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Re: Renegade called... [message #188169 is a reply to message #187730] |
Thu, 02 February 2006 05:18 |
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I wouldn't say that. Even if the models of the old beta are more accurate, they are poor in quality. The textures if you look at those suck at high level and if you look at the buggy in details, you can see how poor the texture are.
On the video with the Buggy ride, if you could see it in high quality, you would realize how much it sucks.
The new Renegade isn't good either, the textures for almost all vehicle are very bad. (GDI apc is the UGLIEST one I think.)
The top looks like it is painted in MS Paint.
The only good textures of Renegade are the textures of TAS.
Renegade was rushed for old and new version. The result is bad but the gameplay is still awesome. Now if the team behind the CP1 wants to improve vehicles and buildings with new one, I say go for it (I might help on textures.)
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Re: Renegade called... [message #188726 is a reply to message #188707] |
Mon, 06 February 2006 23:39 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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the stealth crate isnbt part of the cp1 or 2....thats part of the SSAOW ....bedsides the stealth crate is horrible. When I get out of my tan kto repair on nod, i shouldnt have to worry about Stealth gdi soilders.
on a related note....there is a way to force people to upgrade there bhs.dll for certain maps(that use stealth or any other client needed scripts) by sending a message to the server upon loading a map that the client needs scripts.dll and bhs.dll
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Renegade called... [message #188731 is a reply to message #188726] |
Tue, 07 February 2006 00:29 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Titan1x77 wrote on Tue, 07 February 2006 01:39 | the stealth crate isnbt part of the cp1 or 2....thats part of the SSAOW ....bedsides the stealth crate is horrible. When I get out of my tan kto repair on nod, i shouldnt have to worry about Stealth gdi soilders.
on a related note....there is a way to force people to upgrade there bhs.dll for certain maps(that use stealth or any other client needed scripts) by sending a message to the server upon loading a map that the client needs scripts.dll and bhs.dll
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The whole concept of these crates is ridiculous but that would be for another topic.
It's a correct decision to make sure everyone (also non-cp1 users) can play on cp1 servers for the simple reason that far more people than you think don't have cp1.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade called... [message #188778 is a reply to message #188731] |
Tue, 07 February 2006 13:01 |
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Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
Karma: 0
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Colonel |
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Goztow wrote on Tue, 07 February 2006 02:29 |
Titan1x77 wrote on Tue, 07 February 2006 01:39 | the stealth crate isnbt part of the cp1 or 2....thats part of the SSAOW ....bedsides the stealth crate is horrible. When I get out of my tan kto repair on nod, i shouldnt have to worry about Stealth gdi soilders.
on a related note....there is a way to force people to upgrade there bhs.dll for certain maps(that use stealth or any other client needed scripts) by sending a message to the server upon loading a map that the client needs scripts.dll and bhs.dll
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The whole concept of these crates is ridiculous but that would be for another topic.
It's a correct decision to make sure everyone (also non-cp1 users) can play on cp1 servers for the simple reason that far more people than you think don't have cp1.
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AS CP1 is a package of files, you will not need to have CP1 to have CP1. Must people think having ''CP1'' is having updated scripts.dll and BHS.dll. And Titan is right about that, the server could ask the client which scripts version he has and if he doesn't have that version the server could be auto-set to kick him.
Dutch to English
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Re: Renegade called... [message #202361 is a reply to message #202306] |
Sat, 03 June 2006 12:50 |
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EatMyCar wrote on Sat, 03 June 2006 06:50 | By Kane. bump from the past. But yes, Exdeath, release the light tank for use in renegade! Not for maps, but to replace the one ingame!
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Link?
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Sat, 03 June 2006 12:51] Report message to a moderator
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Re: Renegade called... [message #202508 is a reply to message #202388] |
Sun, 04 June 2006 23:24 |
Daze
Messages: 45 Registered: February 2005
Karma: 0
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Recruit |
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Mighty BOB! wrote on Sat, 03 June 2006 19:21 | No he never released it and he probably didn't even start on the other vehicles.
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Yeah, that sounds like him... not finishing his projects. *thinks about the medium tank replacement*.
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Re: Renegade called... [message #202941 is a reply to message #187730] |
Wed, 07 June 2006 13:44 |
EatMyCar
Messages: 90 Registered: January 2005
Karma: 0
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Recruit |
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Well, so do I, jim. So do I...But getting the old Renegade characters, well, some of them, is a little easier. I have the old Flametroop, needs to be converted to .DDS, but, its him. Sakura can be redone, her old skin's in ren, Logan can replace havoc, probably. The old Nod Minigunner/MG Officer still are in the files. Techy's from beta ren.
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Re: Renegade called... [message #215724 is a reply to message #187730] |
Mon, 28 August 2006 08:36 |
CodedRiceCracker
Messages: 27 Registered: July 2006
Karma: 0
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Recruit |
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I felt like dragging this dusty topic out of the renegadeforum basement.
I really like the looks of those pre-release tanks, and it surprises me that shiny goodness like this still aint used in all kinds of maps.
Im no modeller myself, so me, togethether with others will have to wait for the generousity of people that can and want to contribute something to the community.
Enough blabla, im just curious what the progress on this is.
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