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Re: C&C_Tiberium_Wasteland ( LOOK ITS BETTER) [message #180432 is a reply to message #180416] |
Fri, 25 November 2005 20:31 |
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Jecht
Messages: 3156 Registered: September 2004
Karma: 0
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General (3 Stars) |
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From the screenshots, it looks good, but you could make it better. From the screenshots it looks very wide open(denoted from wastland I presume). Even if it is wide open though, is it the best approach to making a fun map? All the fun maps I have seen use barriers to allow you to attack the base without getting hit by the defenses(default maps such as Mesa, Field, and City_Flying come to mind).
[Updated on: Fri, 25 November 2005 21:34] Report message to a moderator
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Re: C&C_Tiberium_Wasteland ( LOOK ITS BETTER) [message #180457 is a reply to message #180416] |
Sat, 26 November 2005 04:12 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Tiberium mist is located here at Dummy Object > demo level > emitters > tiberium mist > e_low-mist.
But it doesn't seem to work in multiplayer.
Crystals can be found at Tile > DSAPO > DSAPO_Tiberium.
I suggest you only use dsp_Tiberium_Small_Double because all the others have wrong W3D settings and harvesters (and other vehicles) will get stuck on them. So if you wan't to use them you will need to edit them in Gmax, using W3D importer, which may make the textures messed up.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Sat, 26 November 2005 04:16] Report message to a moderator
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Re: C&C_Tiberium_Wasteland ( LOOK ITS BETTER) [message #180466 is a reply to message #180416] |
Sat, 26 November 2005 06:27 |
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Hmmm...... Gotta problem. I cant edit the terrain in gmax anymore because every time i go to open it i get an error message and it doesnt work. Im gunna add some walls around the base with a gate (make it look more like ts)
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Tiberium_Wasteland ( LOOK ITS BETTER) [message #180595 is a reply to message #180416] |
Sun, 27 November 2005 12:08 |
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Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
Karma: 0
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Colonel |
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Hhmm, I'm currently testing it and I think that it needs to be more edited before it's done.
Bugs & suggestions:
- Fix the GDI Recon Bike PT skin, if I'm right there is a pack released that got a GDI themed Recon Bike PT skin.
- Fix the fact that Nod has 2 Recon Bikes.
- Add the yellow C&C Crates (didn't see any of them).
- Make the map smaller, even for 16 VS 16 games it would still be huge. This gives Nod a Stealth Tank rush adavntage (WW maps are fun because they aren't big).
- Make the Tiberium Field where the Harvesters go to be closer to the 2 bases.
- Make the terrain next to the bases hillier. (Just like you did left from Nod's base).
- Add some blockers to prevent falling of the map when drive up the hills.
- Add some more terrain objects like trees walls etc, maps with more terrain objects play better and are more fun (field.mix and Under.mix) for example.
This are just some bugs/suggestions, it's up with you what you do with them. But I must say it's a excellent map in terms of layout.
EDIT: Make it way smaller, you can easily get next to GDI's base without the AGT shooting you, then you can get behind the Weapons Factory with only the GT shooting you.
Dutch to English
[Updated on: Sun, 27 November 2005 12:14] Report message to a moderator
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Re: C&C_Tiberium_Wasteland ( LOOK ITS BETTER) [message #180597 is a reply to message #180416] |
Sun, 27 November 2005 12:27 |
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htmlgod
Messages: 360 Registered: July 2003
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Commander |
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Well, I took some time to try this map out, and I can definitely say that it is a great improvement over your previous projects. It's almost playable to the point of being worth distributing to large public servers that run fanmaps. However, you definitely have some room for improvement. For example, a lot of your textures are mapped poorly. Specifically, they tile far too little. If you take a look in the tunnels underneath the mountain, the ground is diamond plating, which is a kind of metal tread, but on your map, the individual treads are about 2 feet long, when in reality they should be about an inch long. You have similar scaling problems in modeling; the tunnels, which should be appealing to both infantry and vehicles, would, in large games, just turn into a sniping hell, because there's nowhere to hide and the hallway is so wide and straight that you might as well be on a shooting range; nothing other than a good sniper would stand a chance of getting anywhere worth being in the tunnels. In general, congratulations on your improvement, and I hope you keep it up. Also, as you continue to fine tune your mapping skills, try playing around with some other things, such as balancing or presets. For example, many mappers improve the appeal of the recon bike by altering its physics - giving it a negative lateral movement arm causes it to lean into turns. Smaller tweaks like this will make your maps much more enjoyable, once you perfect the general modeling and texturing to making a good map.
Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.
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Re: C&C_Tiberium_Wasteland ( LOOK ITS BETTER) [message #180614 is a reply to message #180416] |
Sun, 27 November 2005 16:33 |
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There isn't much left i can do to this map because i cant edit the physical terrain. My gmax freezes every time i try to open it. As for the recon bikes i will edit them and i have already taken away the 2 for Nod so now they have 1.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Tiberium_Wasteland [message #181467 is a reply to message #180416] |
Mon, 05 December 2005 17:35 |
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K guys. You know there was a link to download but i dont know if you missed it or not. Here it is again, ill make sure you can see it.
DOWNLOAD
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Tiberium_Wasteland [message #181596 is a reply to message #180416] |
Wed, 07 December 2005 06:02 |
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Ah crap I was trying to rename the terrain, now the thing wont even open. Umm what CAN i do?
Maybe you can get intouch with the creator of delta and ask him/her to change its terrain since mine is so screwed up?
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Wed, 07 December 2005 06:11] Report message to a moderator
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Re: C&C_Tiberium_Wasteland [message #182323 is a reply to message #181596] |
Thu, 15 December 2005 10:17 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Jeep Rubi wrote on Wed, 07 December 2005 13:02 | Ah crap I was trying to rename the terrain, now the thing wont even open. Umm what CAN i do?
Maybe you can get intouch with the creator of delta and ask him/her to change its terrain since mine is so screwed up?
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You can't rename a .w3d file, the name is tied to the file so renaming it would break the .w3d
Change it's name back to the original to fix this.
BTW: If its not loading in Gmax then use a w3d importer to get it back, but all the building settings will be messed up, so you would need to delete and remerge them into the terrain.
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