Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Twilight.mix
C&C_Twilight.mix [message #185144] Mon, 09 January 2006 19:20 Go to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Ok i made another map. Like tiberium wasteland, it is better than any of my previouse maps. This time i did it in a mor naturale climate. The layout is fairly simple, two bases in a large grassy area. The main attraction in this map is the partially destructed freeway that runs throughthe center. You can use the middle section to get quickly to the enemy base. If you want to be sneaky you can go aroun the edges which have many sniper vantage points.

Heres some screenies:
index.php?t=getfile&id=563&private=0
index.php?t=getfile&id=565&private=0
index.php?t=getfile&id=566&private=0
index.php?t=getfile&id=567&private=0

C&C_Twilight.mix


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: C&C_Twilight.mix [message #185148 is a reply to message #185144] Mon, 09 January 2006 20:03 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
Messages: 288
Registered: October 2005
Karma: 0
Recruit
A bit to perpendicular for me but nice details Thumbs Up

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C_Twilight.mix [message #185176 is a reply to message #185144] Tue, 10 January 2006 07:33 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
It doesn't look too bad, but it really needs more cover spots like tree's.

Also, why did you use that ugly texture around the bases? Use something that looks beter with the terrain.

I also noticed that the lightpost at the broken bridge part is standing straight up, which doesn't make much sence Rocked Over


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Tue, 10 January 2006 07:35]

Report message to a moderator

Re: C&C_Twilight.mix [message #185181 is a reply to message #185144] Tue, 10 January 2006 08:42 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
It's lookging very nice, you are improving fast.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C_Twilight.mix [message #185186 is a reply to message #185144] Tue, 10 January 2006 09:34 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
Messages: 2357
Registered: April 2004
Location: Shropshire, England
Karma: 0
General (2 Stars)
It looks waaaaaaaaaaaaaaaaay too big. Wide open spaces = bad in my opinion.

www.myspace.com/midas
Re: C&C_Twilight.mix [message #185190 is a reply to message #185144] Tue, 10 January 2006 10:09 Go to previous messageGo to next message
Jecht is currently offline  Jecht
Messages: 3156
Registered: September 2004
Karma: 0
General (3 Stars)
What makes default maps good? The fact of strategic cover. Keep that in mind when making maps. Love those army skins though. Where would one obtain those?

http://img148.imageshack.us/img148/9146/hartyn4.png

[Updated on: Tue, 10 January 2006 10:10]

Report message to a moderator

Re: C&C_Twilight.mix [message #185210 is a reply to message #185144] Tue, 10 January 2006 13:41 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Here and Here

And for the second version im gunna add lots of trees, spotlights on the buildings, Turrets/Guard towers, and some sam sites. If anyone has any other ideas then let me know.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.

[Updated on: Tue, 10 January 2006 13:43]

Report message to a moderator

Re: C&C_Twilight.mix [message #185226 is a reply to message #185210] Tue, 10 January 2006 15:23 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
Messages: 233
Registered: April 2003
Location: Earth
Karma: 0
Recruit

The map looks to be extremely wide open. I agree with the comment about having cover. Also, the map appears to be a straight line between GDI and Nod - are there alternate paths, tunnels, etc.?

How long does it take for infantry to walk between the bases?


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: C&C_Twilight.mix [message #185235 is a reply to message #185144] Tue, 10 January 2006 16:29 Go to previous message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

It is open, there is a straight line but there are also alternate routs, no tunnels.

It takes a fair amount of time... a bit shorter than desert seige 2.

Just so you guys know this map is really only a test map for me, i wanted to try out mor with the alpha blending and stuff. i now realize that there is too much open space and the view distance really kills the map. I thin it would be a good map for ren alert if i could find there tools.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Previous Topic: Renegade Weapons HD
Next Topic: Humm What script...
Goto Forum:
  


Current Time: Wed Dec 04 16:40:29 MST 2024

Total time taken to generate the page: 0.00961 seconds