Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Noobs on Field
Noobs on Field [message #149521] Wed, 13 April 2005 19:37 Go to next message
splnwezel is currently offline  splnwezel
Messages: 46
Registered: October 2004
Location: Saskatoon, Saskatchewan
Karma: 0
Recruit
OK, I was playing on a public server last night, i think it was st0rmgaming AOW. It was just a study break with my roommate, who is kind of a noob at the game, but nonetheless is trying to improve. Anyways, the map was Field, we were Nod. We took control of Field, and were bombarding their WF. Some idiot then started freaking out because my roommate was in a stank and not really accomplishing anything. Anyways, I pressed on with my light tank and we ended up destroying the WF, all the while this "jez" guy is trying to get us to stop. Afterwards, he proclaims that me and jrbigwill are noobs, and then PMs me that we are going to lose and it was my fault for destroying the WF. Anyways, one flame rush later, and base destruction ensued. The "jez" character left as soon as the game was over.

Anyways, my question is: is there ever a legitimate reason to let your WF get destroyed? IMO, as soon as that is gone, it's pretty much game over. Yet I still get noobs telling me not to destroy the WF on Nod, or else when I am on GDI, I hear "Just let the WF die". I have never seen this work.


Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
Noobs on Field [message #149522] Wed, 13 April 2005 19:39 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
Messages: 1827
Registered: August 2004
Location: Winnipeg
Karma: 0
General (1 Star)
I've seen let the wep factory work, it was an organized team though, we had 12 people on our side all with ion thingys and mobiuses. Amazing what infantry are capable of.

No. Seriously. No.
Noobs on Field [message #149523] Wed, 13 April 2005 19:56 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
Messages: 96
Registered: January 2005
Location: Michigan
Karma: 0
Recruit
Once the Weapons Factory is dead people then start to get pics and mobius and any tank that goes in to there base is as a good as dead even if you have a big rush but then again must people are n00bs and get snipers and try to snipe the flamers to death...So it can be a good or bad thing. On field though I would say its a good plan cuz you could always beacon rush the bar and ref to kill off the advanced infantry.
Noobs on Field [message #149552] Thu, 14 April 2005 03:13 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
Letting the WF die is a tactic used by inferior players to try to get wins they don't deserve

http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Noobs on Field [message #149558] Thu, 14 April 2005 04:38 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
In a public server letting the WF die would work as public morons can't realize that it's nearly impossible to beat a team that camps as such. The best thing to do is everyone stick to tunnels with low leveled characters (officer or even base infantry) and just stop them from pointwhoring (if that needs an arty campin ga tunnel then so be it). But as i said in public servers you'll always get the few who do one-man tank rushes and you lose points

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Noobs on Field [message #149559] Thu, 14 April 2005 05:25 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
I understand the logic of it, but it only works if Nod sucks.

Every time I've been on Nod and GDI let the WF die, we won by basekill. EVERY time.


http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Noobs on Field [message #149606] Thu, 14 April 2005 14:46 Go to previous messageGo to next message
splnwezel is currently offline  splnwezel
Messages: 46
Registered: October 2004
Location: Saskatoon, Saskatchewan
Karma: 0
Recruit
Yeah, same here, Spoony. Once the WF is gone, just get a flame rush and the AGT is gone. GG. I know a lot of people complain about noobs in public servers... but it really isn't that difficult to get an organized rush going. And if I am taking part in ripping the WF apart, usually I have a load of credits that I can buy a second flamer for a teammate. But usually there is an extra artillery lying out in field which will get some GDI to buy snipers to neutralize them.

Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
Noobs on Field [message #149650] Thu, 14 April 2005 18:15 Go to previous messageGo to next message
Jzinsky is currently offline  Jzinsky
Messages: 339
Registered: June 2004
Location: Warrington
Karma: 0
Recruit
Spoony

Letting the WF die is a tactic used by inferior players to try to get wins they don't deserve


Here here..


No flashy signature..
Noobs on Field [message #149683] Fri, 15 April 2005 03:53 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
It really depends on the number of players, and even then it might not - mostly GDI will lose by BD if they don't know how to defend against flame tnak rushes, if you get gunners (which I think are about just as good as pics + more range you can kill at least 1 or 2 on the way. Just that in most cases GDI doesn't go out into the field to stop them. If it was a 7v7 and you had no vehicles probably the best strategy would be 6 gunners and one hotwire with remotes out at the entrance. the remotes would kill at least one flame tank, hopefully the gunners will be able to kill at least 1-2 flame tanks before they reach the base entrance and then you have already 4-5 then if the tanks rush then and all the gunners go for one flame tank each they'll be able to stop it. Then again there is always ways because if you had an apc with a sniper and a tech and some nukes then it could be possible but it's very risky. It'd be a lot more easier probably to just stay in the tunnels with officers and not let them get any points than risk giving them so much points. Oh and if it was any larger than 7v7 then i think it'd probably just be easier for GDI as 7 is the max for vehicles and so any more than 7 and GDI would either hvae more hotwires or more gunners

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Noobs on Field [message #149695] Fri, 15 April 2005 09:13 Go to previous messageGo to next message
karmai is currently offline  karmai
Messages: 319
Registered: September 2004
Karma: 0
Recruit
unless you had a big lead, theres under 3 minutes left in the game, you ran out of money and nod is point whoring off the wepons factory,... letting the wf die is stupid
Noobs on Field [message #149926] Sun, 17 April 2005 11:15 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
Messages: 987
Registered: February 2003
Location: Out to lunch
Karma: 0
Colonel
Vehicles = good

No vehicles = bad

No WF = no vehicles

Therefore...

No WF = bad

Antivehicle troopers are great, but they're no substitute for a couple of good tank drivers. A team that has both infantry and vehicles will win almost every time over a team that does not.


"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine

Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
Noobs on Field [message #150130] Mon, 18 April 2005 04:38 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
Karma: 0
General (1 Star)
It's all about how organized a team is. If GDI is more organized than Nod, then GDI will probably win. Usually I try to put killing it off until Nod has a couple thousand point lead. Either way, those pics and mobius' don't stand a chance against my sniper

Homey
Noobs on Field [message #150132] Mon, 18 April 2005 04:55 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
maybe but you better pray I don't get a tib sydney.

http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Noobs on Field [message #150181] Mon, 18 April 2005 12:21 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
Karma: 0
General (1 Star)
You know I only kill those with luck Sad

Homey
Noobs on Field [message #150322] Mon, 18 April 2005 22:15 Go to previous messageGo to next message
FoxURA is currently offline  FoxURA
Messages: 32
Registered: March 2005
Karma: 0
Recruit
If you think thats bad, in one game someone used an arty glitch to destroy our own refinery because the enemy was getting too many points from hitting it.... We lost the game soon after it was destroyed.
Noobs on Field [message #150829] Thu, 21 April 2005 20:07 Go to previous messageGo to next message
splnwezel is currently offline  splnwezel
Messages: 46
Registered: October 2004
Location: Saskatoon, Saskatchewan
Karma: 0
Recruit
OMG... how about in maps like Hourglass where some genius says "Don't repair the ref... they're pointwhoring off it and we will lose!!!!"

No, is more like once our noob team loses the refinery, half of our team will run around with GDI Soldiers, be completely ineffective, and they end up destroying the rest of the base. Seriously, in public servers, the refinery is probably the most important tool to win because without it, the rest of your team is useless.


Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
Noobs on Field [message #150837] Thu, 21 April 2005 20:34 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
Messages: 1478
Registered: July 2003
Location: Syracuse, New York
Karma: 0
General (1 Star)
Is this the server with no time limit? If so, then you should not allow the War Factory to die. Points do not matter since there is no win after time limit.

The only problem is the enemy gains more cash.
Noobs on Field [message #150885] Fri, 22 April 2005 10:12 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
public server no time limit -- protect all of your structures, except the obelisk/AGT if you've lost your PP
Re: Noobs on Field [message #190347 is a reply to message #149521] Sat, 18 February 2006 00:08 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
PPl say, let the ref die, but when it does, every1 has no money and no money means no upgrades and vehicles and we usually lose. If you let the wf die, the theyre obviously going to rush with tanks and u cant kill tanks with a smal gun. WTF R U PPL THINKING!!?????
Re: Noobs on Field [message #190371 is a reply to message #190347] Sat, 18 February 2006 06:59 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
Messages: 2357
Registered: April 2004
Location: Shropshire, England
Karma: 0
General (2 Stars)
bluethen wrote on Sat, 18 February 2006 07:08

PPl say, let the ref die, but when it does, every1 has no money and no money means no upgrades and vehicles and we usually lose. If you let the wf die, the theyre obviously going to rush with tanks and u cant kill tanks with a smal gun. WTF R U PPL THINKING!!?????


LOL U R SO RITE!1111111


www.myspace.com/midas
Re: Noobs on Field [message #190377 is a reply to message #149521] Sat, 18 February 2006 07:33 Go to previous messageGo to next message
Dr. Lithius
Messages: 609
Registered: March 2005
Karma: 0
Colonel
Nothing amplifies the fact someone's right like a nice, big ker-fucking-bump of a topic that hasn't seen the light of day in almost a year, eh?
Re: Noobs on Field [message #190414 is a reply to message #149521] Sat, 18 February 2006 14:58 Go to previous messageGo to next message
Spoony is currently offline  Spoony
Messages: 3915
Registered: January 2006
Karma: 0
General (3 Stars)
Tactics & Strategies Moderator
so? 99 out of 100 threads in the tactics section are complete garbage anyway

Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
Re: Noobs on Field [message #190688 is a reply to message #149523] Tue, 21 February 2006 10:11 Go to previous messageGo to next message
MrWiggles is currently offline  MrWiggles
Messages: 231
Registered: October 2005
Location: CANADADA
Karma: 0
Recruit
matty3k10 wrote on Wed, 13 April 2005 22:56

Once the Weapons Factory is dead people then start to get pics and mobius and any tank that goes in to there base is as a good as dead even if you have a big rush but then again must people are n00bs and get snipers and try to snipe the flamers to death...So it can be a good or bad thing. On field though I would say its a good plan cuz you could always beacon rush the bar and ref to kill off the advanced infantry.


odd, that same tactic didnt work for you guys in the xpz vs all game a couple days ago, and you retards still had a WF :/


im best rene
Re: Noobs on Field [message #190743 is a reply to message #190688] Tue, 21 February 2006 22:33 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
Messages: 1247
Registered: May 2005
Location: Ontario, Canada
Karma: 0
General (1 Star)
MrWiggles wrote on Tue, 21 February 2006 12:11

matty3k10 wrote on Wed, 13 April 2005 22:56

Once the Weapons Factory is dead people then start to get pics and mobius and any tank that goes in to there base is as a good as dead even if you have a big rush but then again must people are n00bs and get snipers and try to snipe the flamers to death...So it can be a good or bad thing. On field though I would say its a good plan cuz you could always beacon rush the bar and ref to kill off the advanced infantry.


odd, that same tactic didnt work for you guys in the xpz vs all game a couple days ago, and you retards still had a WF :/


I'm really starting to like you... Blush
Re: Noobs on Field [message #190783 is a reply to message #149521] Wed, 22 February 2006 10:07 Go to previous messageGo to previous message
MrWiggles is currently offline  MrWiggles
Messages: 231
Registered: October 2005
Location: CANADADA
Karma: 0
Recruit
...

im best rene
Previous Topic: GDI Rocket Officer, Useless?
Next Topic: Vehicles vs Infantry
Goto Forum:
  


Current Time: Mon Dec 30 07:05:24 MST 2024

Total time taken to generate the page: 0.01473 seconds