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icon5.gif  Music in Multi-player [message #191094] Fri, 24 February 2006 17:58 Go to next message
terminator 101 is currently offline  terminator 101
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I mostly play on the n00bstories server, but one day I decided to try a different server. So I tried some server called [NE] Public Warzone and when I joined that server, I started to hear music from the single player. Now, this music made the game much more enjoyable for me.
So I would like to ask if there ever will be any music in the n00bstroies server, or maybe some other servers.
Anyway, I think it is shame that Westwood did not put any music into the multi player by default

Off topic: When I turn the surround on, some sounds sound a bit distorted, anyone knows why it is like that? My sound card: Realtek AC97 Audio


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Re: Music in Multi-player [message #191097 is a reply to message #191094] Fri, 24 February 2006 18:13 Go to previous messageGo to next message
Spice
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I liked the backround server music aswell. Rocked Over



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Re: Music in Multi-player [message #191099 is a reply to message #191094] Fri, 24 February 2006 18:22 Go to previous messageGo to next message
csskiller is currently offline  csskiller
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Terminator 101 wrote on Fri, 24 February 2006 18:58


Off topic: When I turn the surround on, some sounds sound a bit distorted, anyone knows why it is like that? My sound card: Realtek AC97 Audio

Isn't that like a stock card? I think I have one of those in both my machines, not too useful for anything but more or less stock sound equipment.


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Re: Music in Multi-player [message #191102 is a reply to message #191094] Fri, 24 February 2006 18:58 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Try setting the volume of everything in renegade to about half way and then turning it up on your surround sound hub.

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Re: Music in Multi-player [message #191110 is a reply to message #191094] Fri, 24 February 2006 20:09 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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What surround sound hub? I use Headphones that have adjustable volume, because headphones make the best surround.

csskiller: yes it is a build in stock card on my Notebook Computer. Do you now how to set it up for a good surround sound?


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Re: Music in Multi-player [message #191117 is a reply to message #191094] Fri, 24 February 2006 20:59 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Yeah the music on our server is actually a server side mod, as well as some other unique aspects included. Thank you for complimenting our Warzone Rocked Over

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Re: Music in Multi-player [message #191125 is a reply to message #191094] Fri, 24 February 2006 22:26 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Questions:
1. How long has been [NE] Public Warzone running this mod?
2. How many other servers have it?
3. Why sometimes there is music, and some times there is not? Do the moderators turn it on and off whenever they want?


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[Updated on: Fri, 24 February 2006 22:26]

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Re: Music in Multi-player [message #191171 is a reply to message #191094] Sat, 25 February 2006 08:42 Go to previous messageGo to next message
[NE]Fobby[GEN]
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The server's been running the mod ever since we got the server back up a couple months ago.

I don't know if any other servers have it, there might be a couple, but again I'm not quite sure.

There's always music on our server, so I don't know why you don't hear it sometimes.


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Re: Music in Multi-player [message #191179 is a reply to message #191094] Sat, 25 February 2006 11:06 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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how do u do this?

the music is chosen randomly? or is it map specific, i might add soemthing like this into NR 3.0 Smile
Re: Music in Multi-player [message #191184 is a reply to message #191094] Sat, 25 February 2006 12:30 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
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if all the music is Renegade related, I know exactly how you do it, otherwise i dunno
Re: Music in Multi-player [message #191187 is a reply to message #191094] Sat, 25 February 2006 12:33 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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For the musics problem, turn down the music on your computer and up on your headphones. I had the same problem and thought it was my headphones.

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Re: Music in Multi-player [message #191193 is a reply to message #191094] Sat, 25 February 2006 13:29 Go to previous messageGo to next message
Aprime
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Integrated sound chipsets fts.

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Re: Music in Multi-player [message #191198 is a reply to message #191094] Sat, 25 February 2006 14:06 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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I also wondered why there was no music to turn on/off in multiplayer Renegade. There was music in multiplayer for all the other games wasn't there? It sucks because there are some good old fashioned C&C tunes in the Renegade soundtrack... but it's easy to forget Renegade had a soundtrack at all, since the tracks only play for a specific level. The new version of "Act On Instinct" was pretty cool, but it's only in the Raveshaw boss battle for some reason.

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Re: Music in Multi-player [message #191201 is a reply to message #191094] Sat, 25 February 2006 14:16 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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All CP2 servers now have the ability to play music -- it's just up to the server owners to have a regulator that will issue the new sound-related commands.

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Re: Music in Multi-player [message #191202 is a reply to message #191094] Sat, 25 February 2006 14:22 Go to previous messageGo to next message
PackHunter is currently offline  PackHunter
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I think what you heared was the soundtrackplayer. The soundtrack player is one of Mac's babies. It is a (non-working) feature in cp2 now I think. When the client has cp2 too, you can even play, stop and skip forwards and backwards.

Mac and I made the first version of the soundtrackplayer a year or so back for his server. It used to play some mp3's from the C&C series that Mac selected. Mac made some changes to brenbot too so you could see in IRC which track was playing. Client and server both needed those MP3's. Selecting Renegade single player music makes sence though, since you wouldn't need to download music if you want to hear it. But due to some client side bug it used to crash the client, and nothing was ever really done with this. MP servers had this too though a while back I think.

The ingame controls for the player came with the handles in cp2. Mac gave it to some of us for testing when he was still doing stuff. It looked to be working allright and I don't believe it crashed me. I came across some of the code in the latest scripts version. It looked very diffrent though from the first version.

You used to enable it in the server2.ini. I don't think it still works that way now though. When looking at the recent serverside cp2, the server is making a file named soundtrack_names.ini. And in the new ssaow.ini there are some settings:

; EnableSoundtrack=
;  Do not enable this.

EnableSoundtrack=0

; SoundtrackPlayforall=
;  bleh blah

SoundtrackPlayforall=0

; SoundtrackShowpage=
;  bleh blah

SoundtrackShowpage=0


Do not enable this. suggests to me it was never really finished though, allthough it looked pretty finished to me when Mac showed it. That's pretty much all I know about this.
Re: Music in Multi-player [message #191203 is a reply to message #191202] Sat, 25 February 2006 14:31 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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PackHunter wrote on Sat, 25 February 2006 15:22

I think what you heared was the soundtrackplayer.

If he's indeed talking about [NE] Public Warzone, then perhaps... or perhaps not. I do frequently like to pop into renrem and start doing snda <musicfile>. That command is (I think) part of SSAOW, and does work very well.

By the way, in case you don't know, you can play any MP3 or WAV file that is in your always.dat file. Months ago I used XCC Utilities and extracted all sounds out of always.dat, some 500+ MB of them, then categorized them (it didn't take *too* long, most of them have similar names for descriptions). Most of the sounds are (seemingly) unused concept art of voices.


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Re: Music in Multi-player [message #191205 is a reply to message #191203] Sat, 25 February 2006 14:45 Go to previous message
PackHunter is currently offline  PackHunter
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Offcourse it is possible they made their own too. A simple snda was roughly how the first version worked. Only thing was we had to add some stuff to read the length information from the MP3's to know how long the timer was going to be for starting the next. And some stuff to read the settings from server2.ini and some to randomize the songs. But not all that terribly hard to do.
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