xmas break project update [message #183175] |
Thu, 22 December 2005 16:34 |
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Over the xmas break, I am (hopefully) going to do the following things for renegade:
1.Any general help I can give to anyone including reborn (like I always do)
2.Possible new leveledit update (1.0.0.5 or so) which would make .dep files not get exported to a mix file and also I want to see what happens with regards to the exporting of mix files and which files leveledit pulls in (if the files it is not pulling in are being ignored because of a bug, I want to fix it and if they are being ignored because its designed that way, I want to look into possible ways around that).
3.Work on scripts.dll 2.2.3.
So far, this will contain any fixes for the ID console command
Plus fixes for the nickname exploit stuff
And a fix for JFW_Console_Input_On_Custom.
4.Work on Core Patch 2 (waiting for other people on that right now)
and 5. Moved to politics/hot issues
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Fri, 23 December 2005 23:45] by Moderator Report message to a moderator
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Re: xmas break project update [message #183377 is a reply to message #183204] |
Fri, 23 December 2005 14:20 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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PaRaDoX wrote on Thu, 22 December 2005 20:37 | With the new LE can you make it to where when i genarate light sectors my stuff does not dissapear along the bump maps?
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Go to the instances tab and hide them before you light solve....only way to get around this.
Also change trhe static level of transparent objects so they don't flicker with certain lighting.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: xmas break project update [message #183421 is a reply to message #183175] |
Fri, 23 December 2005 18:20 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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jonwil wrote on Fri, 23 December 2005 01:29 | My new leveledit actually makes code changes. As far as I know, leveledit dev just changes the resources around to enable the hidden menu options, it doesnt fix bugs (like the always2.dat not loading properly bug, the "crash on loading non-existant w3d file" bug etc) OR add new features like reading scripts.dll from the renegade folder.
Also (for the new leveledit version 1.0.0.5 that I may be doing), I need to confirm the load order of always.dat, always.dbs, always2.dat and *.mix to confirm that it reads files in the same order as renegade itself does (I am 99% sure its right) but I need to check.
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-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: xmas break project update [message #183461 is a reply to message #183175] |
Fri, 23 December 2005 23:42 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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I didn't "delete" anything. You know how I work. I moved it to the Hot Issues forum. I was too fed up to bother posting what I did.
So I forgot to edit his message, big deal. Take it out of the Mod Forum.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
[Updated on: Fri, 23 December 2005 23:50] Report message to a moderator
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Re: xmas break project update [message #183494 is a reply to message #183377] |
Sat, 24 December 2005 04:29 |
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PaRaDoX
Messages: 288 Registered: October 2005
Karma: 0
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Recruit |
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Titan1x77 wrote on Fri, 23 December 2005 16:20 |
Go to the instances tab and hide them before you light solve....only way to get around this.
Also change trhe static level of transparent objects so they don't flicker with certain lighting.
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well i was asking if there was a way around that too so i could use bump maps on the ground ^_^
Moee wrote on Wed, 31 May 2006 00:10 | U 2 bumb as a pot
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