Re: C&C Reborn is released! [message #182799 is a reply to message #182772] |
Mon, 19 December 2005 19:28 |
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Aurora
Messages: 380 Registered: February 2003
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Uh... I'm not Aircraftkiller, why did you quote me?
In response, Why are you already defending this release? I haven't played it or seen any screenshots from it, but for some reason you already are paniced enough to be saying things like "we've progressed from it".
Why are you so scared that people will this is what the mod is like?
Administrator for n00bstories.com
(23/09/2004) (19:48:29) (SuperFlyingEngi) I need to brush up on my knowledge
[Updated on: Mon, 19 December 2005 19:29] Report message to a moderator
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Re: C&C Reborn is released! [message #182805 is a reply to message #182772] |
Mon, 19 December 2005 19:54 |
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Buggies are part of the Black Hand, a shitload of stuff causes crashing, the textures are horrible and pixelated, toilets are huge.
But I like the reflections on the silos in Facility.
FUCK
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Re: C&C Reborn is released! [message #182809 is a reply to message #182808] |
Mon, 19 December 2005 20:20 |
cypher909
Messages: 34 Registered: November 2005 Location: FL USA
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Aircraftkiller wrote on Mon, 19 December 2005 20:18 | is that any different from anyone else here?
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Yes... i like my asshole.
So only 85% to go... its still going to rock!
Instead of criticizing the game and all their hard work, why not offer your professional help?
[Updated on: Mon, 19 December 2005 20:25] Report message to a moderator
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Re: C&C Reborn is released! [message #182813 is a reply to message #182772] |
Mon, 19 December 2005 20:50 |
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NeoSaber
Messages: 336 Registered: February 2003
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After trying things out for a bit, I'm actually kind of impressed by the walking animation on the Wolverine. It needs some work I think, but the animation lines up well with the speed of the vehicle, as long as you don't back up. For an alpha test, that's pretty good.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Re: C&C Reborn is released! [message #182819 is a reply to message #182813] |
Mon, 19 December 2005 21:54 |
Daze
Messages: 45 Registered: February 2005
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NeoSaber wrote on Mon, 19 December 2005 22:50 | After trying things out for a bit, I'm actually kind of impressed by the walking animation on the Wolverine. It needs some work I think, but the animation lines up well with the speed of the vehicle, as long as you don't back up. For an alpha test, that's pretty good.
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Seconded. Although the wolverine did make the PKG crash it was pretty good for the 5 or so seconds I had with it.
The rest of the stuff is quite nice. The infantry models are rigged pretty well, the weapon anims are awesome. The vehicles other than the buggy and GDI APC are good too. Would've liked to try the Titan though.
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