Red Alert Cruiser [message #182209] |
Tue, 13 December 2005 17:32 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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Yeah, so I'm really not a good 3D modeler, but I decided to try and model a bit more with Blender3D. So here's my attempt at an Allied Cruiser from Red Alert. And yes, I know that there's no anchor, no propellors, the bridge/midship part is not exactly the same as it was in-game, and that it's not perfectly flat. But I've never done much before, so I just wanted to know what you people thought.
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r-good_front.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good1.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good2.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good3.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good4.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good5.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good6.jpg
And FYI, this is the pretty much the only RA refrence that I used, I'm afraid that I had to steal the rest of the design from thi picture of the Bismarck.
w00t?
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Re: Red Alert Cruiser [message #182274 is a reply to message #182209] |
Wed, 14 December 2005 14:58 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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Wasted polys? yeah, probably. Though I don't know how to count the polys with Blender, so I'm not worrying about it.
And the chains, I just made a chain link with a cube I extruded into a rectangular shape, duplicated it, roated it along the X axis (or Y, depending on what you prefer) doubled it several times, and shrunk it down.
And as far as I know, you can't make .w3d or .gmax files with it. Or, for that matter, any file that GMAX will open. =/
w00t?
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