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Script Question [message #190526] Sun, 19 February 2006 22:27 Go to next message
Kamuix is currently offline  Kamuix
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Laeubi wrote on Thu, 10 March 2005 03:56

You can use the Custom scripts, (JW_Death_Send_Custom + Destroy Object on Custom) to have the obelisk as a tile..


But wont the JFW_Death_destroy_Object Work the same way? Or am I missing something.
Re: Script Question [message #190530 is a reply to message #190526] Sun, 19 February 2006 22:44 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Yes, JFW_Death_Destroy_Object will do what you want.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Script Question [message #190531 is a reply to message #190530] Sun, 19 February 2006 22:48 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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jonwil wrote on Mon, 20 February 2006 00:44

Yes, JFW_Death_Destroy_Object will do what you want.



It works fine with Objects. Actual Objects like umm...Turret? However when I tried to use this on a building controller it seems to not work so well Huh

It did destroy the target controller but the game never ended and it was the last Controller in da game. After that Renegade crashed.

Re: Script Question [message #190544 is a reply to message #190526] Mon, 20 February 2006 01:05 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Building controlers are a different matter.
There is a script I wrote (I dont have the info handy so I cant look at it directly) with Building in the name which should help.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Script Question [message #190584 is a reply to message #190526] Mon, 20 February 2006 10:18 Go to previous message
Kamuix is currently offline  Kamuix
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Thanks G
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