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leveledit 1.0.0.4 is out [message #180554] Sun, 27 November 2005 05:40 Go to next message
jonwil is currently offline  jonwil
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Download http://users.tpgi.com.au/adsloptd/leveledit.zip and use this new exe. (its better than any existing version of leveledit including any "dev" versions)

Changes since version 1.0.0.3 (the last westwood release):
1.Leveledit will no longer crash when it tries to load a w3d file that doesnt exist (instead it will load a little wideframe cube dummy)
2.The close button is gone from the mod selection dialog, also pressing escape does nothing. This prevents garbage from being output into the leveledit folder.
3.Leveledit will read scripts.dll (and scripts2.dll etc) from your renegade folder. You no longer require the scripts folder in the leveledit mod package (which means it wont be put into any mix file or mod package you export)
4."Update VSS" is now gone fron the "xtra" button menu.
5."Include Files" is now gone from the exit menu.
6."Import Dynamics","Export Dynamics","Import Statics","Export Statics",Export Tile List","Increase Attenuation Spheres" and "Decrease Attenuation Spheres" are now gone from the object menu.
7."Export Remap Data","Import Remap Data","Import Farm Data" and "Run Job File" are now gone from the vis menu.
8."Import Pathfinding" and "Export Pathfinding" are now gone from the pathfind menu.
9."Import","Import Sunlight" and "Export" are now gone from the lighting menu.
10."Import Translation" and "Export For Translation" are now gone from the strings menu.
11."Export File Dependancies" is now gone from the presets menu.
12."Toggle Attenuation Spheres" is now gone from the view menu.
13.The report menu is now gone.
14.Any accellerators corresponding to removed menu items are now gone.
15.Any menu items that didnt have status bar hints before now have them.
16."Export To Mix" has been added to the file menu (anyone who has used leveledit dev version will probobly know of this)
17."Export IDs" and "Import IDs" have been added to the strings menu (this creates a file containing string IDs and names so you can find out string IDs to pass to scripts and script commands and engine calls and things. You can use the file directly from a C/C++ program too since its a valid C Header file)
18.When you use "Export To Mix", the default folder will be the renegade data folder.
19.When you use "Export To Mix", leveledit will no longer output an always.dbs file.
20.The current mod package name will be displayed in the status bar.
21.The buttons under the tabs (preset tree, instances tree etc) will now display proper tooltips.
22.Leveledit will now read the data files in the same order as game.exe and the FDS (always2.dat then always.dat then always.dbs then *.mix). This means that (for the first time ever) you will actually be able to put the multiplayer aircraft into a map and it will show up and not crash. Also, this means that the infamous armour.ini bug (the one where it pulls the armour.ini from always.dat and not always2.dat) is gone for good.

Report all new bugs or suggestions etc to me here.
If there are any particular leveledit bugs people desperatly want me to fix, let me know and I will do my best Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: leveledit 1.0.0.4 is out [message #180555 is a reply to message #180554] Sun, 27 November 2005 05:53 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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y have u removed lots of thing?
Re: leveledit 1.0.0.4 is out [message #180556 is a reply to message #180554] Sun, 27 November 2005 06:05 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The features were removed because they are broken and do not work properly in the public version of leveledit (or they are only usefull to westwood)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: leveledit 1.0.0.4 is out [message #180560 is a reply to message #180554] Sun, 27 November 2005 06:31 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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Thumbs Up Good work! Thumbs Up
Re: leveledit 1.0.0.4 is out [message #180562 is a reply to message #180554] Sun, 27 November 2005 06:46 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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i ESPECIALLY LIKE THE EXPORT TO MIX BUTTON

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Re: leveledit 1.0.0.4 is out [message #181429 is a reply to message #180554] Mon, 05 December 2005 09:37 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Does exporting to mix still delete .txt files like in _dev? If so that's annoying....

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Re: leveledit 1.0.0.4 is out [message #181431 is a reply to message #180554] Mon, 05 December 2005 10:22 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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I was using oblivians version and he added a few things like export as mix. Anyways Great job!!!!!!!!!!!!!!!!!!!!!!!!!
Re: leveledit 1.0.0.4 is out [message #181463 is a reply to message #180554] Mon, 05 December 2005 16:08 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Hey jonwil, I think the new scripts crashed FDS when you type in curtain commands. Somtimes when i type in ID to get there id FDS crashes, But it never used to before when i used the older scripts.
Re: leveledit 1.0.0.4 is out [message #181544 is a reply to message #180554] Tue, 06 December 2005 16:30 Go to previous messageGo to next message
Tunaman
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jonwil

19.When you use "Export To Mix", leveledit will no longer output an always.dbs file.

You rock!
Now I don't have to worry about accidentally screwing that up by exporting straight to the data folder! Big Grin


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Re: leveledit 1.0.0.4 is out [message #181903 is a reply to message #180554] Sat, 10 December 2005 15:51 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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this probably isnt a bug but I will mention it anyway.

When you use 'export as Mix' option it does not export things like emitters, sounds, custom string tables etc which you have setup. It only exports the level files, the terrain and any custom w3d files you have actually clicked 'make' on.

It would be nice to have the option to include all these things in a .mix when using the export to mix option.


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Re: leveledit 1.0.0.4 is out [message #181943 is a reply to message #180554] Sun, 11 December 2005 02:25 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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String tables (.tdb files) arent properly read from a .mix file, only a .pkg file.
If I can find the time, I will look into making it export other files like emitters and sounds and stuff.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: leveledit 1.0.0.4 is out [message #181986 is a reply to message #180554] Sun, 11 December 2005 13:28 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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any chance in getting export to mix & pkg buttons in the toolbar?

Warrior Nation Number One Gaming Clan In The World Razz

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Re: leveledit 1.0.0.4 is out [message #181988 is a reply to message #180554] Sun, 11 December 2005 13:33 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I've got a problem... when I replace the normal LevelEdit.exe with this one, LevelEdit would start up and then quit before it loads all the way.
Re: leveledit 1.0.0.4 is out [message #182369 is a reply to message #180554] Fri, 16 December 2005 03:11 Go to previous messageGo to next message
Spice
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Thanks to this my level edit is comepetly fried. I can not use it at all. Great Job Thumbs Up

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[Updated on: Fri, 16 December 2005 03:11]

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Re: leveledit 1.0.0.4 is out [message #182374 is a reply to message #180554] Fri, 16 December 2005 03:56 Go to previous messageGo to next message
Cat998
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n00b, the smart user always makes a backup of the original file, before replacing it with a cracked version.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: leveledit 1.0.0.4 is out [message #182379 is a reply to message #182369] Fri, 16 December 2005 08:22 Go to previous messageGo to next message
TD is currently offline  TD
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EXdeath7 wrote on Fri, 16 December 2005 11:11

Thanks to this my level edit is comepetly fried. I can not use it at all. Great Job Thumbs Up

What Cat said, plus it works for anyone else so there is a problem at your side, not with the cracked executable.


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[Updated on: Fri, 16 December 2005 08:22]

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Re: leveledit 1.0.0.4 is out [message #182421 is a reply to message #182374] Fri, 16 December 2005 18:17 Go to previous messageGo to next message
Spice
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Cat998 wrote on Fri, 16 December 2005 05:56

n00b, the smart user always makes a backup of the original file, before replacing it with a cracked version.



Who said I didn't make a back up?


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Fri, 16 December 2005 18:17]

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Re: leveledit 1.0.0.4 is out [message #182824 is a reply to message #180556] Mon, 19 December 2005 22:00 Go to previous messageGo to next message
Dante
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jonwil wrote on Sun, 27 November 2005 05:05

The features were removed because they are broken and do not work properly in the public version of leveledit (or they are only usefull to westwood)



Actually, a lot of the stuff you removed works great, like the lighting import and exports.

Also, the include files was a nice feature for mods building there own always.dat files, it would have been better to create a wrapper so that you could more easily save the files and paths to an xml file so that you could easier create and manage the always.dat files from within level editor.

but hey, those are my past experiences.


Re: leveledit 1.0.0.4 is out [message #182836 is a reply to message #180554] Mon, 19 December 2005 23:44 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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I noticed a problem aswell....

.w3d files placed in the mod's folder doesnt export unless they are used in the map..(ex.the advanced humveee model i use in the secret vehicles presets)

Also i placed some .dds files in the editor cache but they dont export....seems like it only compresses .tga's on export.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: leveledit 1.0.0.4 is out [message #182837 is a reply to message #182379] Tue, 20 December 2005 00:30 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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TD wrote on Fri, 16 December 2005 07:22

EXdeath7 wrote on Fri, 16 December 2005 11:11

Thanks to this my level edit is comepetly fried. I can not use it at all. Great Job Thumbs Up

What Cat said, plus it works for anyone else so there is a problem at your side, not with the cracked executable.


No, it doesn't work for me either.
Re: leveledit 1.0.0.4 is out [message #182845 is a reply to message #180554] Tue, 20 December 2005 03:53 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Question for people using this new build and who have used the "dev" versions of leveledit before:
Does the "Export To Mix" option in the "dev" versions do anything (other than create an always.dbs file) that the "Export To Mix" option in this new build does not do (or vice versa)?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: leveledit 1.0.0.4 is out [message #183169 is a reply to message #180554] Thu, 22 December 2005 16:16 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Does the "Export To Mix" option in the leveledit "dev" version export the w3d files and dds files that my version does not?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: leveledit 1.0.0.4 is out [message #183657 is a reply to message #180554] Sun, 25 December 2005 12:34 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Erm jon, alot of those features you took out do function.


For instance the Import/Export Pathfind.

To get a VTOL to go freelance you have to make a parking garage of planes spanning your entire map, about 1 foot apart from each other. Put a pathfind generator on each plane, Generate, Export Pathfind, Delete Planes, reload map, Import Pathfind.

The Pathfind seem to go void when you just reload the W3d with the planes taken out, The Import/Export function seems to fix that problem.

Anyway, checking it out.


Buckery wrote on Mon, 05 December 2005 12:22

I was using oblivians version and he added a few things like export as mix. Anyways Great job!!!!!!!!!!!!!!!!!!!!!!!!!


Good to hear, Glad it came of use to you.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165

[Updated on: Sun, 25 December 2005 12:36]

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Re: leveledit 1.0.0.4 is out [message #183666 is a reply to message #180554] Sun, 25 December 2005 14:52 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Are there any other commands that I should put back or just the import/export pathfinding?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: leveledit 1.0.0.4 is out [message #183677 is a reply to message #183666] Sun, 25 December 2005 17:53 Go to previous messageGo to previous message
Dante
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jonwil wrote on Sun, 25 December 2005 13:52

Are there any other commands that I should put back or just the import/export pathfinding?



everything that works


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