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Undo Polygon Tessellation [message #18145] Fri, 02 May 2003 05:19 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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Registered: February 2003
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General (2 Stars)

Optomize modifier.

It takes the model, calculates which polygons aren't needed, and combines others.

It's what you do when you finish to lower the polygon count...


.:Red Alert: A Path Beyond Modeler:.
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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