bump/offset maps [message #185728] |
Sat, 14 January 2006 18:05 |
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PaRaDoX
Messages: 288 Registered: October 2005
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i was wondering how to add a bump/offset maps to my buildings, if possible?
I know how to add bump maps but thats it
Moee wrote on Wed, 31 May 2006 00:10 | U 2 bumb as a pot
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Re: bump/offset maps [message #185842 is a reply to message #185728] |
Sun, 15 January 2006 23:59 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
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It's pretty simple. Follow this tutorial for the glass on your building: http://renhelp.laeubi-soft.de/?tut=44 I know, I know, it's for water, but same setup. On Pass 2 where it says bump_water.tga and water_reflect.tga, replace bump_water.tga with the same window texture you're using (or a bumpmap of the window texture made in PS which I can't explain here) and water_reflect.tga with something like ref_reflect2.tga, then it should work out for you. Sometimes you got to experiment with things.
[Updated on: Mon, 16 January 2006 11:01] Report message to a moderator
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Re: bump/offset maps [message #185854 is a reply to message #185728] |
Mon, 16 January 2006 06:09 |
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that faq is on level edit crashing not bump maps.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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