SSAOW 1.4.2 feature suggestion [message #188172] |
Thu, 02 February 2006 06:05 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Could someone take the time to add Join/Leave logging to the Gamelog please?
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: SSAOW 1.4.2 feature suggestion [message #188220 is a reply to message #188173] |
Thu, 02 February 2006 14:09 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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dead6re wrote on Thu, 02 February 2006 07:07 | You don't need too? It's already done in the renlog.txt file.
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Renlog is a PAIN IN THE RUMP to parse...and doesn't contain the team of the joining player either...and couldn't RenHawk benefit from this information as well?
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: SSAOW 1.4.2 feature suggestion [message #188252 is a reply to message #188225] |
Thu, 02 February 2006 18:57 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Cat998 wrote on Thu, 02 February 2006 15:17 | Logreading is stupid at all. It slow.
Why do I need to read things,
that the server already has in the Memory ?
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The privlege to use ReadProcessMemory () is often denied in server configurations because it can introduce a serious security hole (reading your auth password out of the bot's memory would be bad, wouldn't it?)
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: SSAOW 1.4.2 feature suggestion [message #188254 is a reply to message #188172] |
Thu, 02 February 2006 19:55 |
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I dont yet have player join/player leave in bhs.dll but I plan to look into adding it (player join is dead simple, player leave just reqires detecting all the possible ways a player can leave the server and hooking all the right places)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: SSAOW 1.4.2 feature suggestion [message #190728 is a reply to message #188172] |
Tue, 21 February 2006 18:41 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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Can the " credits-are-not-refunded-if-you-purchase-an-alternative-char -of-a-disabled-unit " -Bug be fixed in the next version?
I have disabled all Snipers. But when someone purchases the alternative Sakura for Example, his/her credits are still away without being refunded to the specified player. The disable list works as it should, there comes the popup-page with the warning, but everytime an alternative character will be purchased, the credits are gone.
There is a warning in the motd, but as we all know some players aren't able to read or whatever...
[Updated on: Tue, 21 February 2006 18:42] Report message to a moderator
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Re: SSAOW 1.4.2 feature suggestion [message #190737 is a reply to message #190728] |
Tue, 21 February 2006 19:34 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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EA-DamageEverything wrote on Tue, 21 February 2006 19:41 | Can the " credits-are-not-refunded-if-you-purchase-an-alternative-char -of-a-disabled-unit " -Bug be fixed in the next version?
I have disabled all Snipers. But when someone purchases the alternative Sakura for Example, his/her credits are still away without being refunded to the specified player. The disable list works as it should, there comes the popup-page with the warning, but everytime an alternative character will be purchased, the credits are gone.
There is a warning in the motd, but as we all know some players aren't able to read or whatever...
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LOL another no snipers serv? i guess... p.s. i'd have to look, but the fix should be simple once i find out how to give someone creds from a script...off to d/l the ssaow 1.4.1 sources again
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: SSAOW 1.4.2 feature suggestion [message #190818 is a reply to message #188172] |
Wed, 22 February 2006 15:26 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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-a bit offtopic-
Yes, I'm tired watching Snipers camping the whole round on CnC mode games. They don't need much skills by camping and killing spawners or players who are standing still for a few seconds in their base. These are most of the people who snipe on non-snip servers. Only a few can really snipe without camping in a safe place...
So I thought of setting up a real CnC mode server (formely AOW -I agree to Crimson) without snipers.
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Re: SSAOW 1.4.2 feature suggestion [message #190856 is a reply to message #188172] |
Wed, 22 February 2006 23:10 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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If you know how to use leveledit a simple way to fix that would be editting the objects.aow so it gives you a regular havoc/sakura instead of the alt one.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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