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Material Library [message #18432] |
Sat, 03 May 2003 14:19 |
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spreegem | I AM 14 NOT 13 I don't have a job I can't find one anyware I live in a little town there are no jobs at all here and my friends don't have much money either. AND WHO SAID I WANTED TO BE A GAME DESIGNER
...........................................................................................................................................................................................................................................................................................................................................................................................................................................I AM A GAME DESIGNER I ALREADY HAVE MOST OF THE STUFF THOUGHT OF FOR OUR GAME. ME AND EIGHT OF MY FRIENDS ARE ALREADY MAKEING A GAME
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spreegem | ARGH I JUST NEED TO FIND OUT HOW TO ADD TEXTURES TO A MATERIAL LIBRARY and everything I have isn't warez its just 3D Studio max 5 that is, do you know how much it costs??? thousands and thousands I'm just a 13yr old kid how a I supposed to get the money to actually buy 3D Studio max 5 ????
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spreegem | I am 14 not 13 ok get that strait I forgot that i said I wanted ti be a game designer in this post, but i did say that I wanted to be a game designer in another.
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Ok you 13 year old schizophrenic loser. How many times can one little kid contradict himself?
First, stop YELLING IN ALL CAPS. The only thing this does is make you look like a retard. Second, get Gmax.
And Gmax is 3dsmax, but with several features disabled.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Material Library [message #18456] |
Sat, 03 May 2003 15:57 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Stealing is wrong no matter what the reason, like when I was going to release a map that I did, of Glassier Flying, not understanding how it got it from ACK's map. For me to have released that, it would of been wrong, now that I do understand that it was getting it’s base from Ack"s map, and now I don’t blame Ack for being upset about that, he was right, but at the time I did not realize that it was getting it’s data from his map. . So with that said, and hopefully understood, I too can say it’s wrong to steal even if you can’t afford the dollars for it. Doa! And then for you to say that you got it from Warez but you don’t like Warez. What is that? You’re so contradictory of your own actions. And then try to justify it all. Get a life man, and grow up.
[Updated on: Sun, 04 May 2003 23:05] Report message to a moderator
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Material Library [message #18470] |
Sat, 03 May 2003 16:49 |
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Go to the Material Editor and:
1) Begin by select a new material in the sample slot.
2) Under Basic Parameters, click the blank box next to Diffuse. The Material/Map Browser will pop up with many different map types. From the list, select “Bitmap” and press the OK button at the bottom.
3) An open dialog box will automatically appear. Navigate to the jpeg you downloaded and open it.
4) That’s it, the bitmap is now the diffuse map of the texture. To change the bitmap, click the large box that has the path to your image under Bitmap parameters. To go back to your material, click the up arrow button on the toolbar.
Now open up the Material/Map browser/navigator and drag and drop the bitmap sample square thingie from the Editor into the Browser window.
This should do it...
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.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Material Library [message #18678] |
Mon, 05 May 2003 00:17 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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If you want to model stuff without having to pay for for 3D Studio, get Milkshape instead. It supports most common 3D formats, and does everything you need it to.
Dev Diary
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Material Library [message #18686] |
Mon, 05 May 2003 02:19 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Sir Phoenixx | -----
Go to the Material Editor and:
1) Begin by select a new material in the sample slot.
2) Under Basic Parameters, click the blank box next to Diffuse. The Material/Map Browser will pop up with many different map types. From the list, select “Bitmap” and press the OK button at the bottom.
3) An open dialog box will automatically appear. Navigate to the jpeg you downloaded and open it.
4) That’s it, the bitmap is now the diffuse map of the texture. To change the bitmap, click the large box that has the path to your image under Bitmap parameters. To go back to your material, click the up arrow button on the toolbar.
Now open up the Material/Map browser/navigator and drag and drop the bitmap sample square thingie from the Editor into the Browser window.
This should do it...
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note, that is a simple material, and will only texture it without any effects, to get more complex, go get a book is my recomendation (since you seem to have 0 documentation on 3ds)
RenEvo
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Material Library [message #18699] |
Mon, 05 May 2003 05:18 |
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spreegem | What wrong with context of my posts me not know english well or spell well is that it?? Or that me word stuf confusingly??
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Lol...
In nearly every thread you post you YELL IN ALL CAPS at everyone to help you.
And don't try that bullshit about forgetting to turn off the caps lock because it's needed in the game. You are fucking typing into a text area, you can plainly see that you are typing in ALL CAPS.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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