Custom Building - MCT invisible ingame? [message #182846] |
Tue, 20 December 2005 03:57 |
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WNxCABAL
Messages: 1391 Registered: July 2004
Karma: 0
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General (1 Star) |
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Hey,
I've made my own building, of which is implemented into renegade using interior, door & mct proxies.
I got the proxies to work first time, alligned perfectly!
However, just when I thought I got the MCT to work perfectly, I ran into a little trouble..
Basically, the MCT displays fine in Level Editor, but ingame, its there, only invisible...(as you can see below..)
I'm a little confused as to why this is happening..?
I followed the two tutorials on renhelp (for MCT's) word by word, so I'm at a dead end now!
Advanced Building Tutorial - http://renhelp.co.uk/?tut=42
MCTs and PTs - http://renhelp.co.uk/?tut=56
Any help would be much appreciated!
Thanks,
Andy
Warrior Nation Number One Gaming Clan In The World
[Updated on: Tue, 20 December 2005 03:59] Report message to a moderator
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Re: Custom Building - MCT invisible ingame? [message #182873 is a reply to message #182846] |
Tue, 20 December 2005 11:07 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Im almost positive I had this problem when setting up the MCT's in C&C_Titanic
Just go over the presets very carefully and make sure you set them up right.....either tha tor the tutorial was missing something you needed to do.
If I can remember what the fix is...I'll be sure to post it.
If you want go ahead and extract the .ddb from my level and examine the MCT preset.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Custom Building - MCT invisible ingame? [message #182876 is a reply to message #182846] |
Tue, 20 December 2005 11:28 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Well, i just had this problem with the Hand of nods barracks, I did nothing to fix it. In fact, after I rexported my interior, It was fixed.
Try rexporting the interior terrain. Possibley add a Manual VIS sample inside the building aswell. Do this by walking into the area in LE and pressing CTRL + ~.
[Updated on: Tue, 20 December 2005 11:30] Report message to a moderator
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