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Re: C&C_Twilight.mix [message #185176 is a reply to message #185144] |
Tue, 10 January 2006 07:33 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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It doesn't look too bad, but it really needs more cover spots like tree's.
Also, why did you use that ugly texture around the bases? Use something that looks beter with the terrain.
I also noticed that the lightpost at the broken bridge part is standing straight up, which doesn't make much sence
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Tue, 10 January 2006 07:35] Report message to a moderator
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Re: C&C_Twilight.mix [message #185210 is a reply to message #185144] |
Tue, 10 January 2006 13:41 |
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Here and Here
And for the second version im gunna add lots of trees, spotlights on the buildings, Turrets/Guard towers, and some sam sites. If anyone has any other ideas then let me know.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Tue, 10 January 2006 13:43] Report message to a moderator
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Re: C&C_Twilight.mix [message #185235 is a reply to message #185144] |
Tue, 10 January 2006 16:29 |
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It is open, there is a straight line but there are also alternate routs, no tunnels.
It takes a fair amount of time... a bit shorter than desert seige 2.
Just so you guys know this map is really only a test map for me, i wanted to try out mor with the alpha blending and stuff. i now realize that there is too much open space and the view distance really kills the map. I thin it would be a good map for ren alert if i could find there tools.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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