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Re: LE - Unteamed Spawner [message #182396 is a reply to message #182392] |
Fri, 16 December 2005 13:05 |
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Kamuix
Messages: 1247 Registered: May 2005 Location: Ontario, Canada
Karma: 0
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General (1 Star) |
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For Unteamed I think the team number is -1 and -2.
Place a Renegade Spawner which is used for the team -1, -2. "Team2 1 -1"
For the team 2 which i think is Neutral, I dont think there are any spawners for it but something i do is put Teleporters on the 0,0,0 pos of the map so when they spawn they instantly get put where you want them.
People oftenly get stuck together when you place too many people of this team.
I do this all the time on my SSmaps, Its funny because i have a team set for jail in M06. So when someone does not follow the rules(or pisses me off lol) theres no need to kick or ban i just throw them in jail LOL!.
This is an older picture. But in my newer maps i have a Character buy script sitting underneith the Greyteam Spawn location To turn them into prisoners which match the team color. And their prisoners.
[Updated on: Fri, 16 December 2005 13:16] Report message to a moderator
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Re: LE - Unteamed Spawner [message #183658 is a reply to message #182392] |
Sun, 25 December 2005 12:57 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Most people forget to set the spawner to Unteam aswell, thats generally the accepted way.
Unteam Bot
Unteam Spawner
EDIT:
Meaning you do not have to use the renegade spawner.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sun, 25 December 2005 12:59] Report message to a moderator
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