Turning vehicle spawners into chinook drops? [message #188146] |
Wed, 01 February 2006 23:43 |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
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Is there a way to modify a vehicle spawner to transport the vehicle to the map with a chinook?
Closest I've come so far was WD's suggestion of using the invisible_object dave's arrow as the object to spawn, and attaching the test cinematic script to the spawner and using a vehicle drop cinematic like SSAOW's random vehicle crates, however because the vehicle that gets created by the cinematic instead of the spawner, the spawner doesn't track whether the vehicle has been destroyed, and you end up with an endless supply of vehicles, instead of one total per spawner.
To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
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