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			| Re: Shading on transparent water [message #185031 is a reply to message #185028] | 
			Sun, 08 January 2006 00:57    | 
		 
		
			
				
				
				
					
						  
						icedog90
						 Messages: 3483 Registered: April 2003 
						
	Karma: 0
 
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		Using Compute Vertex Solve with water usually messes it up by making it extremely bright, but I've never seen it like that before.  If you plan to put it in a map, just export the water as a separate W3D and add it in your level in LevelEdit after you use Compute Vertex Solve.  That's how I've gone around it.
		
		
		
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			| Re: Shading on transparent water [message #185050 is a reply to message #185028] | 
			Sun, 08 January 2006 09:11    | 
		 
		
			
				
				
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						Oblivion165
						 Messages: 3468 Registered: June 2003  Location: Hendersonville, North Car...
						
	Karma: 0
 
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		I think you have your Alpha Blend on the wrong tab. Try Switching them. 
 
If not, make sure you didnt "double" your water there.
		
		
  WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
		
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