just wanted sound effects for 'normal' spawns that used the GTH_Enable_Spawner_On_Enter script.
Maybe I'm bad at explaining things I wan't, but I think I got it working now, so you'll see.
Beter known as "raapnaap".
www.apathbeyond.com
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