Black Textures? [message #188475] |
Sun, 05 February 2006 08:12 |
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BlazeDragoon
Messages: 141 Registered: April 2004
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I'm having a problem with a map I'm working on,with including new vehicles.For some reason when I export it as a .mix some of the vechiles textures come out as nothing but pure black BUT if I export it as a .pkg it works just fine.I'm having these on the tow humvee made by sgtmay,and another tank that I forget.Anyone have any idea why or how I can fix it:S?Rest of the vehicles work fine with the textures in .mix...just not those two.
Also having a problem with the HoverMRLS not letting me in on the .mix ,but will just fine on the .pkg.
Thanks in advanced:D.
http://www.blazemods.com
[Updated on: Sun, 05 February 2006 08:14] Report message to a moderator
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Re: Black Textures? [message #188479 is a reply to message #188475] |
Sun, 05 February 2006 08:53 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
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General (1 Star) |
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It sounds like you don't have the correct files in the data folder, or it could be that the map has a problem with another map in the data folder.
w00t?
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Re: Black Textures? [message #188481 is a reply to message #188475] |
Sun, 05 February 2006 09:09 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Usually when i get a black texture it means i forgot to save as a tga.
I would inject the mix with your textures folder.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Black Textures? [message #188485 is a reply to message #188475] |
Sun, 05 February 2006 09:26 |
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Sometimes your always dat gets corrupted. If your putting maps, skins and otherthings in and out of your data folder your always.dat can slowly get corrupted. Textures start going black on certain maps, loading takes longer ect. Reinstalling Renegade should fix the plroblem.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Black Textures? [message #188504 is a reply to message #188481] |
Sun, 05 February 2006 11:26 |
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BlazeDragoon
Messages: 141 Registered: April 2004
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Oblivion165 wrote on Sun, 05 February 2006 10:09 | Usually when i get a black texture it means i forgot to save as a tga.
I would inject the mix with your textures folder.
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Thanks for all the advice I'll try them out,as of for this I've done it.I just don't get why it works in the .pkg but not the .mix :S.Also rm whatcha mean has a problem with another map in the folder o.O?
Anyone have any ideas on the HoverMRLS issue?
http://www.blazemods.com
[Updated on: Sun, 05 February 2006 11:33] Report message to a moderator
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Re: Black Textures? [message #188505 is a reply to message #188475] |
Sun, 05 February 2006 11:39 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Yeah, a PKG is a safe way to go, not much can go wrong with one. I would compare the inards of the two, see whats being different.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Black Textures? [message #188516 is a reply to message #188504] |
Sun, 05 February 2006 13:25 |
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NeoSaber
Messages: 336 Registered: February 2003
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BlazeDragoon wrote on Sun, 05 February 2006 13:26 | Thanks for all the advice I'll try them out,as of for this I've done it.I just don't get why it works in the .pkg but not the .mix :S.Also rm whatcha mean has a problem with another map in the folder o.O?
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If two different .mix files include textures that have the same names, they can conflict and cause models to appear black. I see it happen a lot when I put together Renegade Alert internal alpha tests and forget to rename things. New vehicle textures that share names with old textures can cause vehicles to show up black in game.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Re: Black Textures? [message #188533 is a reply to message #188516] |
Sun, 05 February 2006 18:46 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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NeoSaber wrote on Sun, 05 February 2006 15:25 |
BlazeDragoon wrote on Sun, 05 February 2006 13:26 | Thanks for all the advice I'll try them out,as of for this I've done it.I just don't get why it works in the .pkg but not the .mix :S.Also rm whatcha mean has a problem with another map in the folder o.O?
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If two different .mix files include textures that have the same names, they can conflict and cause models to appear black. I see it happen a lot when I put together Renegade Alert internal alpha tests and forget to rename things. New vehicle textures that share names with old textures can cause vehicles to show up black in game.
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Yea, and in this case someone messed with sgt. mays textures in city_flying _se....Happens on the advanced humvee if its on the data folder and in this case the gdi turret and hmrls....if its the exact same texture it doesnt usually happen its when its edited and named the same.
This has always been a problem with renegade....reading from other folders/.mix files....half the reason cheating was so easy...and probably still is.
I know the problem was solved already but, blaze....you should make sure its pointed out that this was what solved it...so people can use the search function and find the solution.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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