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Spawning sound effects? How? [message #191573] Wed, 01 March 2006 16:48 Go to next message
Naamloos is currently offline  Naamloos
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I wanted to make spawners that used sound effects so I could use them with GTH_Enable_Spawner_On_Enter for triggering them. However, I noticed that you can't add sound effects to spawners (they don't show up in the preset list for making spawners).

Is there any way how I can do this?


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Re: Spawning sound effects? How? [message #191579 is a reply to message #191573] Wed, 01 March 2006 17:36 Go to previous messageGo to next message
Napalmic
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What are you saying? You want to have sound effects spawn/play when someone enters a zone?

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Re: Spawning sound effects? How? [message #191596 is a reply to message #191573] Wed, 01 March 2006 19:03 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I think he means when something spawns he wants it to make a niose.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Wed, 01 March 2006 19:04]

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Re: Spawning sound effects? How? [message #191608 is a reply to message #191573] Wed, 01 March 2006 21:11 Go to previous messageGo to next message
Napalmic
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Doesn't Renegade Alert do something like this when a character is bought?

If not, I think I know a solution. There's something called a SpecialEffectsObjID in any spawner preset where you can choose a preset "special effect" to appear such as the dazzle and flash that appears when a weapon spawns.

Okay, go to Object->Special Effects->Spawner Created Special Effect. Temp it, and at the bottom there's the option SoundDefID where you select a sound preset to play. You make your own sound preset from the Sound folder, obviously. And then, just make sure the spawner calls for it and it should work. If not, that's my best guess.

I'll have to try it out next time, it's a good idea if you want your spawner to play a little editor's cut on the side. Big Grin


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Re: Spawning sound effects? How? [message #191622 is a reply to message #191573] Thu, 02 March 2006 04:18 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I'll try that.

I want to use it with troop drop cinematics and AI bot spawns in interior maps for my multiplayer co-op map (C&C_Assault). Not just character purchases.

If it works it will add some single player feel to the map.


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[Updated on: Thu, 02 March 2006 04:20]

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Re: Spawning sound effects? How? [message #191670 is a reply to message #191573] Thu, 02 March 2006 16:56 Go to previous messageGo to next message
Napalmic
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Troop drop cinematics you can make a sound play at a certain bone, so that's covered.

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Re: Spawning sound effects? How? [message #191672 is a reply to message #191573] Thu, 02 March 2006 18:08 Go to previous message
Naamloos is currently offline  Naamloos
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That was just an example of how I wanted the sound effects to work a bit. The troop drop cinematics already work, I just wanted sound effects for 'normal' spawns that used the GTH_Enable_Spawner_On_Enter script.

Maybe I'm bad at explaining things I wan't, but I think I got it working now, so you'll see.


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