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icon8.gif  Annoying sounds [message #187161] Wed, 25 January 2006 20:08 Go to next message
howang is currently offline  howang
Messages: 57
Registered: September 2005
Location: Hong Kong
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After I have installed CP1, my game come up with many sounds in the buildings. Such as "primary generators are online.", "Tech, report to the MCT....". I want to disable them! What should I do?

Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
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Re: Annoying sounds [message #187203 is a reply to message #187161] Thu, 26 January 2006 07:27 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Registered: March 2005
Location: Belgium
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General (5 Stars)
Goztoe
You can't, it comes with CP1 and it's annoying at the start but you get used to it! It's use CP1 and deal with all advantages/disadvantages or don't use it, I'm afraid.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Annoying sounds [message #187220 is a reply to message #187161] Thu, 26 January 2006 10:02 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
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Besides, they were meant to be there by WW in the first place! BHS just fixed a bug that prevented you from hearing them. Smile

[Updated on: Thu, 26 January 2006 10:02]

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Re: Annoying sounds [message #188480 is a reply to message #187161] Sun, 05 February 2006 09:08 Go to previous messageGo to next message
EA-DamageEverything
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Registered: January 2005
Location: Germany
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I think these are sounds from the SP mode. If you know the original filename (must have a look into always.dat), then replace them with empty files placed in the DATA dir.
Re: Annoying sounds [message #188523 is a reply to message #187161] Sun, 05 February 2006 15:30 Go to previous message
jonwil is currently offline  jonwil
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Registered: February 2003
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The sounds in question have always been there but because of engine limitations, all sounds played via a script were never heard in multiplayer. That is now fixed and all script-triggered sounds (including these) are now heard.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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