Re: Disabled Buildings [message #187632 is a reply to message #187624] |
Sun, 29 January 2006 12:13   |
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Lijitsu
Messages: 1575 Registered: April 2005 Location: Georgia, USA
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General (1 Star) |
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Well, considering all you are in Renegade is a soldier, I think they should be put on a timer. Starting with the Power Plant, and ending with the base defenses, the buildings should be re-activated, if that's possible. Like, say, 3 minutes into the game the Power Plant is re-activated, followed by the Tiberium Refinery a short while afterward, maybe at 4.5 minutes, then the Barracks/Hand of Nod, then the Weapons Factory/Air Field, then finally the Obelisk/Advanced Guard Tower. If this is at all possible, anyway.
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Aircraftkiller wrote on Wed, 31 May 2006 22:30 | I've been Nodbuggered. =( =( =(
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