Home » General Discussions » General Discussion » What game do you think takes the most skill?
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Re: What game do you think takes the most skill? [message #182116 is a reply to message #181727] |
Tue, 13 December 2005 03:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Scythar
Messages: 580 Registered: February 2003 Location: Finland
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Hmm, yeah, I'd say Tribes, all of them. Tribes Vengeance being the latest. As stated above, you need accuracy, ability to lead the target a lot, and watch your back, above, sides and below too. Tribes is a lot about learning the physics and using it to aid you. CS/CS:S doesn't require much else than reflexes and good mousehand, but you can't really compare them, they're too different.
Sucky thing is, Tribes series is quite dead as far as I know. It had it's time, and it was good.
There's a hole in the sky through which things can fly.
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Re: What game do you think takes the most skill? [message #182139 is a reply to message #181727] |
Tue, 13 December 2005 09:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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T:V killed the franchise for a lot of people. It made things too simple, as odd as it sounds. Several things annoyed me about T:V:
* The base asset damage model. Attackers only had to damage an asset 50% before it was destroyed. Defenders had to repair each asset all the way back to 100%.
* Vehicle spawning. Tribes had a very good vehicle purchase system- it did not suffer from the "mine, mine!" syndrome that many other games do. T:V eliminated that and replaced it with something reminiscient of the Battlefield series...and the people fighting over who gets the spawn were only too happy to show up as well.
* Changing the Blaster. The Blaster shoots orbs of energy. That's how it has always been. It is not meant to be a shotgun. If they wanted to add a shotgun-style weapon, they should have added one rather than changing one of the Tribes bread-and-butter weapons.
* The Shield pack. Since it no longer drains energy, there is no penalty for using it. That it shields from only 25% of damage in passive and 75% in active makes no difference- you can bounce around all day with your shields up and have a natural advantage just for wearing it.
*Removal of the ammo pack. That was oe of the best packs. I don't really need to go into detail about why, exactly, that was.
* Number of weapons on each armor. Light should have 3, Medium 4, and Heavy 5. T:V gave 'em all 3.
* No targeting laser. Most vets didn't need it anyway, but it was still a handy tool for pointing out things to your team...the location of a pesky sniper, for instance.
* Deployables. Deployables should be available through inventory. Putting them at spawn stations introduces the same old "mine, mine!" syndrome that plagues the vehicle spawns.
* Grappler exploit. I love the grappler. I think it is a great addition. However, there is an exploit that players can use to gain speeds well in excess of anything that was possible with the ski exploit in T1. This renders flag chasers ineffective, and makes defense difficult.
*Whoever wrote the story sure as hell never played any of the other games in the universe- Battledrome, Earthsiege, Earthsiege II, Starsiege, Cyberstorm, Cyberstorm II, Tribes, Tribes2. It went way out on a tangent and never came back, using NONE of the established backstory.
The list goes on. The first two games will always be the best two. They were well balanced (especially base T2...there wasn't one kill-all uber ANYTHING, really), took some skill to play, and had lasting appeal as every fight was as interesting and intense as the first.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: What game do you think takes the most skill? [message #182149 is a reply to message #181727] |
Tue, 13 December 2005 10:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Lijitsu
Messages: 1575 Registered: April 2005 Location: Georgia, USA
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General (1 Star) |
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The only Tribes game I played was Aerial Assault for the PS2, and it was pretty fun. I'm not sure as to what was missing from the other Tribes games, but out of the list you made:
1. Not sure what you mean. Attackers had to bring something down to 25% in order to deactivate it, and defenders had to repair it up to about 30% to reactivate it if that's it.
2. The vehicle spawners were one little pad that spawned the vehicles that you chose, they weren't like the Battlefield series' vehicles.
3. The Blaster was a weapon that shot beams of energy that hit almost instantly and had a medium range.
4. Drained energy and it was only useful when activated.
5. Had the ammo pack. Loved using that in conjuction with the heavy armor.
6. It was set up like that, light having 3, medium having 4 and heavy having 5.
7. Didn't have one, though that does sound handy.
8. Deployables are inventory items, and spawn in your inventory via the pad.
9. No grappler.
10. Dunno the storyline comparison. It was you and most of the time some other soldiers versus the Bio-Durm I think they were called. You played as a single person and had to complete a whole bunch of objectives either by yourself or with the aid of a few soldiers. Note, a FEW. I never got far in the storyline, so I don't rightly know what all you could get help from.
Now that I think of it, yeah Tribes requires a good deal more skill than Counter-Strike.
![http://img235.imageshack.us/img235/6192/campfiresigred7rb.png](http://img235.imageshack.us/img235/6192/campfiresigred7rb.png)
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Aircraftkiller wrote on Wed, 31 May 2006 22:30 | I've been Nodbuggered. =( =( =(
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Re: What game do you think takes the most skill? [message #182166 is a reply to message #181727] |
Tue, 13 December 2005 12:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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Well, the universe the Tribes games are based in is deeper than you'd get from playing the Tribes games- since the Tribes part of the universe is based on multiplayer combat. However, since Tribes: Vengeance actually had a singleplayer campaign, and a fairly good sized one, the least they could have done was to make the story FIT with the eixisting universe. They made no attempt to do that. I would have expected much, much better out of Irrational, seeing as how they were partially responsible (along with Looking Glass) for System Shock 2, but no such luck.
I never played Aerial Assault...I do have a PS2, though, so I might get it if I could pick up a copy. I know that AA is basically a PS2 port of Tribes2 with a few changes made to console-ize the game, so it ought to be pretty fun. Is it worth the few bucks that it would probably cost by now?
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: What game do you think takes the most skill? [message #182221 is a reply to message #181727] |
Tue, 13 December 2005 21:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Lijitsu
Messages: 1575 Registered: April 2005 Location: Georgia, USA
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General (1 Star) |
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Yeah, it is. The graphics are outdated, as you would expect for a PS2 game that old, and the AI isn't flawless, but I haven't set the difficulty on the bot matches up high yet. The game has a bot match mode, one and two players, a campaign mode, one player only, and an Internet play mode, both one and two players. I never played the Internet mode before, as I didn't have an Internet connection to my PS2, but I surmise it's pretty fun.
You can customize your character before you start the game, getting skins from two different Bio-Durm soldiers and around 4 or 5 human skins, both male and female for the humans. There are several game types: Deathmatch, Team Deathmatch, Capture The Flag, one kinda like the Domination mode out of the first Unreal Tournament, if you've ever played that, and I think a few more.
The campaign is fun, but alittle difficult for me, as the third mission, which I'm currently on, you're by yourself completely and on a time limit.
Overall, I would give the game a 8.4 out of 10, myself.
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Aircraftkiller wrote on Wed, 31 May 2006 22:30 | I've been Nodbuggered. =( =( =(
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