Which leveledit bugs should I fix next? [message #180641] |
Mon, 28 November 2005 06:18 |
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Having released the (well recieved) first version of the leveledit fixes, I am now moving on to the next version.
But I need people to tell me which bugs (and possible new features) I should concentrate on.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Which leveledit bugs should I fix next? [message #180671 is a reply to message #180641] |
Mon, 28 November 2005 15:15 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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Maybe you could make a small standalone Objecs Modding program? Without all the hassle in Leveleditor, and needing to explain every n00b how to do it?
It doesn't need to be advanced, just needs some basic modding tools, Edit the settings that are in the objects, add settings, delete. And if you want, add information in the program about the entry you are editing at that moment.
I think leveleditor will do good for a while with your current fixes. I never use the map editor, a standalone objects editor with less memory usage and not fucking up stuff in Windows like start button, taskbar, etc...
Also add scripts.dll and scripts2.dll by default in the main folder of the program so we dont need to do it ourself and for every seperate objects.. Just a simple Box to Add New Mod, Edit Mod Name, Start Select Mod (to edit it). So there's a list to add new mod object.ddb mods and give it a name and then mod it. It creates a folder in the folder of the program with the given name and the objects.ddb will be in there.
Easy and simple, and hopefully made
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Re: Which leveledit bugs should I fix next? [message #181309 is a reply to message #180641] |
Sat, 03 December 2005 22:59 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Dont know if you can...
Make it so you can import terrain into the heightfield thing so it is easier to blend textures?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Which leveledit bugs should I fix next? [message #181374 is a reply to message #180641] |
Sun, 04 December 2005 16:42 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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yes, if its possible it would be nice if you removed the delay caused by creating / pasting things, its annoying having to wait 2/3 secs for something to appear... it does it with the smallest objects usually as well..
I know it probably takes a while loading to .w3d, but surely not that long?
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