polygon merging in Gmax [message #190598] |
Mon, 20 February 2006 12:18 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
Ok you know how when you create any object in GMAX it will, by default, turn each polygon into 2 triangles with a division edge going between 2 corners of the polygon?
I can't for the life of me figure out how to stop that. How do you disable this so that GMAX will create objects with single polygons -- no division -- or turn existing divided polygons into one polygon?
I know this is a newb question but nothing in the help section in the program works, and I can't find anything on google..
|
|
|
|
|
Re: polygon merging in Gmax [message #190608 is a reply to message #190598] |
Mon, 20 February 2006 13:45 |
|
Polygon, a closed plane figure bounded by three or more line segments.
So, it would still be a polygon.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|
|
|
Re: polygon merging in Gmax [message #190634 is a reply to message #190598] |
Mon, 20 February 2006 19:06 |
|
Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
|
General (1 Star) |
|
|
Hmm I had this problem awhile ago. I'm not sure how I got around it but there is away to hide those division segments.
One thing that would be causing that, as namey mentioned, If you imported mesh, the triangles will be divided within the polygons. In 3dsmax you can remove them by selecting the edge in editable polygon and pressing backspace on your keyboard.
[Updated on: Mon, 20 February 2006 19:47] Report message to a moderator
|
|
|
Re: polygon merging in Gmax [message #190643 is a reply to message #190598] |
Mon, 20 February 2006 21:04 |
|
Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
|
General (5 Stars) |
|
|
If you don't want to see the face edges, right click on the object and select properties. Enable Edges Only, that won't show the individual edges of each polygon's faces.
|
|
|