Re: C&C Reborn is released! [message #182855 is a reply to message #182800] |
Tue, 20 December 2005 07:02 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Fobby wrote on Mon, 19 December 2005 19:28 | Quoted the wrong post. Damn I hate this forum system.
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Because you decided to quote a post, clicked the WRONG "quote" button, and even SAW the post you didn't mean to quote in the text box... you somehow blame the FORUM SYSTEM for your error? Get a clue, dude. Seriously.
Regarding this leak, I am not pleased. I will be discussing with Blazer regarding what we're going to do about this.
And for the ones who private messaged me on IRC things like "Is that the kind of user you want on the Renegade Public Forums? ... I hope you do the right thing this time." You are also welcome to board the bus to the clue factory. You think I'm just going to jump for joy when you are essentially posting "OMG how dare you allow people to post on a forum without moderating by hand each and every single post?" You think I'm going to take you seriously? Guess again.
I'm the bawss.
[Updated on: Tue, 20 December 2005 10:56] Report message to a moderator
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Re: C&C Reborn is released! [message #182866 is a reply to message #182772] |
Tue, 20 December 2005 09:18 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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Indeed the infantry were quite faulty in that test. I fixed them a month or so ago. That is the main reason no nod infantry had been included in that test, espcially the ones that you shown. Which are the rocket infantry and technician.
It's nice you are trying to help us fix problems but we have fixed a lot of the major problems since the date of that test.
[Updated on: Tue, 20 December 2005 09:25] Report message to a moderator
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Re: C&C Reborn is released! [message #182875 is a reply to message #182868] |
Tue, 20 December 2005 11:22 |
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NeoSaber
Messages: 336 Registered: February 2003
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EXdeath7 wrote on Tue, 20 December 2005 11:18 | Indeed the infantry were quite faulty in that test. I fixed them a month or so ago. That is the main reason no nod infantry had been included in that test, espcially the ones that you shown. Which are the rocket infantry and technician.
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Maybe its just my own obsessive compulsive nature when it comes to fixing problems, but why even stick a model like those two soldiers in the test .pkg? I always check an infantry's rigging in W3Dviewer before adding it to even an internal alpha test. A flaw like that would send me into a headspin and I'd probably stop everything else and fix it before I continued. (When I saw the nod technician I actually jumped back from my computer screen going "What the F... Is that a mantis?!")
My own little example: Renegade Alert's Allied Sergeant had a few minor, but noticable, errors in the rigging when it was sent to me. I wouldn't even let that slide for an internal test, I re-rigged the whole model from scratch immediately to fix the problems. I'm probably just crazy though...
Are you trying to say the alpha test is copyrighted, even though it included this:
character definitions.txt | Character Prefix Naming
Author: Joe Strateger ( Exdeath7 )
Date Started: August 16, 2005 Last Updated: August 17, 2005
Description: What is this? This is a basic reference for people digging around in our always.dat. Basically made for easy
reference to the files of what the characters are labeled when I exported and compiled them. This contains the file
names of the w3d format of our character files and their textures in dds format. Great for people just looking to edit
textures to their own accord. Remember the W3D engine will read Texture files in either
Truevision Advanced Raster Graphics Adapter (TARGA) or Direct Draw Surface format (DDS). Enjoy!
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The .txt file pretty much screams "Pick the mod apart! I'll even tell you how!"
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Re: C&C Reborn is released! [message #182890 is a reply to message #182855] |
Tue, 20 December 2005 14:22 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
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Colonel |
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Crimson wrote on Tue, 20 December 2005 14:02 |
Fobby wrote on Mon, 19 December 2005 19:28 | Quoted the wrong post. Damn I hate this forum system.
| Because you decided to quote a post, clicked the WRONG "quote" button, and even SAW the post you didn't mean to quote in the text box... you somehow blame the FORUM SYSTEM for your error? Get a clue, dude. Seriously.
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Crimson, I hate to tell you you're wrong, but Fobby is right -- these forums do suck ass. The quote button for the current post doesn't belong at the bottom of the current post: all other active forums that I have seen have the quote button for the current post at the top of the post. Not only that, but all other decent forums that I visit also have the person's profile info in a separate column, instead of the same column cluttering up post texts.
As for seeing the post he didn't mean to quote, that would be his fault for not pre-reading the quote.
*smacks Fobby*
As for my comments on the topic at hand -- the Reborn internal alpha test... it is exactly that: an internal alpha test. That means that anyone which obtains the internal alpha test whom should not could be conducting illegal activity, whether or not the files are easily accessable, even if only hidden instead of protected.
Aircraftkiller wrote on Tue, 20 December 2005 15:23 | This one is legal, too. Prove it isn't somehow, I'd like to see you do it since it's impossible to do so.
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While I highly doubt that this could escalate to criminal charges or something similar, I will point out that it has happened before, and in a high-stakes contest of the United States' politics. I point to: http://www.inthesetimes.com/site/main/article/403/
Quote: | ... he and another staffer exploited a security lapse to view ... files
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Quote: | Lundell (the purpetrator) became aware of the security lapse after seeing that a new system administrator working on his computer had neglected to change the default permission setting for new directories from open to protected. This meant that all personal directories of staffers, Republican and Democrat, created under his tenure were accessible to anyone.
| Eg, anyone can view the files, whether or not they had permission, without needing to pass any sort of protection, such as a password. As far as I am aware, that is exactly what has been done. The best quote for whoever leaked the alpha: Quote: | But Joseph Metcalfe, a professor of law at the University of Oregon and former federal prosecutor specializing in computer crimes, disagrees. “Federal law prohibits intentionally accessing a computer without authorization or in excess of authorization,” he told In These Times. “It most certainly does not require hacking. If you access a government computer when you aren’t supposed to and obtain information, you’re potentially in violation of federal law. b]Simply because there’s a weakness or security hole doesn’t mean that exploiting that weakness isn’t criminal. [A burglar is guilty of burglary even if the front door is unlocked.[/b]”
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Re: C&C Reborn is released! [message #182901 is a reply to message #182793] |
Tue, 20 December 2005 14:59 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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genetix wrote on Mon, 19 December 2005 21:21 |
Aircraftkiller wrote on Mon, 19 December 2005 20:19 | No, the one that made you reformat your computer since it destroyed all your data on a Windows system.
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Why don't you share with everyone here how you got this release? Was it another "legal" entry?
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Since you quoted him I'm assuming your comment was about what he said in the quote, or else the quote was pointless:
The build of Reborn that would format Win98 systems was the official release. He got it from their site like everybody else did.
Comrade wrote on Mon, 19 December 2005 21:54 | Buggies are part of the Black Hand, a shitload of stuff causes crashing, the textures are horrible and pixelated, toilets are huge.
But I like the reflections on the silos in Facility.
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Yeah, but I can't find those cacti anywhere in that room or level
[Updated on: Tue, 20 December 2005 15:05] Report message to a moderator
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Re: C&C Reborn is released! [message #182904 is a reply to message #182772] |
Tue, 20 December 2005 15:09 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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I wonder...do you still get kicked out of and squished by your own vehicle when you try to deploy or un-deploy it? Is the Jump-Jet infantry still just normal infantry that jumps higher? Can you still fall into Blue Hell while transitioning from the surface to "underground" and back again? Is there still crashing triggered by ordinary, simple actions?
Earth to Reborn: keep it in the oven until it's done. Nobody likes a half-baked cake.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: C&C Reborn is released! [message #182906 is a reply to message #182855] |
Tue, 20 December 2005 15:25 |
PackHunter
Messages: 487 Registered: November 2004 Location: Holland
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Commander |
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Crimson wrote on Tue, 20 December 2005 09:02 |
Fobby wrote on Mon, 19 December 2005 19:28 | Quoted the wrong post. Damn I hate this forum system.
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Because you decided to quote a post, clicked the WRONG "quote" button, and even SAW the post you didn't mean to quote in the text box... you somehow blame the FORUM SYSTEM for your error? Get a clue, dude. Seriously.
Regarding this leak, I am not pleased. I will be discussing with Blazer regarding what we're going to do about this.
And for the ones who private messaged me on IRC things like "Is that the kind of user you want on the Renegade Public Forums? ... I hope you do the right thing this time." You are also welcome to board the bus to the clue factory. You think I'm just going to jump for joy when you are essentially posting "OMG how dare you allow people to post on a forum without moderating by hand each and every single post?" You think I'm going to take you seriously? Guess again.
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Clue? Ass CracK should have been banned ages ago, when he first started flaming and messing up posts. Instead you decided to make him moderator in your IRC channel Really!! I have read only shit coming from him, and lots of it. If I was you I would have given him renguard, IRC and forums bans all over the place, ridding this comunity for good from this ass. I mean what if I started leaking BHS beta's like brenbot 1.42 or renguard server code for example? I'd bet i'd have a ban in no time...
Anyway, from what i can see from the pics this mod truelly rocks and even this alpha should be way better then that amature stuff Ass CracK ever made.
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Re: C&C Reborn is released! [message #182908 is a reply to message #182907] |
Tue, 20 December 2005 16:03 |
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NeoSaber
Messages: 336 Registered: February 2003
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Renardin6 wrote on Tue, 20 December 2005 17:47 | Do we allow people to use those files? NO.
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Actually, yes, you did allow people when the file "character definitions.txt" was included in the alpha saying that anyone who found it was free to use what was inside. It even points out the names of the models and textures so people can easily find what they are looking for. Didn't you look at your own team's internal alpha? It says:
character definitions.txt |
Character Prefix Naming
Author: Joe Strateger ( Exdeath7 )
Date Started: August 16, 2005 Last Updated: August 17, 2005
Description: What is this? This is a basic reference for people digging around in our always.dat. Basically made for easy
reference to the files of what the characters are labeled when I exported and compiled them. This contains the file
names of the w3d format of our character files and their textures in dds format. Great for people just looking to edit
textures to their own accord. Remember the W3D engine will read Texture files in either
Truevision Advanced Raster Graphics Adapter (TARGA) or Direct Draw Surface format (DDS). Enjoy!
Global Defense Initiative:
Character Name: File Name Prefix: Texture00: Texture01: Texture02: Texture03:
GDI Light Infantry: c_ag_gdi_inf.w3d c_gdi_infantry c_chromic*
GDI Enginer: c_ag_gdi_eng.w3d c_gdi_enginer c_chromic* c_gdi_repair c_gdi_engpack
GDI Bomb Specialist: c_ag_gdi_bsp.w3d c_gdi_bombspec c_gdi_bombpack c_chromic*
GDI Officer c_ag_gdi_info.w3d c_gdi_officer c_chromic*
GDI Commando: c_ag_gdi_com.w3d c_gdi_cando c_gdi_candopack c_chromic*
Ghostalker c_ag_gdi_stkr.w3d c_gdi_ghostalker
GDI Jumpjet c_ag_gdi_jump.w3d c_gdi_infantry c_gdi_jumppack c_chromic*
GDI Medic c_ag_gdi_med.w3d c_gdi_medic c_gdi_medicpack c_chromic*
Mutant c_ag_gdi_mtn.w3d c_gdi_mut
GDI Rocket Soldier c_ag_gdi_rckt.w3d c_gdi_rocketsoldier c_chromic*
GDI Tech c_ag_gdi_tech.w3d c_gdi_tech c_gdi_techpack c_chromic*
Umagon c_ag_gdi_uma.w3d c_gdi_umagon
*Note: Editing the c_chromic will change the effect of the glass on the gdi infantries glass textures, possibly disabling the
specular lighting effect.
Brotherhood of Nod
Character Name: File Name Prefix: Texture00: Texture01:
Nod Light Infantry c_ag_nod_inf.w3d c_nod_infantry
Nod Cyborg
Nod flame trooper c_ag_nod_flm.w3d c_nod_flame c_chromic
Nod Rocket Soldier c_ag_nod_rckt.w3d c_nod_rocket_infantry
Nod Chamelon Spy c_ag_nod_spy.w3d c_nod_chamspy
Nod Enginer c_ag_nod_eng.w3d c_nod_enginer c_nod_repairarm
Nod Technician c_ag_nod_tech.w3d c_nod_tech
Nod Sniper c_ag_nod_snpr.w3d c_nod_sniper
Lillith Hespiax c_ag_nod_lith.w3d c_nod_lillith
Nod Elite Cadre c_ag_nod_cad.w3d c_nod_nodelite
Cyborg Commando
Devils Demolisher c_ag_nod_dem.w3d c_devils_demolisher
Kerumib c_ag_nod_ker.w3d c_nod_Kerumib
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I changed the spacing a little so it was easier for me to read.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Re: C&C Reborn is released! [message #182911 is a reply to message #182772] |
Tue, 20 December 2005 16:17 |
_ToXiN_
Messages: 60 Registered: November 2003
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Uhhh, hold on there, if the file was INCLUDED with the 'mod' it would mean that only their internal testers and their team members would ever see that txt file unless someone leaked it. It looks like 'people' in that txt refers to a spesific group (their testers&team) rather than the general public. Why? Since it was on their INTERNAL FORUM which you could only access I assume as a beta tester or a team member.
I mean common, it's kind of a redundant point that it invites EVERYONE to take it apart since it was on their internal forum which the public shouldn't be allowed to access in the first place. It's like saying I'd be allowed to take apart RenGuard if I suddenly happened upon a new and unreleased version of it, just because the readme included with the file I'm not supposed to have in the first place happens to be written in way that it assumes it'll only be read by Blackhand Studios.
Just my two cents on the matter.
Edit: This was aimed at NeoSaber.
"I am Jack's smirking revenge."
[Updated on: Tue, 20 December 2005 16:18] Report message to a moderator
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Re: C&C Reborn is released! [message #182913 is a reply to message #182772] |
Tue, 20 December 2005 16:36 |
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NeoSaber
Messages: 336 Registered: February 2003
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Admittedly, one could interpret it in different ways.
Quote: | This is a basic reference for people digging around in our always.dat
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It refers to "people" (general populace) digging through "our" (team reference) stuff. To me, that says anyone who finds it can use it if they want to. Granted someone could make the argument "people" refers to the team/testers, but by my reading of it, the .txt does distinguish between the team and the rest of us when it refers to "people" poking around and then "our" files right after it.
This meaning may be unintended, but it does say people who find it can use it. I don't even know why someone would have a file like this in an internal alpha since its obviously meant for Reborn's official release. Without it, I might agree that "leaking" this was wrong, etc. With it though, it pretty much clears anyone who winds up with the mod, or passes it around.
My recommendation to Reborn (if they haven't done this yet): Hurry up and get the mod running separate from Renegade. Then your future 'internal tests' can take a format that would be useless to anyone who doesn't have your base mod.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Re: C&C Reborn is released! [message #182915 is a reply to message #182909] |
Tue, 20 December 2005 16:38 |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
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General (1 Star) |
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Renardin6 wrote on Tue, 20 December 2005 17:12 | Got it punk?
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Please don't call NeoSaber punk or I will get angry and you can count on your shitty modification getting ownt big time.
Edit:
You better apologize shithole.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
[Updated on: Tue, 20 December 2005 16:40] Report message to a moderator
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