I need reverse engieering help with the scripts.dll [message #80942] |
Fri, 16 April 2004 21:57 |
|
I am looking for some C++ coders who are able to help figure out the various unknown items in the scripts.dll (all the unknown parameters for various script commands for example)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
Re: I need reverse engieering help with the scripts.dll [message #183952 is a reply to message #80942] |
Wed, 28 December 2005 12:37 |
CompHobbyist
Messages: 17 Registered: December 2005 Location: Worcester, MA USA
Karma: 0
|
Recruit |
|
|
I'm interested, though I don't have any game-specific reverse engineering experience I've been reverse engineering various things (hardware, software written in C and assembly language) for 4 years and have been coding in C and assembly language (DLLs, console-mode utilities, etc) for around 3 years. I'll have to get more information on the usage/general design of scripts.dll before I'll be of any use, but I'm interested in helping out if I can.
I could use another few days/possibly a week before starting though, I'm not done with my current project (reverse engineering the IBM PC-XT BIOS)
is scripts.dll armored/encrypted or compressed in any way, or is it a standard no-nonsense DLL?
EDIT: hooooly crap didn't notice how long ago this was posted, sorry to dig it back up. I'm still interested, if you haven't already finished the project...
[Updated on: Wed, 28 December 2005 12:38] Report message to a moderator
|
|
|
|
|