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Co-op Mode [message #191481] Tue, 28 February 2006 16:58 Go to next message
Spetz5 is currently offline  Spetz5
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Hi, I recently attempted to do a Co-op mod, I started on M05 and I put a large ammount of bots at the cathidral, and then added a waypath for them to follow to the GDI spawn, I Generated the sector's and everything, but they will not follow the path, Is there any way I can make them go to were GDI spawn's on there own? I used the spawners from Skirmish00.

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Re: Co-op Mode [message #191484 is a reply to message #191481] Tue, 28 February 2006 17:17 Go to previous messageGo to next message
Napalmic
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I thought if you're just modifying a mission map .lvl file or one of Westwood's maps you don't need to generate sectors because they're already there. Did you attach a script to the bots as well to follow the waypath?

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Re: Co-op Mode [message #191485 is a reply to message #191481] Tue, 28 February 2006 17:24 Go to previous messageGo to next message
Spetz5 is currently offline  Spetz5
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I loaded the M05 map directly from the Level edit program, I didn't load the saved file becuase it was to much work deleting, also, I gave all the Nod bot's the scipt "M03_Base_Patrol" and also gave them the waypath ID. it is also strange becuase if I get near were they start, and shoot, they will all run towards me (they know were all the walls and stuff are) but will stop at the location I shot from.
And Temping files doesn't work In server side...or does it? Would I have to put Objects.ddb and rename to Objects.aow for temped stuff to work? Becuase all the bot spawners in Level edit are all infininte spawns, which I don't want.


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[Updated on: Tue, 28 February 2006 17:25]

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Re: Co-op Mode [message #191491 is a reply to message #191481] Tue, 28 February 2006 18:24 Go to previous message
Napalmic
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Do not use temps in any way or form, just modify the existing base presets as far as I can tell. If you are using SSAOW then yes you'd want to rename the objects.ddb to .aow otherwise it won't work. If there's no SSAOW involved then the regular .ddb should work fine.

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[Updated on: Tue, 28 February 2006 18:25]

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