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xmas break project update [message #183175] Thu, 22 December 2005 16:34 Go to next message
jonwil is currently offline  jonwil
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Over the xmas break, I am (hopefully) going to do the following things for renegade:
1.Any general help I can give to anyone including reborn (like I always do)
2.Possible new leveledit update (1.0.0.5 or so) which would make .dep files not get exported to a mix file and also I want to see what happens with regards to the exporting of mix files and which files leveledit pulls in (if the files it is not pulling in are being ignored because of a bug, I want to fix it and if they are being ignored because its designed that way, I want to look into possible ways around that).
3.Work on scripts.dll 2.2.3.
So far, this will contain any fixes for the ID console command
Plus fixes for the nickname exploit stuff
And a fix for JFW_Console_Input_On_Custom.
4.Work on Core Patch 2 (waiting for other people on that right now)
and 5. Moved to politics/hot issues


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Fri, 23 December 2005 23:45] by Moderator

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Re: xmas break project update [message #183192 is a reply to message #183175] Thu, 22 December 2005 17:54 Go to previous messageGo to next message
ben5015se is currently offline  ben5015se
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all your doing with level edit is recreating level edit dev..

i hate crimson, i hate lardass.
Re: xmas break project update [message #183204 is a reply to message #183175] Thu, 22 December 2005 18:37 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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With the new LE can you make it to where when i genarate light sectors my stuff does not dissapear along the bump maps?

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Moee wrote on Wed, 31 May 2006 00:10

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Re: xmas break project update [message #183205 is a reply to message #183175] Thu, 22 December 2005 18:39 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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well, you might want to note that RenAlert is offline... cause they "abused" reborn's stuff...

nopol10=Nopol=nopol(GSA)

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Re: xmas break project update [message #183206 is a reply to message #183175] Thu, 22 December 2005 18:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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We'll be back online before the first of January.
Re: xmas break project update [message #183239 is a reply to message #183175] Fri, 23 December 2005 00:39 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Thank you for devoteing your time to such a undeserving community Thumbs Up Thumbs Up Thumbs Up Thumbs Up Thumbs Up Thumbs Up Thumbs Up

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: xmas break project update [message #183263 is a reply to message #183239] Fri, 23 December 2005 06:12 Go to previous messageGo to next message
reborn is currently offline  reborn
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Thankyou for giving your time and skills to this game and to BHS. I really appreciate it, and think that your scripts.dll is something that has helped not only enhance the game, but kept many people coming back to the game time and time again. Good work! Thumbs Up

Also, I have been trying to reach you on MSN for a while to talk about cnc_walls.mix. cnc_fieldTS.mix is still on that FTP and is the final version. But i really need to talk to you about cnc_walls.mix.



Re: xmas break project update [message #183377 is a reply to message #183204] Fri, 23 December 2005 14:20 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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PaRaDoX wrote on Thu, 22 December 2005 20:37

With the new LE can you make it to where when i genarate light sectors my stuff does not dissapear along the bump maps?


Go to the instances tab and hide them before you light solve....only way to get around this.

Also change trhe static level of transparent objects so they don't flicker with certain lighting.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: xmas break project update [message #183421 is a reply to message #183175] Fri, 23 December 2005 18:20 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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jonwil wrote on Fri, 23 December 2005 01:29

My new leveledit actually makes code changes. As far as I know, leveledit dev just changes the resources around to enable the hidden menu options, it doesnt fix bugs (like the always2.dat not loading properly bug, the "crash on loading non-existant w3d file" bug etc) OR add new features like reading scripts.dll from the renegade folder.

Also (for the new leveledit version 1.0.0.5 that I may be doing), I need to confirm the load order of always.dat, always.dbs, always2.dat and *.mix to confirm that it reads files in the same order as renegade itself does (I am 99% sure its right) but I need to check.

...





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Re: xmas break project update [message #183423 is a reply to message #183175] Fri, 23 December 2005 18:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So you take out everything legitimate that challenges him, but leave his challenge to the rest of us. That sounds like it really works well. Thumbs Up
Re: xmas break project update [message #183440 is a reply to message #183175] Fri, 23 December 2005 19:55 Go to previous messageGo to next message
Renx is currently offline  Renx
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Everything deleted was completely on topic. It was all in reference to Jonwil's fifth point in his main post, there was no reason for any of it to be removed.

~Canucck

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Re: xmas break project update [message #183444 is a reply to message #183423] Fri, 23 December 2005 20:43 Go to previous messageGo to next message
DreamWraith is currently offline  DreamWraith
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[Updated on: Fri, 23 December 2005 23:48]

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Re: xmas break project update [message #183461 is a reply to message #183175] Fri, 23 December 2005 23:42 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I didn't "delete" anything. You know how I work. I moved it to the Hot Issues forum. I was too fed up to bother posting what I did.

So I forgot to edit his message, big deal. Take it out of the Mod Forum.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze

[Updated on: Fri, 23 December 2005 23:50]

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Re: xmas break project update [message #183463 is a reply to message #183175] Fri, 23 December 2005 23:50 Go to previous messageGo to next message
DreamWraith is currently offline  DreamWraith
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my apologies. didn't see it there.

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Re: xmas break project update [message #183494 is a reply to message #183377] Sat, 24 December 2005 04:29 Go to previous message
PaRaDoX is currently offline  PaRaDoX
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Titan1x77 wrote on Fri, 23 December 2005 16:20


Go to the instances tab and hide them before you light solve....only way to get around this.

Also change trhe static level of transparent objects so they don't flicker with certain lighting.


well i was asking if there was a way around that too so i could use bump maps on the ground ^_^


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

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