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C&C_Twilight.mix [message #185144] Mon, 09 January 2006 19:20 Go to next message
JeepRubi is currently offline  JeepRubi
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Ok i made another map. Like tiberium wasteland, it is better than any of my previouse maps. This time i did it in a mor naturale climate. The layout is fairly simple, two bases in a large grassy area. The main attraction in this map is the partially destructed freeway that runs throughthe center. You can use the middle section to get quickly to the enemy base. If you want to be sneaky you can go aroun the edges which have many sniper vantage points.

Heres some screenies:
index.php?t=getfile&id=563&private=0
index.php?t=getfile&id=565&private=0
index.php?t=getfile&id=566&private=0
index.php?t=getfile&id=567&private=0

C&C_Twilight.mix


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Twilight.mix [message #185148 is a reply to message #185144] Mon, 09 January 2006 20:03 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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A bit to perpendicular for me but nice details Thumbs Up

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C_Twilight.mix [message #185176 is a reply to message #185144] Tue, 10 January 2006 07:33 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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It doesn't look too bad, but it really needs more cover spots like tree's.

Also, why did you use that ugly texture around the bases? Use something that looks beter with the terrain.

I also noticed that the lightpost at the broken bridge part is standing straight up, which doesn't make much sence Rocked Over


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www.apathbeyond.com

[Updated on: Tue, 10 January 2006 07:35]

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Re: C&C_Twilight.mix [message #185181 is a reply to message #185144] Tue, 10 January 2006 08:42 Go to previous messageGo to next message
Spice
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It's lookging very nice, you are improving fast.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C_Twilight.mix [message #185186 is a reply to message #185144] Tue, 10 January 2006 09:34 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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It looks waaaaaaaaaaaaaaaaay too big. Wide open spaces = bad in my opinion.

www.myspace.com/midas
Re: C&C_Twilight.mix [message #185190 is a reply to message #185144] Tue, 10 January 2006 10:09 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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What makes default maps good? The fact of strategic cover. Keep that in mind when making maps. Love those army skins though. Where would one obtain those?

http://img148.imageshack.us/img148/9146/hartyn4.png

[Updated on: Tue, 10 January 2006 10:10]

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Re: C&C_Twilight.mix [message #185210 is a reply to message #185144] Tue, 10 January 2006 13:41 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Here and Here

And for the second version im gunna add lots of trees, spotlights on the buildings, Turrets/Guard towers, and some sam sites. If anyone has any other ideas then let me know.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Tue, 10 January 2006 13:43]

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Re: C&C_Twilight.mix [message #185226 is a reply to message #185210] Tue, 10 January 2006 15:23 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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The map looks to be extremely wide open. I agree with the comment about having cover. Also, the map appears to be a straight line between GDI and Nod - are there alternate paths, tunnels, etc.?

How long does it take for infantry to walk between the bases?


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

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Re: C&C_Twilight.mix [message #185235 is a reply to message #185144] Tue, 10 January 2006 16:29 Go to previous message
JeepRubi is currently offline  JeepRubi
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It is open, there is a straight line but there are also alternate routs, no tunnels.

It takes a fair amount of time... a bit shorter than desert seige 2.

Just so you guys know this map is really only a test map for me, i wanted to try out mor with the alpha blending and stuff. i now realize that there is too much open space and the view distance really kills the map. I thin it would be a good map for ren alert if i could find there tools.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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