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Haunted House 2 - RELEASED (check page 6) [message #18924] Tue, 06 May 2003 01:29 Go to next message
JRPereira is currently offline  JRPereira
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I've finally released the map, you can check it out at the URL below:
http://cnc.unleashed.ws/?content=renegade/maps

---------------------------

The story behind the map is that GDI has been cracking down on many of Nod's hidden tiberium research facilities near the end of the first tiberium war. In the story, a special forces group of highly trained GDI soldiers was sent in in to shut down one of these facilities. Near arrival, their chinook is shot down and contact with the group is lost. Radio contact is reestablished and hours later, and it turns out most of the group has survived. They finish their preparations and enter the facility, which seems to have been converted to look like an abandoned mansion. They check and secure the top rooms, with little more than a chill in the air to greet them. Unfortunately, as they move further into the facility, they're ambushed and never heard from again.

Later on (the present), a second, more heavily armed group is sent in to kill any Nod resistance. Nod, on the other hand, is also more prepared now, and have opened up their weapons caches and are ready to defend the facility.

I've done quite a bit of work to ensure that the map is as bug-free as possible as well as to ensure that gameplay flows smoothly - avoiding excessive camping and sniper shootouts. I've listed the balance changes below. I've tested them thoroughly and I believe they will contribute to fast and furious games that either side has a fair chance of winning:

- Stealth black hand price has been inreased to 800 credits, as vehicles aren't available to counter
- Mines have been removed from the Technition and Hotwire, and all engineers now carry 4 remote C4 instead of 2.
- A pack of 2 mines can be bought instead of beacons for 1000 credits, (which can still be reloaded for free).
- Mines fire slightly slower.

Yes, most of the changes are due to the lack of vehicles in this map and how that adversely affects gameplay.

I know now you might be thinking that there will be a problem gaining enough money to purchase mines. There's 1400 credits worth of respawning money crates on the map, and also the Tiberium Refinery controllers are included on the map (giving all players a small constant stream of income). PT's are in the form of field/wall radios and the crashed GDI chinook (which as the story goes still has some undamaged equipment for use). Players are 3 times as likely to spawn in a room with a friendly PT (than in another room), and the GDI and Nod spawns are seperated by the rooms (ie a GDI and Nod player will never spawn in the same room, but a GDI or Nod player might spawn near an enemy who happens to be in the room at the time).

Ambient sounds and lighting that contrasts highly between light and dark areas also helps to enrich the gameplay (the lighting provides some additional great hiding spots). There are also a few hidden tunnels on the map, and some health/armor/tiberios powerups as well.

Need some screenshots? Okay:

http://pjrp.unleashed.ws/gamemods/hauntedhouse/1.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/2.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/3.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/4.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/5.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/6.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/7.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/8.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/9.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/10.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/11.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/12.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/13.jpg

While some of the screenshots are nice and all, I don't believe you'll be able to get a good feel for this map without playing it. Also, the lighting should be slightly brighter ingame than in the screenshots.

[Updated on: Tue, 10 June 2003 20:45]

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Haunted House 2 - RELEASED (check page 6) [message #18925] Tue, 06 May 2003 01:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Looks like most of the work in the map was done by using the pre-made DSAPO objects.

It doesn't look like a haunted house, either... and remember that fun is a subjective term. Just because you made the map doesn't make it fun.
Haunted House 2 - RELEASED (check page 6) [message #18927] Tue, 06 May 2003 01:53 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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That looks very nice. I wish you wouldnt include the health and armor augmentations cause people tend to camp around the spawn point and become invincible.

Unless there arent enough of them to do that and they would be killes before reaching a high health amount
Haunted House 2 - RELEASED (check page 6) [message #18929] Tue, 06 May 2003 02:09 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Ferhago

I wish you wouldnt include the health and armor augmentations cause people tend to camp around the spawn point and become invincible.

Unless there arent enough of them to do that and they would be killes before reaching a high health amount


There isn't enough in the way of health and armor powerups to sustain players for very long (even in smaller games with just 4-6 people), although if not in a firefight they can be used to help recover when the player can't get to the PT's quickly. The only increase to the health and armor maximums come in the form of two tiberios boxes in the kitchen (which only provide a +5% increase each).


Aircraftkiller

Looks like most of the work in the map was done by using the pre-made DSAPO objects.

It doesn't look like a haunted house, either... and remember that fun is a subjective term. Just because you made the map doesn't make it fun.



Yes, most of the objects placed on the map are the pre-made dsapo objects. I'm not a very good modeler or skinner and I prefer to use them when possible.

I made the map to look like an abandoned mansion, which was 'haunted' by Nod forces and crazed tiberium experiments (the facility further inside has yet to be discovered). I felt that using "house" instead of "mansion" would give players a more realistic impression of the size of the map. I didn't make the map to look like one of those corny pay-to-get-in funhouses as I wanted something with a scarier feel to it.

As for the other comment, I agree that the map isn't for everyone, but I've had a lot of fun playing on the map and I'm sure other people will too.

[Updated on: Tue, 06 May 2003 02:13]

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Haunted House 2 - RELEASED (check page 6) [message #18930] Tue, 06 May 2003 02:12 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Of course you had fun playing on it. You made it, after all. Who's going to make something they hate playing on?
Haunted House 2 - RELEASED (check page 6) [message #18931] Tue, 06 May 2003 02:15 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I'm just saying I already know fun is a subjective term. Do I have to put "in my opinion" before I say anything that's questionable?
Haunted House 2 - RELEASED (check page 6) [message #18938] Tue, 06 May 2003 04:16 Go to previous messageGo to next message
England is currently offline  England
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JRPereira

I'm just saying I already know fun is a subjective term. Do I have to put "in my opinion" before I say anything that's questionable?


Ignore him.


In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.

When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
Haunted House 2 - RELEASED (check page 6) [message #18939] Tue, 06 May 2003 04:29 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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I like it. Smile

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Haunted House 2 - RELEASED (check page 6) [message #18976] Tue, 06 May 2003 09:20 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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It looks like fun, and a keeper.

Good job, with limited resources. Smile


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Haunted House 2 - RELEASED (check page 6) [message #18982] Tue, 06 May 2003 09:36 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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JRPereira

I'm just saying I already know fun is a subjective term. Do I have to put "in my opinion" before I say anything that's questionable?


He don't, so you don't have to Smile

Aside, He comments on work like everyone is/should be a proffesional and wants to be in that industry, don't take him seriously if your just a modder having fun in your spare time as a hobbie (it may ruin your modding experiences)


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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Haunted House 2 - RELEASED (check page 6) [message #19003] Tue, 06 May 2003 11:45 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Looks pretty cool. Not bad. But I do agree with Ack, it's not very "haunted" and there's not much sign of "tiberium experiments." It's just kinda like a house with a story behind it.

Why is there a black hand in every picture?


Haunted House 2 - RELEASED (check page 6) [message #19017] Tue, 06 May 2003 12:44 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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The black hand in every picture is a spoof of the photos shown in the movie "the 6th sense", which had a light that Haily Joel Osment's character was looking at in the photos.

The facility idea didn't pan out the way I wanted it, and therefore if asked I'm just going to say for the most part the entrance to the facility wasn't yet uncovered (the fighting began before GDI had enough time to investigate).

I agree it doesn't look as haunted as it probably should, but at least the ambient sounds will lend to the feel a little bit.

I might expand the map later to have a true large facility if the map becomes popular enough to warrent it. If I do that, then maybe I'll take some time and model some new objects to replace those dsapo ones as well.
Haunted House 2 - RELEASED (check page 6) [message #19021] Tue, 06 May 2003 12:52 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Well, I've finally released the map:
http://cnc.unleashed.ws/?content=renegade/maps
Haunted House 2 - RELEASED (check page 6) [message #19038] Tue, 06 May 2003 13:53 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I just played this map with Jrp, Beany, and vlotboy, and it kicks ass! It is really creepy and fun. Really good job, Jrp.

Haunted House 2 - RELEASED (check page 6) [message #19058] Tue, 06 May 2003 14:18 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I'm still working to get a server up for it for a few hours. Hopefully I can get a hold of the host soon.
Haunted House 2 - RELEASED (check page 6) [message #19067] Tue, 06 May 2003 15:55 Go to previous messageGo to next message
Hellweed is currently offline  Hellweed
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Looks great! http://www.theherbalclan.com/mcNews/images/clap.gif

http://www.ozclan.com/forums/images/smiles/cig.gif
http://www.ozclan.com/images/ozbutton.jpg
Haunted House 2 - RELEASED (check page 6) [message #19086] Tue, 06 May 2003 17:46 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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maytridy

I just played this map with Jrp, Beany, and vlotboy, and it kicks ass! It is really creepy and fun. Really good job, Jrp.


Meh, is my name that hard to remember? Wink
Haunted House 2 - RELEASED (check page 6) [message #19091] Tue, 06 May 2003 18:04 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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DOH! My time to play with the Big leages and im stuck Writeing a report.

FUCK YOU ALL. Im Leaveing.
Haunted House 2 - RELEASED (check page 6) [message #19138] Tue, 06 May 2003 22:59 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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There's a server up on WOL's USA server now -- look for ccuserv hosting the map.
Haunted House 2 - RELEASED (check page 6) [message #19139] Tue, 06 May 2003 23:39 Go to previous messageGo to next message
Hunter is currently offline  Hunter
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Great map JRP it looks like alot of fun!
Haunted House 2 - RELEASED (check page 6) [message #19144] Wed, 07 May 2003 01:20 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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That is an awesome map great job.

I love walking through the creepy house nice touch with the ambient sound effects although you might consider making the muffled screams more apart. They occur too frequently.Maybe make them occur like every 30 seconds or something.
Haunted House 2 - RELEASED (check page 6) [message #19169] Wed, 07 May 2003 06:38 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I'm glad you guys like the map, I'll be taking all of the comments into consideration - if I don't make use of 'em for an expansion of this map, I'll use 'em to make better maps in the future.
Haunted House 2 - RELEASED (check page 6) [message #19236] Wed, 07 May 2003 13:10 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Quote:

Meh, is my name that hard to remember?


Yeah, hehe. Razz


Haunted House 2 - RELEASED (check page 6) [message #19441] Thu, 08 May 2003 12:39 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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So, do you guys think I should go through with an expanded version of the map featuring the research facility (doubling the size of the map), the removal of a chunk of the dsapo objects, etc?
Haunted House 2 - RELEASED (check page 6) [message #19495] Thu, 08 May 2003 18:02 Go to previous messageGo to previous message
Havocman is currently offline  Havocman
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Iv got a Topic up Labeled map idea.. think you can do that?

FUCK YOU ALL. Im Leaveing.
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