leveledit 1.0.0.4 is out [message #180554] |
Sun, 27 November 2005 05:40 |
|
Download http://users.tpgi.com.au/adsloptd/leveledit.zip and use this new exe. (its better than any existing version of leveledit including any "dev" versions)
Changes since version 1.0.0.3 (the last westwood release):
1.Leveledit will no longer crash when it tries to load a w3d file that doesnt exist (instead it will load a little wideframe cube dummy)
2.The close button is gone from the mod selection dialog, also pressing escape does nothing. This prevents garbage from being output into the leveledit folder.
3.Leveledit will read scripts.dll (and scripts2.dll etc) from your renegade folder. You no longer require the scripts folder in the leveledit mod package (which means it wont be put into any mix file or mod package you export)
4."Update VSS" is now gone fron the "xtra" button menu.
5."Include Files" is now gone from the exit menu.
6."Import Dynamics","Export Dynamics","Import Statics","Export Statics",Export Tile List","Increase Attenuation Spheres" and "Decrease Attenuation Spheres" are now gone from the object menu.
7."Export Remap Data","Import Remap Data","Import Farm Data" and "Run Job File" are now gone from the vis menu.
8."Import Pathfinding" and "Export Pathfinding" are now gone from the pathfind menu.
9."Import","Import Sunlight" and "Export" are now gone from the lighting menu.
10."Import Translation" and "Export For Translation" are now gone from the strings menu.
11."Export File Dependancies" is now gone from the presets menu.
12."Toggle Attenuation Spheres" is now gone from the view menu.
13.The report menu is now gone.
14.Any accellerators corresponding to removed menu items are now gone.
15.Any menu items that didnt have status bar hints before now have them.
16."Export To Mix" has been added to the file menu (anyone who has used leveledit dev version will probobly know of this)
17."Export IDs" and "Import IDs" have been added to the strings menu (this creates a file containing string IDs and names so you can find out string IDs to pass to scripts and script commands and engine calls and things. You can use the file directly from a C/C++ program too since its a valid C Header file)
18.When you use "Export To Mix", the default folder will be the renegade data folder.
19.When you use "Export To Mix", leveledit will no longer output an always.dbs file.
20.The current mod package name will be displayed in the status bar.
21.The buttons under the tabs (preset tree, instances tree etc) will now display proper tooltips.
22.Leveledit will now read the data files in the same order as game.exe and the FDS (always2.dat then always.dat then always.dbs then *.mix). This means that (for the first time ever) you will actually be able to put the multiplayer aircraft into a map and it will show up and not crash. Also, this means that the infamous armour.ini bug (the one where it pulls the armour.ini from always.dat and not always2.dat) is gone for good.
Report all new bugs or suggestions etc to me here.
If there are any particular leveledit bugs people desperatly want me to fix, let me know and I will do my best
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
Re: leveledit 1.0.0.4 is out [message #180556 is a reply to message #180554] |
Sun, 27 November 2005 06:05 |
|
The features were removed because they are broken and do not work properly in the public version of leveledit (or they are only usefull to westwood)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
Re: leveledit 1.0.0.4 is out [message #180562 is a reply to message #180554] |
Sun, 27 November 2005 06:46 |
|
i ESPECIALLY LIKE THE EXPORT TO MIX BUTTON
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|
|
|
|
Re: leveledit 1.0.0.4 is out [message #181544 is a reply to message #180554] |
Tue, 06 December 2005 16:30 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
|
General (1 Star) |
|
|
jonwil | 19.When you use "Export To Mix", leveledit will no longer output an always.dbs file.
|
You rock!
Now I don't have to worry about accidentally screwing that up by exporting straight to the data folder!
|
|
|
|
Re: leveledit 1.0.0.4 is out [message #181943 is a reply to message #180554] |
Sun, 11 December 2005 02:25 |
|
String tables (.tdb files) arent properly read from a .mix file, only a .pkg file.
If I can find the time, I will look into making it export other files like emitters and sounds and stuff.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
|
|
|
Re: leveledit 1.0.0.4 is out [message #182379 is a reply to message #182369] |
Fri, 16 December 2005 08:22 |
|
TD
Messages: 966 Registered: May 2005
Karma: 0
|
Colonel |
|
|
EXdeath7 wrote on Fri, 16 December 2005 11:11 | Thanks to this my level edit is comepetly fried. I can not use it at all. Great Job
|
What Cat said, plus it works for anyone else so there is a problem at your side, not with the cracked executable.
[Updated on: Fri, 16 December 2005 08:22] Report message to a moderator
|
|
|
|
Re: leveledit 1.0.0.4 is out [message #182824 is a reply to message #180556] |
Mon, 19 December 2005 22:00 |
|
Dante
Messages: 1039 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
jonwil wrote on Sun, 27 November 2005 05:05 | The features were removed because they are broken and do not work properly in the public version of leveledit (or they are only usefull to westwood)
|
Actually, a lot of the stuff you removed works great, like the lighting import and exports.
Also, the include files was a nice feature for mods building there own always.dat files, it would have been better to create a wrapper so that you could more easily save the files and paths to an xml file so that you could easier create and manage the always.dat files from within level editor.
but hey, those are my past experiences.
RenEvo
|
|
|
Re: leveledit 1.0.0.4 is out [message #182836 is a reply to message #180554] |
Mon, 19 December 2005 23:44 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
I noticed a problem aswell....
.w3d files placed in the mod's folder doesnt export unless they are used in the map..(ex.the advanced humveee model i use in the secret vehicles presets)
Also i placed some .dds files in the editor cache but they dont export....seems like it only compresses .tga's on export.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
|
Re: leveledit 1.0.0.4 is out [message #182845 is a reply to message #180554] |
Tue, 20 December 2005 03:53 |
|
Question for people using this new build and who have used the "dev" versions of leveledit before:
Does the "Export To Mix" option in the "dev" versions do anything (other than create an always.dbs file) that the "Export To Mix" option in this new build does not do (or vice versa)?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
Re: leveledit 1.0.0.4 is out [message #183169 is a reply to message #180554] |
Thu, 22 December 2005 16:16 |
|
Does the "Export To Mix" option in the leveledit "dev" version export the w3d files and dds files that my version does not?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
Re: leveledit 1.0.0.4 is out [message #183657 is a reply to message #180554] |
Sun, 25 December 2005 12:34 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
Erm jon, alot of those features you took out do function.
For instance the Import/Export Pathfind.
To get a VTOL to go freelance you have to make a parking garage of planes spanning your entire map, about 1 foot apart from each other. Put a pathfind generator on each plane, Generate, Export Pathfind, Delete Planes, reload map, Import Pathfind.
The Pathfind seem to go void when you just reload the W3d with the planes taken out, The Import/Export function seems to fix that problem.
Anyway, checking it out.
Buckery wrote on Mon, 05 December 2005 12:22 | I was using oblivians version and he added a few things like export as mix. Anyways Great job!!!!!!!!!!!!!!!!!!!!!!!!!
|
Good to hear, Glad it came of use to you.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sun, 25 December 2005 12:36] Report message to a moderator
|
|
|
Re: leveledit 1.0.0.4 is out [message #183666 is a reply to message #180554] |
Sun, 25 December 2005 14:52 |
|
Are there any other commands that I should put back or just the import/export pathfinding?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|