scripts.dll 2.3 is out [message #187591] |
Sun, 29 January 2006 04:44 |
|
It contains a bunch of bug-fixes, some new stuff for Reborn by script guru WhiteDragon, and a couple of things WD wanted.
The 2 biggest changes are the new code for per-weapon scope support (instead of them being just per-unit) and the new code to change which texture is used instead of HUD_MAIN.TGA for each unit (I was origonally going to make it per-team but making it per-unit set via a script was actually easier to do)
The nickname exploit fix should be working 100% now, if it isnt, well, thats what 2.3.1 is for
get it from http://www.sourceforge.net/projects/rentools/
The plan is to let people test this release, if bugs show up, I will fix them and release a 2.3.1 release. Otherwise, I will put 2.3 into Core Patch 2 and we can start beta testing that (a readme file is still needed though
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Sat, 04 February 2006 19:15] Report message to a moderator
|
|
|