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Re: scripts.dll 2.4 [message #188046 is a reply to message #187666] Wed, 01 February 2006 09:17 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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It has been a long time sence I have had/seen any issues with that, But from what I remember if you just leave the game and rejoin things go back to normal. All I know about it is that a person that is on your team apears to be on the other team, and that persons nickname isnt really theres it is someone elses that is in the game or was in the game and there real nickname should have 0 kills 0 points,thats all I can remember about that right now.
Re: scripts.dll 2.4 [message #188067 is a reply to message #187666] Wed, 01 February 2006 12:26 Go to previous messageGo to next message
Cat998
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Its happens when server is full and another player joins the server
when it is full (maybe 2 people join at same time).
Some players see him on the playerlist then, but some do not,
its a really strange bug.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: scripts.dll 2.4 [message #188301 is a reply to message #187666] Fri, 03 February 2006 12:10 Go to previous messageGo to next message
Cat998
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Another bug, sometimes when you leave the server and rejoin it
you can't access the PT's and need to kill yourself before being
able again to access them.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: scripts.dll 2.4 [message #188374 is a reply to message #188301] Sat, 04 February 2006 02:14 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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jonwil could you make a script that allows bots to enter or exit vehicles by themselves?

nopol10=Nopol=nopol(GSA)

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Re: scripts.dll 2.4 [message #188392 is a reply to message #187666] Sat, 04 February 2006 11:32 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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How about a modified set of the base_defense scripts which allow you to set two Attack Timers, one for when the base power is on, and one for when base power is offline.

This would allow for vehicles to be setup as semi power dependant, taking longer to reload when they have less power...


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Re: scripts.dll 2.4 [message #189572 is a reply to message #187666] Sat, 11 February 2006 22:11 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Someone has to make this script. A script for LE. When a zone is entered a Message from the host is sent to the Player that entered it!!.
Re: scripts.dll 2.4 [message #189744 is a reply to message #188067] Mon, 13 February 2006 07:05 Go to previous messageGo to next message
Renx is currently offline  Renx
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Cat998 wrote on Wed, 01 February 2006 15:26

Its happens when server is full and another player joins the server
when it is full (maybe 2 people join at same time).
Some players see him on the playerlist then, but some do not,
its a really strange bug.


Anyone that was in the server when the player joined will see the bug. Anyone that joins afterwards will see everything as it should appear(inlcuding if players already in the game leave/join again).


~Canucck

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Re: scripts.dll 2.4 [message #190732 is a reply to message #187666] Tue, 21 February 2006 19:04 Go to previous messageGo to next message
Renx is currently offline  Renx
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You might want to actually fix the nickname exploit stuff too

12[002112:005512:003812] 12[@n00bsvr0112] 11Player a0000000h joined the game
12[002112:005512:004212] 12[@n00bsvr0112] 9Initializing Westwood Online Mode

Assuming Crimson was using the newer dll at the time(5 minutes ago).


~Canucck

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Blazer

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Re: scripts.dll 2.4 [message #190739 is a reply to message #187666] Tue, 21 February 2006 20:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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If someone can demonstrate an issue on a server running 2.3.1 where someone is able to join the server with a nickname that maches these:
Nickname length = 0
Nickname length > 35
Nickname = Hostname
Nickname has non-ascii characters (i.e. below ' ' or above '~')
Nickname is all spaces
Nickname matches a name already in use on the server
I will investigate further. (I need to know exactly what messages were printed to the logs/console/etc when this happens)
But, with the new code I added in 2.3.x, it should now correctly kick people off in all cases (it wasnt before)

Note that the nickname fixes do not prevent (and cant prevent) someone logging on with a name that isnt theirs when the real owner is not on.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
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Re: scripts.dll 2.4 [message #190740 is a reply to message #187666] Tue, 21 February 2006 20:53 Go to previous messageGo to next message
Renx is currently offline  Renx
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After that happened a nickname was stolen too. Someone was playing, someone else joined with that name and started cheating.

~Canucck

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Blazer

...RG made me ugly
Re: scripts.dll 2.4 [message #190744 is a reply to message #187666] Tue, 21 February 2006 22:42 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Can we confirm what version of bhs.dll is running on this server though?

I suspect it isnt 2.3.x


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 2.4 [message #190788 is a reply to message #187666] Wed, 22 February 2006 11:14 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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when somebody spawns, if they are spawning in EXACTLY the same position as somebody else (so that they are to not be able to move) then move them to the right or to the left a bit so they dont spawn in the same place
Re: scripts.dll 2.4 [message #190807 is a reply to message #187666] Wed, 22 February 2006 14:10 Go to previous messageGo to next message
reborn is currently offline  reborn
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There are allot of spawn points in the westwood maps, the only time I can think of you getting that issue is if you was running a seriosuly huge server and everyone loaded at the same time. Or you was running a custom map with limited spawn points.

I added more spawn locations to the core-patch 2 maps, and spawn locations are controlled server side, so if you use these maps on your server then you will stand a reduced chance of this happening.



Re: scripts.dll 2.4 [message #190843 is a reply to message #190744] Wed, 22 February 2006 19:03 Go to previous messageGo to next message
Renx is currently offline  Renx
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jonwil wrote on Wed, 22 February 2006 01:42

Can we confirm what version of bhs.dll is running on this server though?

I suspect it isnt 2.3.x




Just ask Crimson... She didn't like people fucking up the server in this way with the old scripts, so I can only assume she updated thinking it would be fixed.


~Canucck

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Blazer

...RG made me ugly

[Updated on: Wed, 22 February 2006 19:03]

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Re: scripts.dll 2.4 [message #190844 is a reply to message #187666] Wed, 22 February 2006 19:11 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Where can I find the Source files for C&C_Glacier_flying?
Re: scripts.dll 2.4 [message #190847 is a reply to message #187666] Wed, 22 February 2006 20:40 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Firstly, I wouldnt be sure that crimson is running 2.3.x.
It might be that she is waiting for a time when there are only a few players (to prevent having to kick lots of players off the server) or for some other reason not to run 2.3.x (e.g. compatiblity with custom mods done outside of the scripts.dll)

As for C&C_Glacier_Flying, go talk to AircraftKiller (who will probobly tell you go to go jump).



Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 2.4 [message #190855 is a reply to message #187666] Wed, 22 February 2006 22:50 Go to previous messageGo to next message
blkhnd112 is currently offline  blkhnd112
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Some script that can allow you to remote control a unit for example.

Bretend your Yuri from red alert 2,
You have someone "under control"
press a button or something and you can control that object

its a wierd example and script but it would make things more interesting.

AND

A script that would allow non vertical take-off for airplanes (if its possible).
Re: scripts.dll 2.4 [message #190870 is a reply to message #187666] Thu, 23 February 2006 01:19 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Re: scripts.dll 2.4 [message #190874 is a reply to message #187666] Thu, 23 February 2006 02:28 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
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did alkaline from UN not make a fix for the UDP flooding already?
Re: scripts.dll 2.4 [message #190910 is a reply to message #190807] Thu, 23 February 2006 10:41 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Reborn wrote on Wed, 22 February 2006 15:10

There are allot of spawn points in the westwood maps, the only time I can think of you getting that issue is if you was running a seriosuly huge server and everyone loaded at the same time. Or you was running a custom map with limited spawn points.

I added more spawn locations to the core-patch 2 maps, and spawn locations are controlled server side, so if you use these maps on your server then you will stand a reduced chance of this happening.


NightRegulators !0wn Command

would be nice if NR had access to some kinda move function so i could make it so that they didnt have to spawn in the middle of the map all the time (and conflict and get stuck in the same spot!)
Re: scripts.dll 2.4 [message #190911 is a reply to message #187666] Thu, 23 February 2006 11:30 Go to previous messageGo to next message
Cat998
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Whats the problem with adding more spawnpoints Nightma ?

It works serverside !


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: scripts.dll 2.4 [message #190920 is a reply to message #187666] Thu, 23 February 2006 13:17 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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coz i dont want to have to include maps with NR Razz

and also, im unable to add a neutral spawn point Dont Get It

(more than just neutral, coz u got team -1 + -2 + 2)

at the moment:
2 goes to 0,0
-1 goes at 0,0 BUT on the map
-2 is the same as -1 except base defences dont shoot

NR uses all 3 of these

[Updated on: Thu, 23 February 2006 13:17]

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Re: scripts.dll 2.4 [message #190925 is a reply to message #187666] Thu, 23 February 2006 13:43 Go to previous messageGo to next message
pyroacidk
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As far as I know, the neutral team spawns on pos 0,0,0.

Possibly ask the corepatch map editors (with bhs approval) to add the spawn points to serverside maps.

It would be a small change, and people that didn't implement the the neutral team wouldn't see it, so it's not dangerous.

Possibly into the full corepatch2 release (serverside) or ask it to be added to cp3.

It will add better gameplay modes without having to redownload &/ edit maps.


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Re: scripts.dll 2.4 [message #191030 is a reply to message #187666] Fri, 24 February 2006 08:30 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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accually, team 2 goes to 0,0,0

but thers also team -1 + team -2 Tell Me

-1 = spawns on map (could do with a bit more varity instead of in the same place?)
-2 = same as -1, except base defences dont shoot
Re: scripts.dll 2.4 [message #191054 is a reply to message #191030] Fri, 24 February 2006 13:24 Go to previous message
Napalmic
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Nightma12 wrote on Fri, 24 February 2006 07:30

accually, team 2 goes to 0,0,0

but thers also team -1 + team -2 Tell Me

-1 = spawns on map (could do with a bit more varity instead of in the same place?)
-2 = same as -1, except base defences dont shoot


To add neutral spawn points, you use a Renegade spawner from Object->Spawners->Startup Spawners->Renegade Spawner and it works as a spawn point for team -1 and -2. Team -2 is true neutral, which is civilian, that's why base defences don't shoot.

The other Commando Spawner doesn't seem to do anything, and I don't think there's a spawner for team 2.

Hope this helps Big Grin


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[Updated on: Fri, 24 February 2006 13:56]

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