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How far can you take Renegade's graphics? [message #187904] Tue, 31 January 2006 10:17 Go to next message
m1a1_abrams is currently offline  m1a1_abrams
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I think it's come to people's attention lately that maybe the Renegade engine is more capable than was previously thought. When Exdeath showed some in-game screens of the Reborn lightmaps it was pointed out how sharp the game looked in general, nevermind the lightmaps thing... because he has modern hardware with the settings turned up high. I mean I don't know that much about graphics cards and whatnot, but I assume the Renegade engine must be pretty ok if it can even support some of the things cards can do to games these days. I mean you get some basic texture filtering options with Renegade, but there isn't any anti-aliasing to turn on in the menu... I assume because PCs at the time wouldn't be able to run it anyway... but it must be supported, even if you can't access it through the menu since you can turn all those things up to high in your graphics card interface on your desktop and it all works. Like I said, I don't know much about graphics cards and how much they can tweak graphics that weren't designed to be that good, but I turned anti-aliasing up to 8x and anisotropic filtering up to 16x resulting in Renegade looking awesome. I was expecting the game to just not run at all or give me day-glo textures, but it works fine online with an FPS of 60 or higher.

Anyway, I took a screenshot to show how much better Renegade looks when you force all the settings to highest with your card, rather than letting the programs decide the detail level. I think it looks pretty nice... and that's just the game as shipped. I don't think the age of the game would show that much at all in a mod with higher poly models and modern hardware to run it on.

http://www.glowfoto.com/viewimage.php?img=31-084717L&y=2 006&m=01&t=png&rand=9606&srv=img2

It's funny, because the modding scene in particular seemed ready to move on from Renegade because of frustrations over the graphics, even if the C&C gameplay couldn't be replicated without a great deal of work in other engines... yet so long as you tweak the settings at the graphics card rather than in Renegade's meagre set of options, it can still look the part even today. People keep mentioning how Renegade can quite happily manage vastly more polygons than they used in the retail game, and that it's only textures that it struggles with... but even if that's the case, filtering seems to make low-res textures look like they're quite detailed.

Your thoughts?

Edit: I think I linked to a private photo album so nobody would be able to see the screenshot. This should work though and it has 3 pics insteadhttp://www.glowfoto.com/users2/Dan_Rooth/view.php?aid=4996


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[Updated on: Tue, 31 January 2006 11:27]

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Re: How far can you take Renegade's graphics? [message #187919 is a reply to message #187904] Tue, 31 January 2006 13:12 Go to previous messageGo to next message
Renx is currently offline  Renx
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AA/AF at max: http://www.n00bstories.com/image.fetch.php?id=1384954471
No AA/AF: http://www.n00bstories.com/image.fetch.php?id=1070815451

Image quality is set to max quality, and all settings within the renegade config are as high as they can go.

It looks better than it does without it, but still not all that great. Mods taking advantage of certain features can solve that though.

Compare the above pictures with this. It's from APBs version of Bunkers. It also has image quality, AA/AF, and the normal config settings all at max.


~Canucck

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Blazer

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[Updated on: Tue, 31 January 2006 13:12]

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Re: How far can you take Renegade's graphics? [message #187922 is a reply to message #187904] Tue, 31 January 2006 13:45 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Eh, that's weird. I can barely tell the difference between those two pictures. I had to skip between them fast before I noticed that one was more "faded" than the other... but apart from that, both look like they have anti-aliasing and whatnot on high.

For comparison, I tried to reproduce the same shot you used, first with only the stock Renegade graphics settings set to highest and second with Renegade on highest *and* AA/AF set to highest in the NVIDIA display.

http://www.glowfoto.com/viewimage.php?img=31-120824L&y=2 006&m=01&t=png&rand=1329&srv=img2
http://www.glowfoto.com/users2/Dan_Rooth/image.php?iid=53881 9&aid=4996&offset=4

As you can see, there is a big difference.

Edit: oh wait, I know what is going on in your pics now. If you have a Geforce card too, I think the "image quality" setting is actually all of the other settings combined... so if you put it on high quality all that means is that it sets everything to highest, including antialiasing, blah blah... so you don't have to change them manually... like an all-in-one slider. So I think you will have had everything on high both times.


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[Updated on: Tue, 31 January 2006 13:50]

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Re: How far can you take Renegade's graphics? [message #187923 is a reply to message #187904] Tue, 31 January 2006 13:48 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's still not detailed and poor in terms of quality.

http://www.apathbeyond.com/forum/uploads/post-7-1138597992.jpg

When our 1.0 release is out, we'll have to see if your video card can handle 60 FPS looking at a base that seriously runs 30,000 polygons.
Re: How far can you take Renegade's graphics? [message #187926 is a reply to message #187904] Tue, 31 January 2006 14:03 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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The sniper looks better then that it looks here, what graphics card do you have? Is there a feature in Renegade that a Geforce 3/4 TI serie doesn't support? Is it just because of the high reso?



p.s
wow for fucks sake, 20 popups come up on that site.
Host it on a different site next time plz Angry




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Re: How far can you take Renegade's graphics? [message #187929 is a reply to message #187904] Tue, 31 January 2006 14:24 Go to previous messageGo to next message
SCOTT9 is currently offline  SCOTT9
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ack i am sorry to inform you that you are on n00bstories for pissing someone off

Humvees own you!
Re: How far can you take Renegade's graphics? [message #187931 is a reply to message #187929] Tue, 31 January 2006 14:37 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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SCOTT9 wrote on Tue, 31 January 2006 16:24

ack i am sorry to inform you that you are on n00bstories for pissing someone off


No one cares. Go away already.
Re: How far can you take Renegade's graphics? [message #187945 is a reply to message #187904] Tue, 31 January 2006 15:50 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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I have a "Geforce 6700 XL" and sorry about the popups. I don't get any popups at all for that place in Mozilla so I've never noticed it before.

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Re: How far can you take Renegade's graphics? [message #187953 is a reply to message #187904] Tue, 31 January 2006 17:02 Go to previous messageGo to next message
Renx is currently offline  Renx
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Image Quality, AA, and AF are all different sliders on mine. If one slider's setting already does what another slider does, it usually grays it out when you set it to a certain level. I'm pretty sure each does something different. Your good one looks like my bad one, lol.

~Canucck

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Blazer

...RG made me ugly
Re: How far can you take Renegade's graphics? [message #187956 is a reply to message #187904] Tue, 31 January 2006 17:18 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Hmm, maybe you just have a really awesome system or something. I don't think Renegade has any way to set anti-aliasing without doing it from outside though does it? All your lines are like perfectly smooth, so there must be anti-aliasing even if you have it set to off?

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Re: How far can you take Renegade's graphics? [message #187958 is a reply to message #187904] Tue, 31 January 2006 17:29 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
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There certainly seems to be AA in both pictures.
Re: How far can you take Renegade's graphics? [message #187962 is a reply to message #187904] Tue, 31 January 2006 18:00 Go to previous messageGo to next message
Renx is currently offline  Renx
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Maybe. That might of been when i accidentally had AA/AF running for everything. That would override my settings for the game2.exe profile, so even if it was off in the profile there would still be AA/AF. I'll try it again sometime maybe.

~Canucck

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Blazer

...RG made me ugly
Re: How far can you take Renegade's graphics? [message #187976 is a reply to message #187904] Tue, 31 January 2006 19:46 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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The problem I don't like is that the textures still look quite stretched (especially for the terrain), in all of the screenshots of stock Renegade, with or without all of those extra nonstandard settings.

But really, it doesn't affect Renegade's gameplay too much, which is what I play Renegade for: the gameplay.


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[Updated on: Tue, 31 January 2006 19:46]

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Re: How far can you take Renegade's graphics? [message #187984 is a reply to message #187904] Tue, 31 January 2006 20:26 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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It's the textures I say, the textures! Not the polygons! God is a golf club!

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: How far can you take Renegade's graphics? [message #188006 is a reply to message #187904] Wed, 01 February 2006 00:47 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I already play with maxed out settings, 8x anti-aliasing and 16x anistropic filtering. I get about 40 FPS in over 32 player games.
Re: How far can you take Renegade's graphics? [message #188014 is a reply to message #187904] Wed, 01 February 2006 01:47 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Yeah, the ground textures and such are applied really huge on the Westwood maps. Anisotropic filtering can't change that... all it does is make the existing texture look sharp from every angle, no matter how far away it is from you. Unfortunately a lot of the stock Renegade textures *are* stretched, even when they aren't being warped by the camera angle.

The point of this thread was really to say that if you put higher poly models and well applied detailed textures into the game, higher end graphics cards can make the game look really nice. Also, I understand that mappers can put bump mapping in their maps, although they have to do that themselves... the same with lighting effects.


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[Updated on: Wed, 01 February 2006 11:38]

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Re: How far can you take Renegade's graphics? [message #188055 is a reply to message #187904] Wed, 01 February 2006 11:14 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Renegade engine is 1337. (not for textures, we know!)
Re: How far can you take Renegade's graphics? [message #188093 is a reply to message #188055] Wed, 01 February 2006 15:53 Go to previous message
Kanezor is currently offline  Kanezor
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Renardin6 wrote on Wed, 01 February 2006 13:14

Renegade engine is 1337. (not for textures, we know!)

That looks like how I've been playing Renegade ever since I upgraded to my X800XL.

And I definitely play with anti-aliasing off! With my 1280x1024 screen, the no pixellation of the detail is hardly worth not being able to read the text (eg, credits, FPS display, score list) at a glance.


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