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icon4.gif  Usefulness of Light Tank [message #184030] Thu, 29 December 2005 11:16 Go to next message
terminator 101 is currently offline  terminator 101
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Do you know what I hate a lot? When a game starts, I am on a nod team, GDI is getting many medium tanks, and my team is using only artilleries or stealth tanks, and almost no one uses light tanks. Granted, artilleries are a lot more stronger than light tanks, but when you are using artillery on open field and there is no one to repair you(which happens a lot), you are screwed. Stealth tanks have weak armor, and they are only slightly stronger than light tanks. APC has good armor, but you can't use it against tanks. Flame tank has low range.
Yet, I see all these units being used much more than light tank, which is a big mistake. I, my self use light tank a lot, because on average, it is the best nod vehicle, and because it can hold on its own without support against medium tanks. But recently, I see that people hardly ever use this tank. None of the nod vehicles can replace this great tank.
So, who about you? How much do you use it?


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Cheaters only Cheat themselves!
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Hasta la vista, baby!
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[Updated on: Thu, 29 December 2005 11:40]

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Re: Usefulness of Light Tank [message #184033 is a reply to message #184030] Thu, 29 December 2005 11:28 Go to previous messageGo to next message
Wiener is currently offline  Wiener
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Yes indeed, I even prefer the light tank to a med. I really appreciate its speed advantage. As the light is faster than med/mrl, you can do good evasive action or just drive out of range for a little repair and come back quikly.

w w w. T h e K O S s 2. o r g

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Re: Usefulness of Light Tank [message #184036 is a reply to message #184030] Thu, 29 December 2005 11:38 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Whoops. I forgot to say why light tank on average is the best nod vehicle. It is because out of all nod vehicles, it has the most armor, which makes it very useful against almost any infantry and tanks. And this is the main reason why I use it.

"It is time you saw the future, while you still have human eyes"

Cheaters only Cheat themselves!
so
Hasta la vista, baby!
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[Updated on: Thu, 29 December 2005 11:39]

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Re: Usefulness of Light Tank [message #184046 is a reply to message #184030] Thu, 29 December 2005 15:13 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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The Flame Tanks has the most HP, I have to agree that the Light Tank is Nod's best tank. I also always prefer to use a Light Tank on Under and Field. But I usaully use AutoComplete to spam teamchat about getting tanks. XD

Re: Usefulness of Light Tank [message #184058 is a reply to message #184030] Thu, 29 December 2005 16:11 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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When I'm on Nod, I almost EXCLUSIVELY use Light Tanks and Artilleries (unless a Stealth Tank rush is dictated by the situation)...

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Re: Usefulness of Light Tank [message #184127 is a reply to message #184030] Fri, 30 December 2005 01:08 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Have to say LT is about the best tank overall in the game. All depends on situations ofcourse...

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Re: Usefulness of Light Tank [message #184144 is a reply to message #184030] Fri, 30 December 2005 09:50 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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If you go 1 on 1 with a med tank and the med tank loses, either you are really good or the guy in the med is really bad. Usually it's because he's really bad.

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Re: Usefulness of Light Tank [message #184147 is a reply to message #184030] Fri, 30 December 2005 09:57 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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I use the Light Tank a lot. But indeed, it depends a lot on the situation. If you DO have a techie repairing you all the time, then an Arty might be the better one. Though two Lights might still be better Wink (though it costs more)

edit: gbull, on a flat ground, that's true. But for example on Field, where there are many little 'hills' you can cover behind it's actually very hard to get a light tank with just one med.


[Updated on: Fri, 30 December 2005 10:02]

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Re: Usefulness of Light Tank [message #184179 is a reply to message #184144] Fri, 30 December 2005 15:12 Go to previous messageGo to next message
karmai is currently offline  karmai
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gbull wrote on Fri, 30 December 2005 11:50

If you go 1 on 1 with a med tank and the med tank loses, either you are really good or the guy in the med is really bad. Usually it's because he's really bad.

maybe if you're playing in public servers, because the average public server player is horrible at this game and has no idea what he/she is doing. Unless I am playing aginst someone with a great light tank, and they have a big range advantage on me, AND I am doing bad I won't lose a med to a light tank..it rarely happens.
Light tanks are good, but an arty is more important. I agree, every team should have MANY light tanks, and the more skilled players only should be in the arts (in public servers). If an arty has technicians repairing it, it is damn near unstoppable.. even if you're missing every other shot.


Also- If you start losing your med to a light, you can get out and repair (if you have a hottie) faster than the light can kill you.. so 1v1 med > light by a long shot

[Updated on: Fri, 30 December 2005 15:14]

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Re: Usefulness of Light Tank [message #184211 is a reply to message #184179] Fri, 30 December 2005 18:42 Go to previous messageGo to next message
runewood is currently offline  runewood
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Med > light.

I use lights very well on Field when nod is pinned down. Move fast means 6-7 hits on a med while taking like 3 hits on me.


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Re: Usefulness of Light Tank [message #184267 is a reply to message #184030] Sat, 31 December 2005 07:05 Go to previous messageGo to next message
SCOTT9 is currently offline  SCOTT9
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if the map is under lights rule the roust if its complex gdi will burn in hell with flamers and stanks my theory it all depends on the circumstances

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Re: Usefulness of Light Tank [message #184344 is a reply to message #184030] Sat, 31 December 2005 17:10 Go to previous messageGo to next message
karmai is currently offline  karmai
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Field and city flying are probably the two maps that light tanks have the most importance on
Re: Usefulness of Light Tank [message #184348 is a reply to message #184030] Sat, 31 December 2005 17:23 Go to previous messageGo to next message
gufu is currently offline  gufu
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I don't like to use vehacles.
I like to ramp my opponents with something they geting stuck.So:
LT sux!


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Re: Usefulness of Light Tank [message #184353 is a reply to message #184030] Sat, 31 December 2005 18:40 Go to previous messageGo to next message
akillrNXC is currently offline  akillrNXC
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Pic ownz a lite anyday
No matter how good of lite driver....


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Re: Usefulness of Light Tank [message #184356 is a reply to message #184030] Sat, 31 December 2005 19:27 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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This is a good point to bring up. With Tech support, the Artillery is undoubtedly better than the Light Tank at almost everything... but not quite. A fast tank with enough armour to operate independently from Technicians is invaluable for ensuring control of the field from the start. You can get out there sooner than the enemy Meds, which means you can get yourself behind cover or take the higher ground... it gives you an advantage before the fighting even starts. Once your team has control of the map, you won't be as much use as the teched Arties, but you're flexible enough to not have to drive back to base and switch vehicles.

What really frustrates me is that a lot of people pick the Artillery over the Light in *every* situation! Even when you're playing one of the chokepoint maps and the enemy is holding you inside your base, they just won't give up on the Arties. It doesn't matter how strong the Arty shell is, or whether you're being repaired... you're not gonna break out with a slow moving, light armoured vehicle... not when the entire GDI side is just sitting there in their Meds/Mammoths, waiting for you to drive into their fire. Now a Light Tank on the other hand... that has the speed and the armour class to drive through the incoming fire. The first tanks through are gonna die, but it doesn't matter if you're killing enemy tanks. It will take the enemy longer to get back to the battle (which is happening right outside your own base). The best chance Nod has for breaking out of a siege is an organised Light Tank rush into the enemy fire, followed by the Ravs and Arties once the enemy is no longer creating major splash damage around the chokepoint. The same idea, except using Meds, comes as second nature to a GDI team, so I wish I knew why Nod can't figure it out.



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[Updated on: Sat, 31 December 2005 19:29]

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Re: Usefulness of Light Tank [message #184367 is a reply to message #184353] Sat, 31 December 2005 21:11 Go to previous messageGo to next message
karmai is currently offline  karmai
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akillrNXC wrote on Sat, 31 December 2005 20:40

Pic ownz a lite anyday
No matter how good of lite driver....

lol you want to test that theory out?
Re: Usefulness of Light Tank [message #184391 is a reply to message #184030] Sun, 01 January 2006 07:40 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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the reason why i pretty much only use an arty is the fact in any pub it's not like you'll find people dancing to buy tanks. They're more likely to buy SBH's and wait for nukes meanwhile GDI would have mammoths and meds rushing. Taking out a med with a light is possible taking out two in a "up close' battle is pretty much impossible. When I buy an arty i can keep it and kill whatever comes unless i do something stupid like going up closer than i need to so that they could rush me or something. not to mention you pretty much can't win against a med that has a hotwire inside since all he needs to do is just repair. Of course in any good team you'll need light tanks in a map like field, but you'll also need an arty that can do some proper damage (which every random public player cannot do)

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Re: Usefulness of Light Tank [message #184399 is a reply to message #184030] Sun, 01 January 2006 10:05 Go to previous messageGo to next message
karmai is currently offline  karmai
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If I am going for the mvp I will get an art, but it's so ridiculously easy to get 1st place in a 50 player server it isn't even fun.. usually I just goof around
Re: Usefulness of Light Tank [message #184412 is a reply to message #184030] Sun, 01 January 2006 12:00 Go to previous messageGo to next message
Lijitsu
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On that map Sunset Shore or whatever, with the Tiberium meteorites in the cave and the four entrances to it, I'll use one then. That's one of the best maps to use a Light Tank on. It has the speed and firepower to withstand a good deal of enemy fire, to assist in most affairs, and to still be able to get back to base in time to defend against infantry.

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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Usefulness of Light Tank [message #184415 is a reply to message #184030] Sun, 01 January 2006 12:47 Go to previous messageGo to next message
karmai is currently offline  karmai
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yeah well we aren't talking about your gay little new maps
Re: Usefulness of Light Tank [message #184417 is a reply to message #184030] Sun, 01 January 2006 13:03 Go to previous messageGo to next message
Lijitsu
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What the hell? Where did that come from? Did everyone up and become assholes when I left?

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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Usefulness of Light Tank [message #184446 is a reply to message #184030] Sun, 01 January 2006 17:09 Go to previous messageGo to next message
karmai is currently offline  karmai
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When you left? stfu nobody knows who you are
Re: Usefulness of Light Tank [message #184492 is a reply to message #184030] Mon, 02 January 2006 11:35 Go to previous messageGo to next message
Lijitsu
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Yes, left. I was at my uncles for about a week since Christmas, and I logged on last night to check up on the forums. Check the IP difference if you don't believe me.

Apperantly I was somewhat right, though. I remember back before I left that you weren't such an asshole, and now that I return from my vacation, you are an asshole. Comrade too, since he seems to be either targeting me, or just has a sudden interest in my grammar and spelling.

Edit: Sorry for going off-topic.


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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(

[Updated on: Mon, 02 January 2006 11:36]

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Re: Usefulness of Light Tank [message #184503 is a reply to message #184030] Mon, 02 January 2006 13:22 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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O.K back on topic.

I agree that artillery is much stronger, but
1. When your team is too brain dead to repair you, or anyone else who has artillery(happens sometimes),
2. Or the only thing they buy is artillery when GDI is blocking the entrance to the nod base with 4 or more medium tanks,
3. Or when only few people buy vehiles
(or all of these things at once), then light tank can be very useful.


"It is time you saw the future, while you still have human eyes"

Cheaters only Cheat themselves!
so
Hasta la vista, baby!
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Re: Usefulness of Light Tank [message #184782 is a reply to message #184030] Thu, 05 January 2006 11:31 Go to previous messageGo to previous message
bisen11 is currently offline  bisen11
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The light tank is good. My most used one on Nod. Has nice speed and decent range/damage.

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