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C&C_Assault BETA 1.0 released. [message #186099] Tue, 17 January 2006 17:13 Go to next message
Naamloos is currently offline  Naamloos
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Colonel
The first beta of my latest renegade map is here:

http://files.filefront.com/CC_Assaultrar/;4630005;;/fileinfo .html

You can read/see some info of this map here:

http://www.renegadeforums.com/index.php?t=msg&th=18308&a mp;a mp;start=0&rid=2621

Currently on my to-do list:

An observer mode for Nod players. Nod players will spawn in an invisible clone of walkable terrain above the normal terrain. They will then be able to enter helicopters to quickly move across the map to observe how their bots get owned by GDI players. Both GDI and Nod will not be able to kill eachother.

More stages.

More challenges.

Ect.

Suggestions welcome.

Edit: Oh, and please report any bugs you find. I was not able to get past the beginning of stage 2 myself. The boss was too hard for me alone to kill Rocked Over


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Tue, 17 January 2006 17:16]

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Re: C&C_Assault BETA 1.0 released. [message #186102 is a reply to message #186099] Tue, 17 January 2006 17:45 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
This map is pretty fun, I scanned through it quickly with a mod.

In that place with all that water, you only see Westwood logo's. You know, when you enter the first transporter. Other than that I couldnt find a bug.


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186107 is a reply to message #186099] Tue, 17 January 2006 18:10 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
I suggest making a Powerup that gives you 2000 health/armor for when your testing. That way you can get through all the stages to make sure everything works. Or you could create a character with blammo.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: C&C_Assault BETA 1.0 released. [message #186119 is a reply to message #186099] Tue, 17 January 2006 19:45 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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General (1 Star)

I dont feel like sitting here for like four hours just so i can test it. Make something so your invinvible and can run fast.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #186134 is a reply to message #186099] Wed, 18 January 2006 03:30 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
I've used my mod to scan through the whole map to test it. PS: Use shift to run faster.

Download links:
http://rapidshare.de/files/11277197/TDCrazy.zip.html
http://s60.yousendit.com/d.aspx?id=0WNRMTS6SORA93MHGKRUNS6OG E

It's an objects.ddb mod.

Also, you can move faster by jumping forward too. You can restore your health by shooting the ground with the ob or agt gun with right click.


http://i38.tinypic.com/6fs2s9.png

[Updated on: Wed, 18 January 2006 03:35]

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Re: C&C_Assault BETA 1.0 released. [message #186135 is a reply to message #186099] Wed, 18 January 2006 03:43 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
I guess I should add a few haxxor weapons for testing then I suppose eh? Rocked Over

What texture was missing exactly? As far as I know all the textures work, any "new" textures should be inside the .mix... Unless I deleted it without noticing...


Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_Assault BETA 1.0 released. [message #186137 is a reply to message #186135] Wed, 18 January 2006 03:48 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
Naamloos wrote on Wed, 18 January 2006 11:43

I guess I should add a few haxxor weapons for testing then I suppose eh? Rocked Over

What texture was missing exactly? As far as I know all the textures work, any "new" textures should be inside the .mix... Unless I deleted it without noticing...

Look @ the post above you Razz

I will take a SS of that place right now, hold position.

EDIT:
http://img29.imageshack.us/img29/4269/screenshot048qp.jpg

Also, whats that 'OMFG HAXXOR' character, LOL>

EDIT2: It's this place, if you couldn't guess it with the other picture:

http://img13.imageshack.us/img13/1021/screenshot067lv.jpg


http://i38.tinypic.com/6fs2s9.png

[Updated on: Wed, 18 January 2006 03:54]

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Re: C&C_Assault BETA 1.0 released. [message #186138 is a reply to message #186099] Wed, 18 January 2006 04:06 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Huh... Odd, I didn't have any problems like that, even in my test.

Anyone else got this?

Edit: That "OMG HAXXOR" is supposed to be the first boss you find. It's a lot stronger then other AI bots so it should need a few more bullets in the head. It's just that I'm really bad at making up names Blush


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Wed, 18 January 2006 04:10]

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Re: C&C_Assault BETA 1.0 released. [message #186143 is a reply to message #186099] Wed, 18 January 2006 04:37 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Recruit
Nice work!
and would you like a host for your maps?


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C_Assault BETA 1.0 released. [message #186147 is a reply to message #186099] Wed, 18 January 2006 05:26 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
http://img491.imageshack.us/img491/7180/screenshot081bx.jpg
ZOMG H4X. You should add one of this in the end of the tropics place.

Also, are you supposed to spawn on the ped @ the pp when you go to the transporter at the end of the tropics? Or did you do that since you didn't finish it? Make the map about 3x bigger Very Happy


Or, you could mirror the (3x size of now) map and paste it somewhere to do this same thing for nod. So, few islands for nod, few for gdi, both seperated, but it's mirrored, so where nod turns left, gdi turns right. The bots should have about the same strength and amount. The LAST transporter on each island transports you to the ped of the enemy, which you can beacon (you can grab a beacon from a crate there).

You can make a test version with the one you have right now, Also, why is PP AND BAR needed? You could just add Bar for GDI and HON for Nod (in the mirrored map). They shouldnt be able to be damaged. You win by nuking ped.

That's my idea, if you can make a test version asap we can see if this works well and is fun Thumbs Up


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186149 is a reply to message #186099] Wed, 18 January 2006 05:39 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
How do you change the ingame names?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: C&C_Assault BETA 1.0 released. [message #186151 is a reply to message #186099] Wed, 18 January 2006 05:46 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
If you are talking about my name, I did it in LAN Game. If you are talking about the bot, you should be able to do it in level edit, string editor or something like that...

http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186154 is a reply to message #186099] Wed, 18 January 2006 05:54 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
The 'stage 3' teleporter teleports you back to base simply because there aren't any other stages yet. Once there are, the teleporter will warp you there instead.

To change names of objects you will need to add them to the strings.tdb, and then attach them to the object. That's what I did with the crates and the 'boss'.

Quote:

and would you like a host for your maps?


Not right now, but once it's final everyone is free to host it.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Wed, 18 January 2006 05:54]

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Re: C&C_Assault BETA 1.0 released. [message #186158 is a reply to message #186154] Wed, 18 January 2006 06:05 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
Naamloos wrote on Wed, 18 January 2006 13:54

The 'stage 3' teleporter teleports you back to base simply because there aren't any other stages yet. Once there are, the teleporter will warp you there instead.

To change names of objects you will need to add them to the strings.tdb, and then attach them to the object. That's what I did with the crates and the 'boss'.

Quote:

and would you like a host for your maps?


Not right now, but once it's final everyone is free to host it.

What about my idea? Or is it too much work and laggy for ingame players? If not, observer mode is still a nice idea. So instead of mirroring the map, you could improve the current one more and more.

Perhaps you should add the ability to purchase the BASIC characters for GDI, and instead of a beacon you get 2 extra remotes or something like that. And add 100hp extra for all basic chars (50 health, 50 armor).

It's a bigass map, pretty hard to survive Razz And after every teleporter you should add a PT.


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186160 is a reply to message #186099] Wed, 18 January 2006 06:11 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
No mirrors.

Quote:

It's a bigass map, pretty hard to survive


You aren't supposed to be able to finish it solo. However I will place a few basic rifle and health spawners at "rest points" so you can recover a bit. I may also add PT's inside the barracks for basic infantry only, but the engineer would change into a limited ammo medic type unit, maybe anyway, I'll see how it works out.

For the final stage (which is still far away from being added) I will make a large Nod base which needs to be destroyed.


Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_Assault BETA 1.0 released. [message #186168 is a reply to message #186160] Wed, 18 January 2006 08:16 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
Naamloos wrote on Wed, 18 January 2006 14:11

No mirrors.

Quote:

It's a bigass map, pretty hard to survive


You aren't supposed to be able to finish it solo. However I will place a few basic rifle and health spawners at "rest points" so you can recover a bit. I may also add PT's inside the barracks for basic infantry only, but the engineer would change into a limited ammo medic type unit, maybe anyway, I'll see how it works out.

For the final stage (which is still far away from being added) I will make a large Nod base which needs to be destroyed.

Yeah, something like that would work fine.


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186170 is a reply to message #186154] Wed, 18 January 2006 08:29 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Naamloos wrote on Wed, 18 January 2006 07:54



To change names of objects you will need to add them to the strings.tdb, and then attach them to the object. That's what I did with the crates and the 'boss'.


How do you edit the strings?


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: C&C_Assault BETA 1.0 released. [message #186173 is a reply to message #186099] Wed, 18 January 2006 08:54 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
http://img80.imageshack.us/img80/2968/edit016vx.png
Double click on the empty slot.
http://img80.imageshack.us/img80/263/edit029gi.png
For easy searching I suggest you start all strings with "IDS_Enc_A_".
http://img80.imageshack.us/img80/4392/edit030pe.png
Then go to your object and attach your new string.
http://img492.imageshack.us/img492/4778/edit044bv.png

That's how I do it.

Edit: Don't forget that once you edit stings for a map, you will need to include your modified strings.tdb with your map. Placing it inside the .mix does not work.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Wed, 18 January 2006 09:03]

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Re: C&C_Assault BETA 1.0 released. [message #186192 is a reply to message #186099] Wed, 18 January 2006 12:37 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So you replaced my strings.tdb file, one that was actually useful, for something that replaces a few names with "OMG HAXXOR"? What a waste of level design ability!
Re: C&C_Assault BETA 1.0 released. [message #186204 is a reply to message #186099] Wed, 18 January 2006 14:14 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
I will be adding many, many more strings later. But it's annoying that people can only use 1 strings file at the time, isn't there a way to "merge" most of the strings.tdb file's into 1? Kinda like the renegade wiki where people are able to edit it when they need to?

Anyway, here some early shots of stage 4:

http://www.n00bstories.com/image.fetch.php?id=1013672303

http://www.n00bstories.com/image.fetch.php?id=1176262346

Yes that's a missile, and no it's not active.

Edit: Oh and that "OMG HAXXOR" stuff is just temporary untill I make up something beter.

Edit2: After testing I didn't see any missing textures. I tested the same version as the one I released, so whatever made the texture go away it must be on your side. (I think?)


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Wed, 18 January 2006 14:19]

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Re: C&C_Assault BETA 1.0 released. [message #186205 is a reply to message #186099] Wed, 18 January 2006 14:24 Go to previous messageGo to next message
TD is currently offline  TD
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Colonel
I am sure my Renegade is not damaged, everything works just fine. Could I be missing a non-standard mod/skin file or something? Maybe you have the w3d and dds files in your data folder and see the textures because of that. But the mix file itself does not contain it. I would like to have a confirmation from someone else on this.

http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186207 is a reply to message #186099] Wed, 18 January 2006 14:27 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Commander
The stabilizer fins on that rocket are HUGE. Make them a lot narrower; with as thick as they are now, they'd probably just create a whole lot of drag for the rocket, rather than keep it on course. Other than that, looks interesting.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Re: C&C_Assault BETA 1.0 released. [message #186209 is a reply to message #186099] Wed, 18 January 2006 14:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I'll change them a bit. I don't really know much about rockets Rocked Over

Next time I export a map I'll double check if everything exported correctly.


Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_Assault BETA 1.0 released. [message #186211 is a reply to message #186099] Wed, 18 January 2006 15:04 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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The textures work fine on mine.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Re: C&C_Assault BETA 1.0 released. [message #186215 is a reply to message #186099] Wed, 18 January 2006 15:40 Go to previous messageGo to previous message
TD is currently offline  TD
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Colonel
Perhaps it's because of CP1 (if you have it).

http://i38.tinypic.com/6fs2s9.png
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