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polygon merging in Gmax [message #190598] Mon, 20 February 2006 12:18 Go to next message
flyingfox is currently offline  flyingfox
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Ok you know how when you create any object in GMAX it will, by default, turn each polygon into 2 triangles with a division edge going between 2 corners of the polygon?

index.php?t=getfile&id=732&private=0

I can't for the life of me figure out how to stop that. How do you disable this so that GMAX will create objects with single polygons -- no division -- or turn existing divided polygons into one polygon?

I know this is a newb question but nothing in the help section in the program works, and I can't find anything on google..
Re: polygon merging in Gmax [message #190601 is a reply to message #190598] Mon, 20 February 2006 12:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You can't do that because every polygon is a triangle, and every face you make that's squared will invariably be made up of two triangle polygons.
Re: polygon merging in Gmax [message #190602 is a reply to message #190598] Mon, 20 February 2006 12:40 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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If it was done it really would'nt be a polygon anymore. But I think there is a mode that changes the way the polygons are devided which makes texturing easier.
Re: polygon merging in Gmax [message #190608 is a reply to message #190598] Mon, 20 February 2006 13:45 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Polygon, a closed plane figure bounded by three or more line segments.

So, it would still be a polygon.


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Re: polygon merging in Gmax [message #190613 is a reply to message #190608] Mon, 20 February 2006 14:51 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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He's probably referring to how the earlier versions of 3dsm and gmax didn't show all of the triangles that built up each poly.

No idea how to change it back to how it used to be.


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Re: polygon merging in Gmax [message #190630 is a reply to message #190598] Mon, 20 February 2006 18:28 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I never see any of that in my Gmax unless I import a model I didn't create myself Huh

But I'm happy with that, because I think it's confusing especially when using things like extrude.


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Re: polygon merging in Gmax [message #190634 is a reply to message #190598] Mon, 20 February 2006 19:06 Go to previous messageGo to next message
Spice
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Hmm I had this problem awhile ago. I'm not sure how I got around it but there is away to hide those division segments.

One thing that would be causing that, as namey mentioned, If you imported mesh, the triangles will be divided within the polygons. In 3dsmax you can remove them by selecting the edge in editable polygon and pressing backspace on your keyboard.


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[Updated on: Mon, 20 February 2006 19:47]

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Re: polygon merging in Gmax [message #190643 is a reply to message #190598] Mon, 20 February 2006 21:04 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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If you don't want to see the face edges, right click on the object and select properties. Enable Edges Only, that won't show the individual edges of each polygon's faces.
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