Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Custom Building - MCT invisible ingame?
Custom Building - MCT invisible ingame? [message #182846] Tue, 20 December 2005 03:57 Go to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Hey,
I've made my own building, of which is implemented into renegade using interior, door & mct proxies.
I got the proxies to work first time, alligned perfectly!
However, just when I thought I got the MCT to work perfectly, I ran into a little trouble.. Whats That
Basically, the MCT displays fine in Level Editor, but ingame, its there, only invisible...(as you can see below..)

http://img528.imageshack.us/img528/5313/clemctbug7tt.pnghttp://img528.imageshack.us/img528/1602/ingamemctbug9jj.png

I'm a little confused as to why this is happening..?
I followed the two tutorials on renhelp (for MCT's) word by word, so I'm at a dead end now!
Advanced Building Tutorial - http://renhelp.co.uk/?tut=42
MCTs and PTs - http://renhelp.co.uk/?tut=56

Any help would be much appreciated!

Thanks,

Andy


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif

[Updated on: Tue, 20 December 2005 03:59]

Report message to a moderator

Re: Custom Building - MCT invisible ingame? [message #182864 is a reply to message #182846] Tue, 20 December 2005 09:03 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Can you see it at certain angles in-game? If so it's most likely a VIS problem.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Custom Building - MCT invisible ingame? [message #182869 is a reply to message #182846] Tue, 20 December 2005 10:32 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
With it being in such a confind space of the MCT, its hard to do different angles, but I have tried as much as possible to see if it appears, but still nothing...

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Re: Custom Building - MCT invisible ingame? [message #182873 is a reply to message #182846] Tue, 20 December 2005 11:07 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
Im almost positive I had this problem when setting up the MCT's in C&C_Titanic

Just go over the presets very carefully and make sure you set them up right.....either tha tor the tutorial was missing something you needed to do.

If I can remember what the fix is...I'll be sure to post it.

If you want go ahead and extract the .ddb from my level and examine the MCT preset.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Custom Building - MCT invisible ingame? [message #182876 is a reply to message #182846] Tue, 20 December 2005 11:28 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Well, i just had this problem with the Hand of nods barracks, I did nothing to fix it. In fact, after I rexported my interior, It was fixed.

Try rexporting the interior terrain. Possibley add a Manual VIS sample inside the building aswell. Do this by walking into the area in LE and pressing CTRL + ~.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Tue, 20 December 2005 11:30]

Report message to a moderator

Re: Custom Building - MCT invisible ingame? [message #182964 is a reply to message #182846] Wed, 21 December 2005 06:36 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
If he hasnt generated VIS ...a manual point will do nothing.

Make sure you name the preset the same name as the .w3d


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Custom Building - MCT invisible ingame? [message #182976 is a reply to message #182846] Wed, 21 December 2005 09:19 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
"Vis" isn't an acronym you idiots... It's an abbreviation for visibility rendering.
Re: Custom Building - MCT invisible ingame? [message #182977 is a reply to message #182846] Wed, 21 December 2005 09:24 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Problems Solved.

For my building, I used the same naming convention as Westwood's models.
I had 2 presets named the same, thus being ingame, but not visible.

Once I renamed the exterior, interior and the mct naming convention to one of my own, it began to work fine.

Thanks for your help you guys!

Andy.


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Re: Custom Building - MCT invisible ingame? [message #182983 is a reply to message #182976] Wed, 21 December 2005 11:13 Go to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Aircraftkiller wrote on Wed, 21 December 2005 11:19

"Vis" isn't an acronym you idiots... It's an abbreviation for visibility rendering.


Thanks for the heads up. Big Ups


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Previous Topic: Faked "Lightmap" Creation in 3D Studio Max - A Tutorial
Next Topic: Disableing buildings/beacons?
Goto Forum:
  


Current Time: Sun Aug 11 09:09:54 MST 2024

Total time taken to generate the page: 0.00878 seconds