Re: Another WIP map. [message #185532 is a reply to message #185508] |
Thu, 12 January 2006 18:15 |
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Naamloos wrote on Thu, 12 January 2006 16:31 | I don't wan't to waste too much time to model a vehicle just to make that part of a map look beter. I will add 2 support pillars under it and that's it. (because I personally think it's fine)
The mountains may look man-made from top down view but once in-game you will hardly notice it.
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WTF? Nobody said you had to model a fucking bridge layer! Just model the bridge it fucking carries! Or you could just raise up a part of that trench and give it another texture.
I'm assuming it will be as bad as Snowland or whatever name you gave to that last one.
FUCK
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Re: Another WIP map. [message #185564 is a reply to message #185196] |
Fri, 13 January 2006 02:13 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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I haven't seen you do any beter.
And "SnowStorm" isn't even finished yet, so shut up.
Edit:
Quote: | It's pretty easy to make interiors in Gmax. Just use things like extrude. The best way to start out is to make a box (representing the exterior) and then make another box inside of the box (being the interior), then select all faces of that box and flip them.
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Yea, but there is always something I never know how to do:
http://www.n00bstories.com/image.fetch.php?id=1044933607
How do I add more "Segs" to a part that I extruded? Without them I can't really extrude much, lol...
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Fri, 13 January 2006 02:30] Report message to a moderator
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Re: Another WIP map. [message #185631 is a reply to message #185582] |
Fri, 13 January 2006 14:20 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Naamloos wrote on Fri, 13 January 2006 05:48 | That adds way too much poly's...
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Actually, if it adds too many, just weld a bunch together. By the way, why is that interior example you showed me full of segments? I don't see how you're going to use them all.
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Re: Another WIP map. [message #185641 is a reply to message #185196] |
Fri, 13 January 2006 15:44 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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It was just a quick box model so I could take a screen and show my problem, nothing that will be used.
Edit: I'm going to try and model the temple interior a bit like that of C&C_Ancients by Halo38 (modelling 70% done as I write this), but probably not as great looking though
I'm planing to release a 3 stage beta of my map "soon". Then I can decide if I will keep working on it or not, depending on how people like it, or not.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Fri, 13 January 2006 15:50] Report message to a moderator
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Re: Another WIP map. [message #185787 is a reply to message #185196] |
Sun, 15 January 2006 16:07 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Modelled and textured the first 3 stages. If everything goes as planned I will have the LE stuff finished in a day so I can release a beta version.
Here is a top down view shot of how the map is placed. You won't be able to look at 1 stage from the other. Also there are some things not yet added such as tree's and ofcourse the AI objects.
http://www.n00bstories.com/image.fetch.php?id=1338741464
Yes I know, you may think how desert terrain can be located so close to grassy terrain. Well, once you play the map you will see that it will work out just fine.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: Another WIP map. [message #185801 is a reply to message #185196] |
Sun, 15 January 2006 17:12 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Some cinematics would be cool, such as fly-overs and other SP stuff, but that would be for the final version.
I have already placed bonus crates around that will give you something when you destroy them (vehicles or weapons).
Beter known as "raapnaap".
www.apathbeyond.com
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Re: Another WIP map. [message #185811 is a reply to message #185196] |
Sun, 15 January 2006 18:25 |
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Make the lats stage teleport to a stage that looks exactly like the first but with Extremely hard bots. all you would have to do is copy stage one so you end up with two, then re set up the AI.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP map. [message #185821 is a reply to message #185196] |
Sun, 15 January 2006 19:31 |
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I was out of ideas and felt like posting something.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP map. [message #186122 is a reply to message #185564] |
Tue, 17 January 2006 20:57 |
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Naamloos wrote on Fri, 13 January 2006 04:13 | I haven't seen you do any beter.
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Excuse me, but I didn't know I had to be able to outperform someone in order to judge his work.
FUCK
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Re: Another WIP map. [message #186136 is a reply to message #186122] |
Wed, 18 January 2006 03:47 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Comrade wrote on Wed, 18 January 2006 04:57 |
Naamloos wrote on Fri, 13 January 2006 04:13 | I haven't seen you do any beter.
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Excuse me, but I didn't know I had to be able to outperform someone in order to judge his work.
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If you where judging my map with the info you got I wouldn't mind. But you where flaming my map when you have no right to do so.
Anyway, the first beta is released. Talk about it in the other topic if you wish.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Wed, 18 January 2006 03:48] Report message to a moderator
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