Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » scripts.dll 2.2.3 progress report
Re: scripts.dll 2.2.3 progress report [message #187579 is a reply to message #187285] Sun, 29 January 2006 02:17 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

I dont know how that works (I wish I did, there are other reasons I want to find that thing).

Also, I have fixed an issue with the screenshot code failing when renegade is in windowed mode.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 2.2.3 progress report [message #187594 is a reply to message #187530] Sun, 29 January 2006 05:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
jonwil wrote on Sun, 29 January 2006 01:09

Just wait for 2.3 and download that when its done, the bug will definatly be gone Smile
The scripts.dll is written in C++.
You need Microsoft Visual C++ 2003.
Visual C++ 2005 doesnt work at this time and Visual C++ 6 is a ancient piece of garbage that wont compile it anymore either.



I am assuming Visual Studio Net 2003 is just a different name for Visual C++ 2003?


http://steamsignature.com/card/1/76561197975867233.png
Re: scripts.dll 2.2.3 progress report [message #187595 is a reply to message #187285] Sun, 29 January 2006 06:13 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

yes.
All microsoft compilers that say 2003 in them are essentially the same basic compiler but with different extra bits.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 2.2.3 progress report [message #187601 is a reply to message #187285] Sun, 29 January 2006 08:58 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
Messages: 1247
Registered: May 2005
Location: Ontario, Canada
Karma: 0
General (1 Star)
Quote:

When a vehicle is created at Airstrip only Nod can enter it. When vehicle is created at Weapons Factory, only GDI can enter it. However, once you enter it, and get out, any side can enter it(Westwood probably made it this way so that SBH can't steal newly made vehicle). Maybe you could use this somehow?


Yea I forgot about that. But when you get out of a tank that sets the teams tank to Unteamed.

I got Brenbot going again awhile back so I dont really need the ID console command.

[Updated on: Sun, 29 January 2006 09:02]

Report message to a moderator

Re: scripts.dll 2.2.3 progress report [message #187605 is a reply to message #187578] Sun, 29 January 2006 09:55 Go to previous message
Dethdeath is currently offline  Dethdeath
Messages: 297
Registered: February 2004
Karma: 0
Recruit
Terminator 101 wrote on Sun, 29 January 2006 04:07

When a vehicle is created at Airstrip only Nod can enter it. When vehicle is created at Weapons Factory, only GDI can enter it.

You should be able to get into any newly purchased vehicle that isn't yours after 30 seconds or after the original owner is killed.


http://www.exoduscommunity.com/images/Sigx.jpg

[Updated on: Sun, 29 January 2006 09:56]

Report message to a moderator

Previous Topic: Attach to bone :S
Next Topic: Moddb Award 2005 :: CnC Reborn :: Editor's choice
Goto Forum:
  


Current Time: Sat Jan 04 03:19:54 MST 2025

Total time taken to generate the page: 0.00734 seconds