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LE - Unteamed Spawner [message #182392] Fri, 16 December 2005 12:11 Go to next message
WNxCABAL is currently offline  WNxCABAL
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Registered: July 2004
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Short question...
Does anyone know how to set up a spawner for "Unteamed"?
I've tried making a duplicate of one of the Nod or GDI spawners and changing the team to Unteamed, but still, nothing.
I change to Unteamed by pressing f8 & typing 'team2 1 2'.

I know its possible because I've seen it on a map (which I forget)...

Thanks!

Andy


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Re: LE - Unteamed Spawner [message #182396 is a reply to message #182392] Fri, 16 December 2005 13:05 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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For Unteamed I think the team number is -1 and -2.

Place a Renegade Spawner which is used for the team -1, -2. "Team2 1 -1"

For the team 2 which i think is Neutral, I dont think there are any spawners for it but something i do is put Teleporters on the 0,0,0 pos of the map so when they spawn they instantly get put where you want them.

People oftenly get stuck together when you place too many people of this team.

I do this all the time on my SSmaps, Its funny because i have a team set for jail in M06. So when someone does not follow the rules(or pisses me off lol) theres no need to kick or ban i just throw them in jail LOL!.

This is an older picture. But in my newer maps i have a Character buy script sitting underneith the Greyteam Spawn location To turn them into prisoners which match the team color. And their prisoners.

index.php?t=getfile&id=521&private=0

[Updated on: Fri, 16 December 2005 13:16]

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Re: LE - Unteamed Spawner [message #182416 is a reply to message #182392] Fri, 16 December 2005 16:06 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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hey, the -1/-2 thing worked with the renegade spawner, but I'm a little affraid that those who host the map with the teleport script and if they don't run JW's scripts, it won't work...

But good advise! Smile


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Re: LE - Unteamed Spawner [message #182446 is a reply to message #182392] Fri, 16 December 2005 21:10 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Do you mean if the clients didn't have the right version on Scrips? Scripts are Serversided so it would'nt matter.

[Updated on: Fri, 16 December 2005 21:16]

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Re: LE - Unteamed Spawner [message #182565 is a reply to message #182392] Sun, 18 December 2005 04:24 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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You got a good point!

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Re: LE - Unteamed Spawner [message #183658 is a reply to message #182392] Sun, 25 December 2005 12:57 Go to previous message
Oblivion165 is currently offline  Oblivion165
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Most people forget to set the spawner to Unteam aswell, thats generally the accepted way.

Unteam Bot
Unteam Spawner

EDIT:
Meaning you do not have to use the renegade spawner.


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[Updated on: Sun, 25 December 2005 12:59]

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