Stank sounds [message #186931] |
Tue, 24 January 2006 12:37 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Could pure mode be updated so that it also disables custom stank sounds? I think most people would agree they're tantamount to cheating.
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Re: Stank sounds [message #186944 is a reply to message #186931] |
Tue, 24 January 2006 14:23 |
=HT=T-Bird
Messages: 712 Registered: June 2005
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Colonel |
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Spoony wrote on Tue, 24 January 2006 13:37 | Could pure mode be updated so that it also disables custom stank sounds? I think most people would agree they're tantamount to cheating.
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Nice point Spoonyz0r...
HTT-Bird (IRC)
HTTBird (WOL)
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Re: Stank sounds [message #186962 is a reply to message #186931] |
Tue, 24 January 2006 16:04 |
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Dr. Lithius
Messages: 609 Registered: March 2005
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Heh, at first, I didn't know what he was talking about. Then I thought I grasped that he was saying people could replace the tank's "idle" sound with a very noticable, loud sound and it would ensure the tank was spotted instantly. Well, to test this theory, I took an old YTMND.com sound clip -- Space Jam's "Slam Jam" song mixed with a song called "Hybrid song 2:20" by Quazar of Sanxion(which is used in pretty much all the "Super Slam!" pages), loudened it, then plunked it in my Data folder as the appropriately-named file. After this, I hopped on to NoN00bs.net's server 2 where Nod was kicking ass and taking names, waited by the entrance on GDI side of Field, and sure enough... I heard a speed-warped version of "Slam Jam Hybrid" from around the corner, signally the arrival of a Stealth Tank.
I guess this could be used as some form of exploit or cheat, but is it really worth all the trouble to put it on the "no-use" list for Renegade? How often is this going to come up, really? I mean, don't most of us, as Infantry, get squished even after the tank coming anyway? I know I do, usually 'cause I can't figure out which direction it's coming from and that it moves faster than I do.
Still. I'm rather neutral. In the meantime, I think I'll keep playing "Slam Jam Hybrid" as my Stealth Tank sound. It's funny to go toolin' along the roads in City hearing that song looped and sped up like crazy. Kekekee!
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Re: Stank sounds [message #187056 is a reply to message #186931] |
Wed, 25 January 2006 02:33 |
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Dr. Lithius
Messages: 609 Registered: March 2005
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Actually, now that I think about it... I totally need a sound effect that's like... A car horn honking, playing "La Cucarocha" that I can put over the normal energy sound. So like...every now and then, I'll hear "Bah-nah-nah nah nah! Bah-nah-nah nah nah! Bah-nah-nah-nah-nah-nah-nah!" at varying speeds throughout the game. That would be the most awesome thing ever! *goes to try and find that*
Edit: Yep. I now have the single-most racist Stealth Tank idle sound in all of Renegade. Complete with "La Cucarocha" horn and stereotypical Mexican at the wheel.(And he's even reverse-flanged like Stealth Black Hand units in-game are.) I should totally do a series for all the tanks! XD(Probably not. During a Stealth Tank rush, this is probably gonna drive me crazy. But for now? I laugh at my own idiocy! X3)
[Updated on: Wed, 25 January 2006 03:55] Report message to a moderator
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Re: Stank sounds [message #187090 is a reply to message #186990] |
Wed, 25 January 2006 07:56 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Blazer wrote on Tue, 24 January 2006 19:58 | You can still only hear the sound when the tank gets close to you (I think 50 "meters"?). You are better off spraying random fire with your pistol or minigun to spot stealth units
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uh, if you're in an APC or med on Islands and you have stank sounds, it is physically impossible for a stank to get past you without you hearing it (don't tell me that's fair), even if it goes the other way. Other examples, you're on the cityfly bridge and stanks go underneath you (or vice versa), virtually any time they're around a corner... it's an unfair advantage, much more so than those bright-ass stealth skins.
Tbh there should be another Renguard mode. Pure mode, Non-pure mode, and No-GayAss-Stealth-Cheats mode which disallows stealth effect and stank engine sounds. I doubt many people will disagree other than those who use them and find them helpful.
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Re: Stank sounds [message #187093 is a reply to message #187090] |
Wed, 25 January 2006 08:24 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Spoony wrote on Wed, 25 January 2006 09:56 |
Blazer wrote on Tue, 24 January 2006 19:58 | You can still only hear the sound when the tank gets close to you (I think 50 "meters"?). You are better off spraying random fire with your pistol or minigun to spot stealth units
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uh, if you're in an APC or med on Islands and you have stank sounds, it is physically impossible for a stank to get past you without you hearing it (don't tell me that's fair), even if it goes the other way. Other examples, you're on the cityfly bridge and stanks go underneath you (or vice versa), virtually any time they're around a corner... it's an unfair advantage, much more so than those bright-ass stealth skins.
Tbh there should be another Renguard mode. Pure mode, Non-pure mode, and No-GayAss-Stealth-Cheats mode which disallows stealth effect and stank engine sounds. I doubt many people will disagree other than those who use them and find them helpful.
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I think myself, along with a dozen other persons on these forums already made this suggestion and never got heard . Unles something's going on that we're not aware of .
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Stank sounds [message #187098 is a reply to message #186931] |
Wed, 25 January 2006 09:39 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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It's really unfair in that if you're on any team that would listen (hi teamwork) Just saying, that you can hear a stank is enough to easily have other people finding it. The instant you hear that song or whatever you have for it, you know there's a stank. A little bit different as opposed to a droning sound that could easily be drowned out by sounds of other stuff going around. I don't really know how it works exactly but it's an obvious advantage.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Stank sounds [message #187170 is a reply to message #186931] |
Wed, 25 January 2006 21:04 |
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Dr. Lithius
Messages: 609 Registered: March 2005
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Colonel |
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Ditto here. Unless I am in the middle of a five-tank crossfire, I should be able to hear a Stealth Tank "sneaking up" on me. It's another matter altogether if I actually do something about it. I usually get run over, as stated. A good Stealth Tank driver can easily squish infantry, spotted or not.
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Re: Stank sounds [message #187174 is a reply to message #187090] |
Wed, 25 January 2006 21:46 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Those of you who think it isn't worth doing or it isn't much of an advantage, read this part again but this time slowly, and carefully.
Spoony wrote on Wed, 25 January 2006 09:56 | uh, if you're in an APC or med on Islands and you have stank sounds, it is physically impossible for a stank to get past you without you hearing it (don't tell me that's fair), even if it goes the other way.
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^^ that's probably the most obvious example of what I'm talking about. A stank's on the other side of a rock from you, so the usual shoot-around-to-search-for-them isn't going to help you, whether you have those homoerotic flourescent stealth effect skins or not. And the usual engine noise is probably not going to grip your attention unless you're REALLY paying attention. Augmented stank sounds, on the other hand, totally different story. Bottom line is you AUTOMATICALLY know where the stanks are, and if you don't think that's tantamount to cheating then you really don't understand the concept of a "stealth" tank.
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Re: Stank sounds [message #187186 is a reply to message #187170] |
Thu, 26 January 2006 01:08 |
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Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
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Colonel |
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Dr. Lithius wrote on Wed, 25 January 2006 22:04 | Ditto here. Unless I am in the middle of a five-tank crossfire, I should be able to hear a Stealth Tank "sneaking up" on me. It's another matter altogether if I actually do something about it. I usually get run over, as stated. A good Stealth Tank driver can easily squish infantry, spotted or not.
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When a soldier spots you, it's almost impossible to run him over, the Stealth Tank is not fast enough and doesn't turn fast enough to squish infantry. Your main hope to squish infantry is that he didn't spot you and you can get behind him.
Dutch to English
[Updated on: Thu, 26 January 2006 01:09] Report message to a moderator
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Re: Stank sounds [message #187213 is a reply to message #186931] |
Thu, 26 January 2006 09:05 |
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GoTWhisKéY
Messages: 320 Registered: July 2004 Location: Canada
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Recruit |
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add stank sounds to the black list, but allow stank skins. They look cool and don't give an advantage like most people think.
Old School Renny
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Re: Stank sounds [message #187318 is a reply to message #186931] |
Fri, 27 January 2006 03:19 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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bump. Possible? Probable?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Stank sounds [message #229909 is a reply to message #186931] |
Fri, 10 November 2006 08:40 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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bump, no rush
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Stank sounds [message #232765 is a reply to message #186931] |
Sat, 02 December 2006 19:57 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Is this a no?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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