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Which leveledit bugs should I fix next? [message #180641] Mon, 28 November 2005 06:18 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

Having released the (well recieved) first version of the leveledit fixes, I am now moving on to the next version.

But I need people to tell me which bugs (and possible new features) I should concentrate on.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Which leveledit bugs should I fix next? [message #180668 is a reply to message #180641] Mon, 28 November 2005 14:49 Go to previous messageGo to next message
ben5015se is currently offline  ben5015se
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make it easier to add more vehicles and/or units Razz

i hate crimson, i hate lardass.
Re: Which leveledit bugs should I fix next? [message #180671 is a reply to message #180641] Mon, 28 November 2005 15:15 Go to previous messageGo to next message
TD is currently offline  TD
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Registered: May 2005
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Colonel
Maybe you could make a small standalone Objecs Modding program? Without all the hassle in Leveleditor, and needing to explain every n00b how to do it?

It doesn't need to be advanced, just needs some basic modding tools, Edit the settings that are in the objects, add settings, delete. And if you want, add information in the program about the entry you are editing at that moment.

I think leveleditor will do good for a while with your current fixes. I never use the map editor, a standalone objects editor with less memory usage and not fucking up stuff in Windows like start button, taskbar, etc...

Also add scripts.dll and scripts2.dll by default in the main folder of the program so we dont need to do it ourself and for every seperate objects.. Just a simple Box to Add New Mod, Edit Mod Name, Start Select Mod (to edit it). So there's a list to add new mod object.ddb mods and give it a name and then mod it. It creates a folder in the folder of the program with the given name and the objects.ddb will be in there.

Easy and simple, and hopefully made Thumbs Up


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Re: Which leveledit bugs should I fix next? [message #180693 is a reply to message #180641] Mon, 28 November 2005 19:02 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

This is for fixing existing leveledit issues only, not making any new standalone programs.
Serious responses about genuinely usefull features (or real bugs to fix) only please Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Which leveledit bugs should I fix next? [message #181309 is a reply to message #180641] Sat, 03 December 2005 22:59 Go to previous messageGo to next message
Viking is currently offline  Viking
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Registered: July 2005
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General (1 Star)
Dont know if you can...

Make it so you can import terrain into the heightfield thing so it is easier to blend textures?



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Re: Which leveledit bugs should I fix next? [message #181355 is a reply to message #180641] Sun, 04 December 2005 13:30 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Registered: May 2005
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General (1 Star)
Maybe, but

I've got the problem for when i keep side clicking to past and object over and over again. It freezes after a curtain amount of time pasteing and than unfreezes and catches up on how many times u have pasted and than a cirtain amount of time after that it does it again. Somtimes is takes awhile to place new objects too.

This really slows me down when map editing.

Re: Which leveledit bugs should I fix next? [message #181374 is a reply to message #180641] Sun, 04 December 2005 16:42 Go to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
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General (5 Stars)
yes, if its possible it would be nice if you removed the delay caused by creating / pasting things, its annoying having to wait 2/3 secs for something to appear... it does it with the smallest objects usually as well..

I know it probably takes a while loading to .w3d, but surely not that long?


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