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Script Generator [message #188999] Wed, 08 February 2006 17:57 Go to next message
Oblivion165 is currently offline  Oblivion165
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index.php?t=getfile&id=691&private=0

I made a little program for you modders out there. This will allow you to select the people you want for bot drop-offs.

You can add your custom presets for soldier's and everything, of course.

You can have this thing unload 15000 soldier's if you want, it will go all day.

Its not pretty yet, ill add graphics and Vehicle/Powerup drop-offs tommorrow. This is just a little taste.


If you have trouble running the program, you most likely dont have the VB 6.0 runtimes.

Avalible here:
http://www.microsoft.com/downloads/details.aspx?FamilyID=7b9 ba261-7a9c-43e7-9117-f673077ffb3c&DisplayLang=en


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[Updated on: Wed, 08 February 2006 17:59]

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Re: Script Generator [message #189008 is a reply to message #188999] Wed, 08 February 2006 18:34 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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lol, crazy lazy modders.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Script Generator [message #189012 is a reply to message #189008] Wed, 08 February 2006 18:39 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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You kidding? Those Txt scripts are a pain in the ass. You have to do the math for 10 characters and timing, uhg, screw that. Ill use my gen thank you very much.

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[Updated on: Wed, 08 February 2006 18:39]

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Re: Script Generator [message #189025 is a reply to message #188999] Wed, 08 February 2006 19:34 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Don't the chinooks only stay around for a certain amount of time anyways? So if you add a ton there gonna be coming out pretty fast which would look odd. And they really don't take long unless your doing something accentric. One annoying thing is when your trying to get several bots to parachute from something.

btw, did you ever get that tutorial on renhelp? I haven't seen it.


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Re: Script Generator [message #189031 is a reply to message #188999] Wed, 08 February 2006 20:05 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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If you create a cinematic you can make anything do whatever you want for however you want. So if you wanted the helicopter to stay there for 120 frames, it'd be nice and quick, or you could make it stay there forever, cinematic scripts are amazing in regard to what you can do with them. It'd be awesome if you expand on the program to do all the cinematic scripting by punching in the important numbers, using animation files you have.

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Re: Script Generator [message #189035 is a reply to message #189025] Wed, 08 February 2006 20:15 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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dude#1 wrote on Wed, 08 February 2006 21:34

Don't the chinooks only stay around for a certain amount of time anyways? So if you add a ton there gonna be coming out pretty fast which would look odd. And they really don't take long unless your doing something accentric. One annoying thing is when your trying to get several bots to parachute from something.

btw, did you ever get that tutorial on renhelp? I haven't seen it.


It set the crafts time by how long it needs. Its completely like SP.

Ill be adding parachute support aswell, it takes out human error.

I uploaded it, and Leaubi hasnt had the time to link it. He said he was going to make me a Moderator panel so i can do that stuff for myself.


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Re: Script Generator [message #189575 is a reply to message #189035] Sat, 11 February 2006 23:06 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Oblivion maybe you could make the rope disappear when the transport heli gets destroyed because the rope would hang in midair and not go out with the heli

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Script Generator [message #189577 is a reply to message #188999] Sat, 11 February 2006 23:08 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I cant really control that, All im doing is matchign the same logic that the SP scripts used, and that is about the range of it.

I know i said this would be done but the Parachutes are kicking my ass.


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Re: Script Generator [message #189578 is a reply to message #189577] Sat, 11 February 2006 23:15 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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what about another different script that would allow a player to spawn from the heli like in "The Scorpion Hunter" level?

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Script Generator [message #189608 is a reply to message #188999] Sun, 12 February 2006 10:15 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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That is simply a cinematic effect, it takes control of the camera at -0, meaning that its First thing, the character doesnt spawn until -1. So what is really happening is that it just drops a havoc, the camer watches him drop from about chest level, and then kills havoc, and allows you to finish your spawn sequence.


I can incorperate scripting help for this, but you would have to make your own w3d files to control everything. I will be making an extensive tutorial on Advanced Cinematic Techniques.


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Re: Script Generator [message #195892 is a reply to message #189608] Wed, 12 April 2006 01:47 Go to previous messageGo to next message
reborn is currently offline  reborn
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have you managed to get bots killing players using this tool with SSAOW running?


Re: Script Generator [message #196031 is a reply to message #195892] Thu, 13 April 2006 03:57 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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As far as I know no one has used this for SSAOW before. You could try though.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Script Generator [message #197103 is a reply to message #188999] Thu, 20 April 2006 10:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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Ive tried plenty trying to get bots working properly whilst running SSAOW, it doesn't work.
When a bot kills a player it crashes the server because SSAOW thinks that the bots are real players.



Re: Script Generator [message #197155 is a reply to message #197103] Thu, 20 April 2006 14:41 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Reborn wrote on Thu, 20 April 2006 12:19

Ive tried plenty trying to get bots working properly whilst running SSAOW, it doesn't work.
When a bot kills a player it crashes the server because SSAOW thinks that the bots are real players.

So are you saying i cant run a co op with core patch 2 stuff?
Re: Script Generator [message #197162 is a reply to message #188999] Thu, 20 April 2006 15:35 Go to previous messageGo to next message
reborn is currently offline  reborn
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no you can, you just can't run ssaow...

johnwill's scripts.dll is different.



Re: Script Generator [message #197176 is a reply to message #188999] Thu, 20 April 2006 17:47 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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you think there will ever be a fix?
Re: Script Generator [message #197294 is a reply to message #197176] Fri, 21 April 2006 17:13 Go to previous message
reborn is currently offline  reborn
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If there is ever going to be a fox, it will come from WhiteDragon, prey he reads this and gets reminded about it Smile


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