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Re: scripts.dll 2.4 [message #191054 is a reply to message #191030] Fri, 24 February 2006 13:24 Go to previous message
Napalmic
Messages: 57
Registered: May 2005
Location: United States
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Nightma12 wrote on Fri, 24 February 2006 07:30

accually, team 2 goes to 0,0,0

but thers also team -1 + team -2 Tell Me

-1 = spawns on map (could do with a bit more varity instead of in the same place?)
-2 = same as -1, except base defences dont shoot


To add neutral spawn points, you use a Renegade spawner from Object->Spawners->Startup Spawners->Renegade Spawner and it works as a spawn point for team -1 and -2. Team -2 is true neutral, which is civilian, that's why base defences don't shoot.

The other Commando Spawner doesn't seem to do anything, and I don't think there's a spawner for team 2.

Hope this helps Big Grin


http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Fri, 24 February 2006 13:56]

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