Home » General Discussions » General Discussion » Music in Multi-player
Music in Multi-player [message #191094] |
Fri, 24 February 2006 17:58  |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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I mostly play on the n00bstories server, but one day I decided to try a different server. So I tried some server called [NE] Public Warzone and when I joined that server, I started to hear music from the single player. Now, this music made the game much more enjoyable for me.
So I would like to ask if there ever will be any music in the n00bstroies server, or maybe some other servers.
Anyway, I think it is shame that Westwood did not put any music into the multi player by default
Off topic: When I turn the surround on, some sounds sound a bit distorted, anyone knows why it is like that? My sound card: Realtek AC97 Audio
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Cheaters only Cheat themselves!
so
Hasta la vista, baby!

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Re: Music in Multi-player [message #191099 is a reply to message #191094] |
Fri, 24 February 2006 18:22   |
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csskiller
Messages: 522 Registered: April 2004
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Terminator 101 wrote on Fri, 24 February 2006 18:58 |
Off topic: When I turn the surround on, some sounds sound a bit distorted, anyone knows why it is like that? My sound card: Realtek AC97 Audio
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Isn't that like a stock card? I think I have one of those in both my machines, not too useful for anything but more or less stock sound equipment.
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First as a dark demon,
As a demon it uses its power to reign death upon the land;
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Re: Music in Multi-player [message #191110 is a reply to message #191094] |
Fri, 24 February 2006 20:09   |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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What surround sound hub? I use Headphones that have adjustable volume, because headphones make the best surround.
csskiller: yes it is a build in stock card on my Notebook Computer. Do you now how to set it up for a good surround sound?
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!

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Re: Music in Multi-player [message #191125 is a reply to message #191094] |
Fri, 24 February 2006 22:26   |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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Questions:
1. How long has been [NE] Public Warzone running this mod?
2. How many other servers have it?
3. Why sometimes there is music, and some times there is not? Do the moderators turn it on and off whenever they want?
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!

[Updated on: Fri, 24 February 2006 22:26] Report message to a moderator
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Re: Music in Multi-player [message #191203 is a reply to message #191202] |
Sat, 25 February 2006 14:31   |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
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PackHunter wrote on Sat, 25 February 2006 15:22 | I think what you heared was the soundtrackplayer.
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If he's indeed talking about [NE] Public Warzone, then perhaps... or perhaps not. I do frequently like to pop into renrem and start doing snda <musicfile>. That command is (I think) part of SSAOW, and does work very well.
By the way, in case you don't know, you can play any MP3 or WAV file that is in your always.dat file. Months ago I used XCC Utilities and extracted all sounds out of always.dat, some 500+ MB of them, then categorized them (it didn't take *too* long, most of them have similar names for descriptions). Most of the sounds are (seemingly) unused concept art of voices.
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Re: Music in Multi-player [message #191205 is a reply to message #191203] |
Sat, 25 February 2006 14:45  |
PackHunter
Messages: 487 Registered: November 2004 Location: Holland
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Offcourse it is possible they made their own too. A simple snda was roughly how the first version worked. Only thing was we had to add some stuff to read the length information from the MP3's to know how long the timer was going to be for starting the next. And some stuff to read the settings from server2.ini and some to randomize the songs. But not all that terribly hard to do.
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